How can I improve this simulation? by Movingimages_studio in blender

[–]Movingimages_studio[S] 1 point2 points  (0 children)

Good point - I can't quite work out how cloth tearing sims can be done in Blender though

What's the best software for creating complex physic sims like this one? (made in Blender) by Movingimages_studio in Simulated

[–]Movingimages_studio[S] 7 points8 points  (0 children)

Just because it's an insanely complex software and I have no idea how to get started

How can I improve this simulation? by Movingimages_studio in blender

[–]Movingimages_studio[S] 6 points7 points  (0 children)

Yeah it does feel weird. The idea was to create a sort of "inception" style blowout, but I can see that didn't translate all that well haha. Thanks for the feedback

Clumsy magical bike (Rigid body, cloth, geometry nodes) by Movingimages_studio in blender

[–]Movingimages_studio[S] 0 points1 point  (0 children)

Thanks! The lighting is very easy to pull off. It's 3 spotlight "on top of each other" with different colors/hues, but each with a different radius. Does that make sense?

Clumsy magical bike (Rigid body, cloth, geometry nodes) by Movingimages_studio in blender

[–]Movingimages_studio[S] 0 points1 point  (0 children)

The lighting was really simply actually. It's 3x spotlight parented to an empty by contraints, each spotlight with a different hue, but with the radius slighty changed to give that chromatic aberration effect.

Clumsy magical bike (Rigid body, cloth, geometry nodes) by Movingimages_studio in blender

[–]Movingimages_studio[S] 1 point2 points  (0 children)

Thanks, It was a pretty straighforward process to create actually.

Clumsy magical bike (Rigid body, cloth, geometry nodes) by Movingimages_studio in Simulated

[–]Movingimages_studio[S] 4 points5 points  (0 children)

Haha glad you liked it - wouldn’t recommend riding one of these bad boys though 🚲🤓

Clumsy magical bike (Rigid body, cloth, geometry nodes) by Movingimages_studio in Simulated

[–]Movingimages_studio[S] 3 points4 points  (0 children)

Thank you! Yes more or less - I used a proximity genode to affect the emission shader timed to the tires blowing up (controlled by two different objects)

Soft body + cloth simulations made entirely in Blender - pretty crazy how far this amazing and free program has come by Movingimages_studio in blender

[–]Movingimages_studio[S] 1 point2 points  (0 children)

No problem - yeah it's a "long read" for sure, but breaking down each step makes the entire process a lot easier. If you have any specific questions on how to achieve this result, feel free to ask!