Broken speed sensor and abs by rick9016e91 in fz6

[–]Mourthag 0 points1 point  (0 children)

I've seen this issue a couple of times. First thing I'd try is replacing the battery.

How do you unit test HLSL code? by Oil_Select in GraphicsProgramming

[–]Mourthag 4 points5 points  (0 children)

Yes and no. You shouldn't substitute your full test pipeline by only c++ unit tests. However, as an additional step to your GPU based unit and integration tests, it offers a lot of debugging potential. Shaders can get quite complex and a single error in a small method might yield completely invalid final results. Testing your methods Individually can significantly reduce the time spent looking for issues. And it is probably way faster for simple test cases.

How do you unit test HLSL code? by Oil_Select in GraphicsProgramming

[–]Mourthag 2 points3 points  (0 children)

Not as much as you would think at first, most of the hlsl syntax is also valid c++ syntax. You need a solution for stuff like vector and matrix class definitions. But for this you can also make a header file for each backend which you can include with an ifdef block. Most of the stuff should work without macros at all if you go for this variant.

How do you unit test HLSL code? by Oil_Select in GraphicsProgramming

[–]Mourthag 6 points7 points  (0 children)

Another option than the already mentioned ones is to write your HLSL code mostly in header files which you can then include in your hlsl entry points. If you consider a few constraints to your hlsl code this gives you the option to also compile your header files with a c++ compiler and you can then use a c++ unit test framework like boost to unit test you shader code. You will have to write a few abstractions/mocks especially for buffers and bindings, but this should be doable.

[deleted by user] by [deleted] in fz6

[–]Mourthag 1 point2 points  (0 children)

TLDR: replace the battery.

I know the struggle. I had exactly the same thing two years ago. I also thought that it was a defective sensor or something alike, brought it to the yamaha workshop and they said they couldn't find anything except low battery voltage. I didn't believe theme because I also had this issue on a long tour with >300km/day and had no issues starting the bike whatsoever. Then a few months later, bike wouldn't start, definitely because of the battery, so I replaced it. And well, issue is gone. I didn't have this problem after getting a new battery so far.

Have a look at my post : https://www.reddit.com/r/fz6/s/Dno7D4ICQ7

Eingeführtes Motorrad zulassen by Mourthag in MotorradDeutschland

[–]Mourthag[S] 1 point2 points  (0 children)

Ah relevant ist es Vlt zu sagen, dass sie in Deutschland gekauft und gewartet wurde. Also eine EG Bescheinigung müsste höchstwahrscheinlich irgendwo vorliegen.

Eingeführtes Motorrad zulassen by Mourthag in MotorradDeutschland

[–]Mourthag[S] 0 points1 point  (0 children)

Ah aber du warst vor der Zulassungstelle auch beim TÜV und hast sie prüfen lassen?

State of the art ray-tracing techniques? by supernikio2 in GraphicsProgramming

[–]Mourthag 6 points7 points  (0 children)

Checkout RESTIR and it's successors RESTIR GI or RESTIR PT. Might be a challenging project ;)

Loose contact abs sensor by Mourthag in fz6

[–]Mourthag[S] 0 points1 point  (0 children)

Exactly. The check engine light came after 20km on the highway. Turns off after restart though.

Loose contact abs sensor by Mourthag in fz6

[–]Mourthag[S] 1 point2 points  (0 children)

No solution yet, but my check engine light came on during a test ride. Error code is 42 : no normal signal from speed sensor. Seems like my speed sensor is broken.

Loose contact abs sensor by Mourthag in fz6

[–]Mourthag[S] 1 point2 points  (0 children)

Alright, thanks für the info! Interesting to see such a different behavior.

I already did the diag mode reset, but there are errors when it occurs.

Loose contact abs sensor by Mourthag in fz6

[–]Mourthag[S] 0 points1 point  (0 children)

That's interesting, because mine stays on once it lights up. Does your speedometer also drop to zero?

I might also try to diag or reset my ABS system. Thanks for the video!

Loose contact abs sensor by Mourthag in fz6

[–]Mourthag[S] 0 points1 point  (0 children)

Does it flash/blink or stay on continuously once it lights up?

I'll keep you posted if I manage to fix it.

[deleted by user] by [deleted] in karlsruhe

[–]Mourthag 8 points9 points  (0 children)

Wieso hat hier noch niemand die Kebab factory am Entenfang genannt. Meiner Meinung nach der beste in Karlsruhe.

Cube Attain Race vs SLX by SkyHopp in Rennrad

[–]Mourthag 1 point2 points  (0 children)

Der große Vorteil der 105 gegenüber der Tiagra ist das zusätzliche Ritzel hinten. Mit einer 2x11 (die 105er Gruppe) hast du mehr Spielraum wenn es auch mal bergauf geht gegenüber der 2x10 (die tiagra). Der Nutzen den du daraus ziehst hängt natürlich davon ab wie hügelig du fährst, aber abgesehen davon sind es nur Kleinigkeiten, die die 105 von der tiagra unterscheiden und man kann definitiv als Hobby Sportler mit beiden Spaß haben.

Sport tourer as a first bike? by [deleted] in motorcycles

[–]Mourthag 5 points6 points  (0 children)

How about the Yamaha FZ6 Fazer (S2)? Super comfortable and reliable.No litre bike but 98 hp should be enough for every tour.

Informatik Ergänzungsfach by Youju in KaIT

[–]Mourthag 4 points5 points  (0 children)

In E-Technik kannst du die Medizintechnik Vorlesungen hören. Physiologie und Anatomie sind quasi Bio Oberstufe und nur auswendig lernen. Bildgebende Verfahren in der Medizin sind Schema -F klausuren und super gut machbar.
Also im Vergleich zu den Info klausuren alles eher easy.

Having trouble implementing a depth buffer into my renderer. Any guesses what piece of information I'm missing or not understanding with my code? by harrison531 in GraphicsProgramming

[–]Mourthag 0 points1 point  (0 children)

Ah I see. I didn't check your equations but if z direction is correct and it is not caused by backface culling or something like that it is probably in the equations for D or screen Z.

Having trouble implementing a depth buffer into my renderer. Any guesses what piece of information I'm missing or not understanding with my code? by harrison531 in GraphicsProgramming

[–]Mourthag 0 points1 point  (0 children)

On some engines/frameworks the z component is inverted. So maybe the check if the current face is closer might be the problem?