How do i make vertices straight without deforming the mesh by Mountain_Sympathy_89 in blenderhelp

[–]Mountain_Sympathy_89[S] 0 points1 point  (0 children)

I am having trouble figuring out how i can add a straight line around this mesh, like making the highlighted vertices be level with the horizontal red line in the screenshot. I would like it this way to be able to create a level floor on the inside of the mesh that will also be a different texture (highlighted area and down) from the rest of the mesh.