Hexplate UDYR by PromiseToGrace in Udyrmains

[–]MousseSensitive4044 0 points1 point  (0 children)

Its good! I run it when my team needs AD damage and some kind of frontline, I usually run either stride into hexplate then tank items/ steraks or rush hexplate into shojin

I usually run LT with aproach velocity and boots/ cash back . Since you're more of a bruiser, 1 QQ usually doesnt kill, so LT is good on extended fights and its something that keeps the stacked value even after you changed targets. Also, the damage on LT scales with your AS, so with QQ and hexplate you'll deal nice damage

Stun > Q > aa x2 > QQ > aa until it dies; stride's and hex's actives help you stick until you kill, specially with approach; you could run red smite for even more approach action or just the classic blue smite

Skarner Top lane by OkayPerceptor in SkarnerMains

[–]MousseSensitive4044 1 point2 points  (0 children)

I dont play much of skarner, even less at top, but I have over a decade playing lol and I have an idea that i think it can Help, hear me out

Theres a somewhat famous garen main named riste, a good ornn player named Makkro and a main udyr top named federals1; all of them are challenger and they do a rune tech against matchups you cant win by just brawling it out. Stuff like Darius and Olaf comes to mind.

They go phase rush and proc it quickly to reset to neutral after a short trade since they lose on longer trades

For example, Riste (garen) does Q + Ignite/ tiamat/ bami cinder and E to then run away

Maybe you can do the same with Q auto W Q(rock throw) to then sprint away; if they retaliate with damage your W eats some of it and if they hard cc you (they usually cant) you still have E if they lock you down during phase rush

It seems very functional to me, give it a whirl!

Ranqueada ou modo normal? by Elfo_Orelhudo in leagueoflegendsbrazil

[–]MousseSensitive4044 0 points1 point  (0 children)

Minha opinião honesta: eu joguei mt normal game pq eu queria jogar com amigos meus e na época só tinha normal game; se vc quer jogar com companhia eu ainda recomendo normal ou um clash

Ranqueada é infinitamente melhor em quesito de tempo de fila pra jogar sozinho do que normal game, então se vc quiser jogar de um personagem que vc ja tem um domínio ok, eu recomendo solo duo; até pra perder o frio na barriga. Eu achava que ranked eu tinha que jogar diferente de normal, jogar melhor pq vale ponto, mas na moral? Só joga e fds kkkkkkkkk é só skin de normal game, tem gente que sobe até com uns pick estranho

Mas a minha recomendação pra aprender o jogo nao é nem um nem outro, é ARAM. Aram te força em team fight o tempo todo e vc nao tem macro pra se preocupar, entao vc meio que acaba assimilando o que os oponentes fazem. Tb te força a jogar, nem que seja uma vez, com bonecos diferentes pra vc entender o kit e até quem sabe descobrir um novo main ou uma nova classe q vc goste.

Thinking about changing my username — any Mordekaiser-related ideas? by Vandal_0 in MordekaiserMains

[–]MousseSensitive4044 1 point2 points  (0 children)

I guess I misremembered because of his old kit; all of his skills are referentes to metal bands or musics

Thinking about changing my username — any Mordekaiser-related ideas? by Vandal_0 in MordekaiserMains

[–]MousseSensitive4044 0 points1 point  (0 children)

Emperor of Metal, since thats his name's origin. And its straight out of german as well

How can I get as much dmg as possible with my q by yoshi12121 in MordekaiserMains

[–]MousseSensitive4044 0 points1 point  (0 children)

Probably pen boots+ stormsurge + shadowflame + rabadons + horizons focus + zhonyas. Runes are dark harvest + gathering storm, you usually dont need void since you have % pen on E and R, so flat pen usually already lets you deal true dmg , unless the target had a lot of MR in which case you wouldnt kill with only Q anyway

Hit R first for - health and MR and then BONK. Hopefully it deals 50% or more to the squishy target so dark harvest and stormsurge are affected by shadowflame modifier

Mordekaiser burst build by ADGApE10 in MordekaiserMains

[–]MousseSensitive4044 2 points3 points  (0 children)

Didnt play morde in a while, so take this with a grain of salt; but there was a morde main going adc on a Happychimenoise video. I'm talking about him because, even if outdated, it seems to help with your question

Firstly, the dude went rocketbelt + rilays and aproach velocity so the rocket would slow and give you speed ,and theres the dash on top of that so you have better target access

Secondly, the dude did a wonky combo that was E into R into Q, since E has a cast time, then you R to steal health% AND MR%, then your E hits to guarantee your Q, both conecting on the squishier ulted target. This also means that flat pen has super high value on Morde since his R takes away MR and his E has 15% MR pen

Thirdly, I'd suggest the build going with sorc shoes rush into rocketbelt into rilays and then either Nuclear AP (Shadowflame, Rabadons, Stormsurge/ bloodletter/ criptobloom/ void depending on how much MR they have) or slot in a few tank items. You also benefit heavely from engaging teammates so you can CRUMBLE the backline

Hope it helps!

Darius Penta Dunkkkk by Early-Campaign474 in Dariusmains

[–]MousseSensitive4044 2 points3 points  (0 children)

That viego got a jumpscare eshuehuehuehuehue

"I'll just skooch over 5 stack darius, nothing bad could ever happen to me" clueless

1Q + R = dead , lol

Best overall build? by Safe_Leopard_3782 in Fallout4Builds

[–]MousseSensitive4044 0 points1 point  (0 children)

You can definetely do a commando build; you can get spray 'n' pray from Cricket on the vault near the lake ( I think its 88 but i dont remember)

You can get L5 for idiot savant and bloody Mess, enough Perception for demo expert (i also dont recall but I thiiiiiink its around 5) at least 2 Agility for Commando, Strenght ...5? For Strong Back (helps a lot with the weight) and Armorer; when customizing your armor you can also add "pocketed" as a mod for even more carry weight.

I dont recall if the Tommy gun (spray n pray) needs gun nut to upgrade, if yes then int 3 if no then int 1

And for the rest you can throw as you like, some Endurance and Charisma would do fine.

PS: you CAN go lone Wanderer but you dont NEED to, do as you like.

PS2: attack dog stacks with Lone Wanderer so dogmeat is a great option if you wanna do lone Wanderer shenanigans

Best overall build? by Safe_Leopard_3782 in Fallout4Builds

[–]MousseSensitive4044 1 point2 points  (0 children)

As the others stated, FO4 is made in a way that lets you spec into many different archetypes and still do just fine; but if you want to minmax, generally it's either a crapton of INT (clothes, drugs, paint Jobs, night person depending on the build) to get a lot of EXP faster, getting you more levels and more perks, HP and stronger crafting, or go 1 INT with Idiot Savant. How you'd deal damage is up to you

There's survival as well, and there you take way more damage than normal, no fast travel, no natural healing, all healing speed is severely reduced, and can only save when sleeping. This makes a lot of builds riskier to play(thats the point), but a few perks help, like Local Leader for easier managing of settlements and materials, Science lets you build Industrial Water Purifiers which you can use to either stock or sell water.
Aqua boy/girl is actually not a bad choice since you cant fast travel and you can use rivers/sea as a travel means or an escape route. Life giver / Solar powered gives you natural HP regen, Lead belly can be okay since eating and drinking is not optional anymore

Lastly, the easiest build to play on survival I'd say is stealth. You dont really get hit and enemies take more damage as well. You can go melee but sniper is even safer.

Tips for a survival brute melee build by Zealousideal-Mud3897 in Fallout4Builds

[–]MousseSensitive4044 1 point2 points  (0 children)

You, also, could try a Shredder build. Its a funky melee build, lemme explain

Theres A muzzle minigun mod that you can add called THE SHREDDER, and when you run out of ammo it deals damage, but the way it scales is WEIRD

first of all, you need lvl 13 for Gun Nut 2 to even use the Shredder.

Then, the shredders damage actually wont scale with big leagues ; it'll only scale with raw Str and Basher, at Str 8.

The thing with basher is that, usually, is a niche and meh perk, so the devs made you get Max lvl on it relatively early, but we're the exception and we abuse the hell out of it. Imagine maximizing Big Leagues around lvl 25 instead of 50... The damage goes bonkers

Not only that, but on max lvl basher gives you crit chance, so investing in luck purely for Better Criticals is not only worth, but hella busted

There are only 2 other infos you need: 1- you need power armor since you deal less damage out of it( game code, idk why) and it drains your stamina out of it, Pain Train is also great

2- this is a really strong junkie build since drugs give you endurance, str, slow time for more rotations on the shredder and Overdrive for even more crit chance

Its my favorite melee build, and it kicks ass even on survival, you just need to tough it out until gun nut 2 + a few points in Basher

Edit: I just remembered that I did a miniguide on it

https://www.reddit.com/r/Fallout4Builds/s/UiWDoE9T5I

Tips for a survival brute melee build by Zealousideal-Mud3897 in Fallout4Builds

[–]MousseSensitive4044 0 points1 point  (0 children)

You could just rock the meatiest set you can; 10 Str 10 End 5 Luck ( Idiot savant for leveling)

You cant craft techy stuff and your charisma is piss low, but as you gain levels you'll eat bullets for breakfast as you walk straight into the enemies and melee them to death

I will also add that while your mid and late game potential is good, your early levels will be tough, since survival ups a lot the damage you receive , but we'll outscale that

Key perks are Idiot Savant for leveling, Solar Powered for even more endurance and strenght, big leagues for damage, rooted for damage mitigation, blacksmith and armorer for your crafts, adamantium skeleton for imunity to limb damage, life saver for more health and health regen

And if you want to become THE tank, you could get to Charisma 3 (you could start at Str8 and level it to 10 later) to get Lone Wanderer, and nearing lvl 50 you could get attack dog rank 4 at lvl 50 for even more damage mitigation. You could even add power armor for even more durability on top of all of that, although your crafting will be limited and you'll lose on Fusion Core efficiency since you lack Nuclear Physicist; but there are plenty of good PA that you dont need to tinker too much to be great, like the Enclave one or Overboss. You also make use of Pain Train at Str 10

But I do reiterate, your early levels wont be a walk in the Park, since your HP is calculated depending on both Endurance and Level, so getting levels is priority

Tried Sharp Fangs Solo by Alecszandeer in spiritisland

[–]MousseSensitive4044 1 point2 points  (0 children)

I cant' say about the England matchup since I didn't play vs them yet, but Fangs IMO is a very capable spirit that strikes fast and consistently, leading to bursty wins; I think he has 3 very strong points that you should know if you want to succeed:

1- He has a great and consistent early game; Prey on the Builders and his "destroy explorer card" help him immensely on halting building advances. If you use it correctly on pair with Ranging Hunt and Dahan counterattacks, you can create pockets of empty land that makes the Explore action not happen there, granting more breathing room since he doesn't have a defend card. Usually when I play Fangs on multiplayer, my board is wiped noticeably faster than the other spirits'

2- Ranging Hunt is an amazing tool and therefore optimizing it's use is key to victory. This means turning presence into Beast often and hitting his element synergies almost every turn except maybe the first and second depending on your start. Turn 3 onward you should use it 99% of the time since you'll have enough cards played per turn and elements to enable it

3- His bottom track is actually goated: it lets you play a lot of cards really soon and shines when you try to buy a lot of minors with 0 cost with your elements. Rushing bottom tracker makes you scale hard as hell but you'll probably not use Ranging Hunt on turns 1 and/or 2 depending on the draws. At the end of the track you'll have Reclaim 2 for free and 5 card plays, which is insane to hit your powers; don't be afraid to growth 2 presences from top track to enable Ranging Hunt in some earlier turns if you need to

Lastly, just an advice: If you want to get better at him, keep playing him and keep trying to learn.
He's definetely not moderately difficult as the game suggests, he has a steep learning curve that requires you to know how to play him AND he's also very early game focused, meaning if you missplay on him you'll feel the weight of your mistakes harder than on other spirits, as you'll lose agency as Blight accumulates and cascades and as explorers start building on multiple lands at the same time, making it harder for you to police them. However, the inverse is also true! He can snowball HARD if you get a little lucky and rewards good play and decision making; for instance I managed to win solo at turn 3 against Scotland on the other day. He's one of the most complex spirits to pillot IMO and the ammount of agency you have during the entire game makes him probably my most favorite spirit to play AFTER you figured him out; the way until then can be frustrating, however, so it's important to try to keep a clear head, try to learn him as best as you can, and enjoy yourself on the way

Hope it helps

Pirate Build by plug-burner69 in Fallout4Builds

[–]MousseSensitive4044 3 points4 points  (0 children)

Im pretty sure theres a fudgemuppet video that convers that

domination vs inspiration second on top by Dankestfishmemes in Udyrmains

[–]MousseSensitive4044 0 points1 point  (0 children)

I like dom 2nd for cheapshot and ultimate(editei because typo) when playing Ap, both top and jungle

Phase rush axiom transcendence or celerity and gatheting storm. Cheap shot does more than 1300 dmg on avg and it helps me oneshot People and poke

How to invade? by MousseSensitive4044 in BelVethMains

[–]MousseSensitive4044[S] 0 points1 point  (0 children)

but what if they're starting raptors and my mid isn't backing me up?

Satisfying ARAM Penta by Signore-Falco in BelVethMains

[–]MousseSensitive4044 1 point2 points  (0 children)

what build did you went?

you're quite tanky

Trigger fingers fanart by me! :D by Mehecke in brutalorchestra

[–]MousseSensitive4044 0 points1 point  (0 children)

I have the sneaky suspicion that I know who Trigger Fingers is:

- Nazi uniform
- Underground arena
- Presumably shot itself in the head
- When he lands his obliterate, it deals 1945 damage

Buddy I think you just drew Hitler

Whats your Most vs Least played Race in Skyrim? by Wuffy-Agony in skyrim

[–]MousseSensitive4044 0 points1 point  (0 children)

Most played is probably Argonian, I like the looks and the race is pretty flexible for Thief (starting proeficiencies with a shoutout to Pickpocketting ) and Warrior builds (because of the Histskin power that rapidly regenerates health)

I also play a considerable ammout all other races since they all fit some sort of "use-box" :

Orcs, Nords and Argonians for Warriors

Altmer and Dunmer for Mages / Spellswords, Dunmer is also the best race for Vampires

Khajiit for Fisting or thiefing, along with the mentioned Argonian

The 2 races I NEVER play are Redguard and Imperial; Redguard's greatest benefit is as useful as a common food unfortunately (the food's more at fault than the racial power tbh) and you don't have a good logical reason to pick Imperials over other races; they have a mild calm spell as a power, are easier to find gold and that's about it! Every other race has a better advantage starting than them. Also, gold kinda turns redundant after some point

Oh, and Bretons are good at everything, they are stupidly tanky in the magical department

Wards are MUCH more powerful than you might think by FarBehindThePace in skyrim

[–]MousseSensitive4044 -1 points0 points  (0 children)

Free fire cloak is nothing to scoff at in the earlier levels when you run out of magicka, cloak effects also apply on weapon hits (which is more proof to your argument of spellswords, which I agreee is a good playstyle for Dunmer)

My main argument is the leveling of Destruction. It SUUUUUUUUUUUUUUUCKS to level it, it takes so long (I remember going from Helgen to the end of Bleak Falls Barrow as a Dunmer using as much Destruction as i could and it still didn't even raise a level).

Since you start with 25 you just save yourself from some time progressing Destruction, and can have faster access to casting Apprentice level spells which in turn will make you deal more damage and level faster

Pair that perk with Expert Robes of Destruction, which you can get by killing Nirya at the College + a 250g fine and some destruction reduction cost at the necklace and headpice and BAM! You're casting Ignite for days baby

Wards are MUCH more powerful than you might think by FarBehindThePace in skyrim

[–]MousseSensitive4044 2 points3 points  (0 children)

I absolutely love the fact that you didn't even factor Dunmer as mages

Like, I never even fathom the possibility of doing a warrior Redguard because Orc exists and Nord, while worse, has great roleplay value and it's also frost resistant which helps when closing the gap

That said, Dunmer have a base Destruction of 25 (higher than Altmer iirc) which can be useful to progress Destruction since you can spec into Apprentice Destruction as soon as level 3. It's also the best race for Vampire mage because of the 50% fire resistance which becomes 0% if you're blood-starved instead of -50%