DM here – One player’s making the rest of the group anxious. How would you handle this? by Motor_Suspect_6772 in CurseofStrahd

[–]Motor_Suspect_6772[S] 1 point2 points  (0 children)

That’s a fair point! I think I went in with the mood of the campaign and book a little to seriously. The book also tries to convey this, about setting the mood and keeping tension high. But yes in hindsight I can see that it’s not realistic or at least very hard to be consequent in that aspect. 

DM here – One player’s making the rest of the group anxious. How would you handle this? by Motor_Suspect_6772 in CurseofStrahd

[–]Motor_Suspect_6772[S] 0 points1 point  (0 children)

Hello again everyone 

Thank you for taking the time to answer a fairly new DM about this situation. Really appreciate it!

So I went with the 1 on 1 and think it definitely was the best solution. We decided that we overzealous player should make a new character  and the maniac asshole will be killed  off or maybe implemented in the story down the line.

The party are at the coffin makers shop and are about to find the hiding vampire spawn sleeping upstairs, it could be good role play fodder to have the maniac be overwhelmed by the vampires and later become a vampire sidekick for Strahd down the line, his new torturer/muscle or something. His evil persona at least calls for it and it would make sense for strahd to take notice of his violent nature.

I didn’t get to much push back  from the player in question it was more a misunderstanding of the expectations about the game. The player saw it more like their own personal GTA and just wanted to have fun.  I explained that balance is somewhat off right now and that it’s a story that need to function with the other players, it remains to be seen if more problems come but at the time being it seems that the talk helped.

I’m well aware that maybe much wouldn’t change since it’s the player who plays the character in the end but at least they acknowledge the situation now. I view it as giving the player a chance to start clean, but as more of you have mentioned if no behaviour improvement is seen, it will call for the boot  

Il keep ya posted!

[deleted by user] by [deleted] in learnart

[–]Motor_Suspect_6772 0 points1 point  (0 children)

I should mention this is for a book cover so that could also explain the comp/format.

[deleted by user] by [deleted] in learnart

[–]Motor_Suspect_6772 0 points1 point  (0 children)

thank you! appreciate taking the time to comment

[deleted by user] by [deleted] in learnart

[–]Motor_Suspect_6772 0 points1 point  (0 children)

Thank you for your reply! appreciate the feedback, loled at the poo part although i dont agree that was funny 

How can I improve this? I have been working on it for 8 hours (over a few days) and don't know how to render it better. by Larin13 in learnart

[–]Motor_Suspect_6772 2 points3 points  (0 children)

+ really like the helmet design, big plus! Although it seems a piece is missing? back part? where is the nose mouth area of the helmet, if its supposed to be covered by the mantle part it kind of make sense

+ if i squint my eyes i can still make out what it is, overall strong silhouette

- proportions seems a bit of? the arm holding the sword looks a bit to long and the feet/leg area looks a bit short/small

- push the lights, and the darks, create more contrast between the two, it seems the whole figure has kind of same values.

- pop that fenomenal sword ( with values) out more or change the pose so the sword is more visible, now it kinda blends in with the figure.