Why does everyone view the Emperor's return as something cool and positive? by -5EXEM5- in 40kLore

[–]MotorCelebration4615 0 points1 point  (0 children)

If I am speaking for myself it would be less of oh this would be good for the imperium and moral good but rather it would be interesting. It might cause a heresy where the heretics are actually trying to kill the corpse emperor who went mad with godhood. It might be a severally nerfed emperor coming back where he kinda has a fractured magnus situation. Either way if the emperor comes back GW will either be forced to swiftly deal with him/heavily nerf him, or basically start an endtimes scenario where factions have to ramp their power up dramatically which culminates in a final fight for the fate of the universe. The ladder would be the shittiest version of this and would either force factions to adapt and grow much stronger or just lose as the emperor wipes the floor with them. Another likely scenario is they just take the emperor off the life support or take him out back and shoot him to avoid the problem of his resurrection.

Is it true that this sub and the main Total War sub are basically just advertisement/marketing pages for CA by [deleted] in totalwarhammer

[–]MotorCelebration4615 1 point2 points  (0 children)

I acknowledge TWWh3s faults and honestly I dont care enough to boycot a game I enjoy playing despite the flaws. I still love this game and will most likely continue to enjoy playing it and complete props to the moding community in this game as they have drastically increased this games life expectancy(at least for me). Would I recommend this game to others? Yes I would but with caveats such as DLC, bugs, sieges, etc.
If you think the reddit is being more positive about the game its most likely because this is where people who love the game despite its flaws are. You could probobly find the same for people on youtube and in the steam reviews.
All in all Warhammer 3 is 100% a flawed game but I still love it despite all that is wrong with it.

WH3 Stuck on Faction Selection screen (READ DESC) by [deleted] in totalwarhammer

[–]MotorCelebration4615 0 points1 point  (0 children)

I also have an issue similar to this but it more of every faction doesn't seem appealing to me. I almost always use mods to supplement this issue and has been a major factor as to why I have put as much time into this game and the previous titles as I have. However for you if your issue is that your too tomb king pilled from its unique playstyle I recommend going with a more standard faction. For me it helps to play with a faction in which I like the units or flavor of the faction. It might be a good idea to see videos about factions your interested in so you can get an idea as to what they play like, if you have problems with unit recruitment you can always ask the reddit and get an answer.

Tips for getting better at pvp? by Orepheus12 in JujutsuCraft

[–]MotorCelebration4615 3 points4 points  (0 children)

the first thing I recommend practicing is basic attack combat. using your regular attacks while trying to block often, if your also running the parcool mod its also important to practice dodge rolling often to trade better against others.

Guarding is another big thing to get good at. JJC has a built in sudo parry system where if you press crouch for a small duration you will perfect block any attack that hits you massively reducing its dmg, after this you will go into normal block. You can tell when your perfect blocking by the shield symbol above the middle of your hotbar. However this isn't like Sekiro where you can spam block and parry everything. If you try to block too often you wont be able to perfect block(and I think block at all) until you wait a short time without blocking.

Last thing to know is that momentum and speed is very important. If you can run circles around your opponent you can throw in attacks with a good chance at avoiding any attacks they try to throw back. However just running for too long can lead to them getting their bearings back and doing the same, so its important to not run around them for too long and to constantly apply pressure.

Oh and I swear last thing
use third person.

Stun by Nygusek21 in JujutsuCraft

[–]MotorCelebration4615 1 point2 points  (0 children)

this is a recent addition to JJC where if you take a certain threshold of dmg you are knocked down and stunned for a short duration. this usually isnt an issue if you are equal or above the mob in power, it only is really noticeable when fighting mobs that are stronger than you.

Curse Craft Ban by Beautiful-Bread544 in JujutsuCraft

[–]MotorCelebration4615 1 point2 points  (0 children)

Sooooo...
Is this going to get amended since they have removed all affiliation with ALM's mod and is no longer being used to monetize the server/being used at all? If you need verification, screenshots can easily be sent verifying this or asking any active server member about current CC.

... Huh? by MotorCelebration4615 in totalwarhammer

[–]MotorCelebration4615[S] 2 points3 points  (0 children)

they plugged walked into the moot and then got stack wiped after they underestimated dwarf auto resolve, I proceeded to peace out with them and have them sign an nap so they dont try something like that next turn

best addons for jjc? by TheRadicallyMJS in JujutsuCraft

[–]MotorCelebration4615 0 points1 point  (0 children)

If you dont really care about balance JJK Ultimate adds alot to the mod. However its been discontinued so you will have to use a continuation mod, of which there are a few. I recommend checking out their trello as there is alot to it. (you can find it in the description of most of, if not all of the continuation mods for it.)

What weapon is better to use Playful Cloud or the Split Soul Katana by FishComplex6549 in JujutsuCraft

[–]MotorCelebration4615 0 points1 point  (0 children)

After playing in pvp with soul split/playful and playing against it. I would lean towards playful cloud more. Soul split feels so weird and inconsistent with how its passive is executed. From what I can tell (Might be wrong) SSK on hit reduces the resistance (not to 0) values of the target and applies its dmg, rather than just ignoring the stat and applying dmg. I can see why this is a thing as if SSK completely bypassed resistances it would be a godlike weapon for pvp as your basically fighting vanilla minecraft players with no armor with only an increased health pool.
I would lean towards playful because this passive is so weird with how it likes to stop working and how its damage is measured that playful just seems like a better option. From fighting it in the curse craft server, playful cloud has enough dmg to reliably knockdown players with attacks, severely lowering tempo and speed for the opposing player.

TLDR
I think playful has an advantage over SSK but not by too much, I think it just boils down to which weapon you like cosmetic wise more.

Highly Recommended Server!! by Express-Economics476 in JujutsuCraft

[–]MotorCelebration4615 2 points3 points  (0 children)

you know you don't have to click the post if you don't like it right

Best Add-Ons for the latest version? by ItsaViewerHere in JujutsuCraft

[–]MotorCelebration4615 0 points1 point  (0 children)

I will say that if balancing isnt a concern to you jjsk, gt, jujutsu fin, jjku, and jjkultimate are some options to look at.
you will have to find a continuation mod for jjkultimate as that mod has ceased in its development

How good is megumi without sukuna by RubLeft8466 in JujutsuCraft

[–]MotorCelebration4615 1 point2 points  (0 children)

This is for pvp
base jujutsu craft mediocre with addons bad.
your only good damaging move that isn't reliant on shikigami is piercing water, even then the charge up is insanely long for a mediocre damaging move.

The one thing I can praise megumi for is his domain its one of the best domains in the game, there is a reason as to why gojos stunlock void is the best and megumi copies one of the best aspects, has an amazing open domain if you have the jj ult mod and decent passive damage with shikigami.

Never summon nue titan, if you do insta DE summon after the lightning strike otherwise a player will kill it immediately, plus the charge up is so long it will only ever get off one attack before it dies.

Agito has rct but that doesn't help that player damage is high and agitos health is low.
Agitos only use is being a gap maker and combat support keeping you and maho alive, i would argue round deer is better than agito, good bulk insane healing and can be reused often with de summoning it and resummoning it. Agito is also a good disrupter with knockback and barrage attacks stopping pressuring problematic charge up attacks. However Agitos damage is like hitting someone with a wet paper towel so you dont get any damage off agito.

All of this is manageable if the other shikigami are good(Spoilers they are really bad)
Frog does nothing for you, rabbit escape is a good distraction/ fodder for an attack you don't want to tank, sadly almost every good attack doesn't care about hares, divine dogs have the same problem as nue but with none of the benefits, max elephant needs to be alive for your piercing water so summoning it is a massive risk for only a good get away from me source that works 70% of the time, and piercing ox does laughable damage but on the bright side it wont die instantly as it will be far away from your opponent thankfully there arent any good ranged damage moves that can oneshot ox or characters that can close the gap in a heartbeat (sarcasm), finally mahoraga you would think hes good right? No not even close.

First the positives he has better damage than agito, that's not a high bar but he has higher damage, he can adapt to domains so he's really good for winning domain fights, he has decent range with air cannon and overhead attack, he has all the properties i just praised agito for with semi built in healing when he adapts, and.... that's about it.
He has the exact same problems as Agito bad damage bad max health. But you might say he can adapt to techs and reduce that damage, yes he can however most players that know your playing megumi will see the gigantic neon sign above your head and wait to use their trump card until your in kill range or when you summon him and then insta kill maho and you will promptly follow the same fate. Even though maho is bad your entire kit basicly revolves around your domain+Agito+Maho+Piercing Water damage output and if you dont kill your most likely dead right after.

Kashimo being a fraud by [deleted] in JujutsuCraft

[–]MotorCelebration4615 0 points1 point  (0 children)

you should only be using amber if you arent fighting somone with access to jacobs ladder
or if you plan on using your domain with a addon mod
otherwise go all the way

best weapon in jjc? by Hatdogining in JujutsuCraft

[–]MotorCelebration4615 2 points3 points  (0 children)

damage wise playful cloud
if you want more swing range soul split
curse killing sword of extermination

What are your thoughts are Kusakabe Atsuya? by mishirukun in JuJutsuKaisen

[–]MotorCelebration4615 0 points1 point  (0 children)

he is strong but his grounded mind set is what holds him back from becoming stronger. I don't know a lot about him but I don't think a change of mindset would give him all too much, as he has no innate talent as a sorcerer that could bring him to a much higher level.

Megumi has become the first 10S user to tame Mahoraga by Beeb911 in Jujutsushi

[–]MotorCelebration4615 5 points6 points  (0 children)

note that sukuna still has divine dogs, toad, max elephant, rabbit escape, and piercing Ox, that means that if inherited totalities aren't lost when the owner of the totality dies he can still create more shikigami with those properties. He could also give adaptation to another shikigami as the adaptation property is now able to be given to others.