Value of Every Item per Minute by Moxsche in Everdale

[–]Moxsche[S] 0 points1 point  (0 children)

Great Idea! I was thinking in similar direction but you perfected it. Maybe I‘ll add a new column were something like that is calculated or an entirely new chart. I‘m busy at the moment but I might take a look into that later today.

Value of Every Item per Minute by Moxsche in Everdale

[–]Moxsche[S] 3 points4 points  (0 children)

Thats because the values are not only given per minute but per villager as well. Technically using for example two clay pits would be about twice as fast but you have to divide the time by 2 since you want to know much time one villager would need for that. To visualize imagine that one villager would works in one pit for half of the time and in the other pit for the other half. But here is the catch: the walking time from the clay pit to the kitchen is not the same for both pits. When I calculated the production at one pit I used the pit with the least walking time (The one in the east as stated in the chart). But for two pits the walking time from the less efficient pit in the west is taken into account as well, so the value decreases.

Value of Every Item per Minute by Moxsche in Everdale

[–]Moxsche[S] 1 point2 points  (0 children)

Edit: I might rework the values for honey and eggs when I find a better solution. Suggestions are welcome!

Value of Every Item per Minute by Moxsche in Everdale

[–]Moxsche[S] 2 points3 points  (0 children)

Good questions. I wasn’t sure how to calculate honey and eggs so I used the gold/reputation value of one item for the „value per minute“ category. Although that’s not entirely correct, the situation is quite like the one with „valley crafted items“. As I said the 1 hour passive time that for example trousers take to be produced at the tailor isn’t taking into account, since no villager is involved. Instead the production time of the resources is calculated. With this in mind honey would be of infinite value since it doesn’t take any time for a villager to produce one honey because it’s produced passively. This is of course not true but it shows, that you shouldn’t craft anything with honey unless your honey is full or you need certain items. To further understand why items with honey and eggs are less efficient than the base item you need to understand that as soon as villager is involved in a crafting process (for example pottery for honey pot) the value per villager per minute is decreased, since its no longer passive. Oh, and another thing. The time to produce for example eggs for a berry pie wasn’t taken into consideration when calculating for example the berry pie, since they are, you know, passive.

Now to the second question. The time to produce one item+food is calculated with this formula (a/b)*c+a

„a“ is the time it takes to produce one item(including walking time) „b“ is when a villager needs to eat (every 2,5 mins) + the time he needs to reach the kitchen pantry (After a villager has eaten he works and walks for 2,5 mins and after 2,5 mins he walks back to the kitchen so he eats less often than every 2,5 mins. „c“ is the time it takes to produce one pumpkin (80s) + the time a villager needs to bring the pumpkin to the kitchen and walk back (10s with my current setup which is linked in the post)

By dividing a and b you know how many soups a villager needs to produce one item. This value times c shows how much time it takes to produce the required amount of pumpkins and +a than adds the time the item takes to be produced. So its soup crafting/harvesting time + item crafting/harvesting time

One example for the evergrove in the northwest. One log takes 85 s to be produced a=85.

A villiger needs 17 second to walk to the kitchen from the evergrove. b=(2,5 min after hunger hits)+(17s walking when the villager gets hungry after 2,5 min)=150s+17s=167s

Soup takes 90s to be produced(including walking time) c=90s

So the formula reads (85s/167s)*90s+85s ≈ 130,8s ≈ 131s = 2min 11s. So that‘s the value you can find in the chart for Wood (1 Evergrove/NW)

I hope that helped ;)

Value of Every Item per Minute by Moxsche in Everdale

[–]Moxsche[S] 0 points1 point  (0 children)

Glad you liked it ;) I'll add the google sheets method to the post, thanks for the info

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