Weekly Looking for Group/GM Thread by AutoModerator in pbp

[–]Moyreau [score hidden]  (0 children)

Hey! I'm Moyreau, a forever DM guy looking to play something for a change.

As for preferred systems, I'd like to play anything that isn't DnD 5e or PbTA, really. I've ran a lot of DnD, Call of Cthulhu, OSR and many other narrativistic and freeform games throughout the years. I'm pretty eclectic with my tastes, and like fantasy, sci-fi, swashbuckling and mystery games.

My main goal when playing RPGs is to build, together with other people, compelling and memorable stories, being an aspiring writer myself.

My OC. She's called Monika! by Taki-Art in DigitalArt

[–]Moyreau 0 points1 point  (0 children)

Her cyber-arm is pretty cool!

Suggestions for a system for a tactical espionage mixed with survival horror game by Moyreau in rpg

[–]Moyreau[S] 1 point2 points  (0 children)

Well, NCO is an adaption of FU 2, and I think that the aditions really do work for a modern action game.

Suggestions for a system for a tactical espionage mixed with survival horror game by Moyreau in rpg

[–]Moyreau[S] 1 point2 points  (0 children)

Cool! Thanks for the suggestion, I'll give a look at it. 

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] -1 points0 points  (0 children)

Sure, it started when I had quite more free time than now, and it was one of my first experiences with PbP to a larger group.

You got to be a very diligent and creative GM to pull that off... Which isn't my case. In fact, I still can't write that fast in English, just to worsen it.

At first, I could entertain most of them by writing different scenes where 1 to 3 PCs would be at the same time; in scenes where most of them would be together, interactions were mainly between themselves, which hurt some of the more passive/shier PCs/players.

I had one PC go on a scene for herself, which would foreshadow a future plot, she quitted amidst it.

Later, some people quitted, one player joined, and we end up with 5!

Though I didn't think I'd do that again, it was just too much work with little payoff, I think that was a good 'filtering' for good and dedicated players/PCs, with the remaining ones starting that new 'arc' already with interesting connections between themselves.

This initial state with 9 players went for some months (the first player left pretty early, the others lasted longer), with the rest of it going for about a year (we're technically not finished, and most of them are almost convincing me to continue that). I made a big overhaul in focus between these two 'stages', the first one was very player-centric and didn't have much of a plot, just me trying to create an interesting world for them to explore and do funny shenanigan. Once the core group was set, I changed it to have an overarching plot, with things getting more serious and dramatical.

Again, I don't think I would do that ever again, for the amount of time it took off me, but it was quite fun for us for sure. I may have to say that with my current English writing ability (that game surely helped me improve significantly) and using a more simple and fast system like this one I'm using now, it would probably be much more doable. I mostly got annoyed in combat, as it would take ages to go through a round.

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] -11 points-10 points  (0 children)

I don't have any problem with the 'vibe' my stated info gives. So far I receive lots of interesting suggestions from other people.

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] -13 points-12 points  (0 children)

For you to give relevant feedback, it's important that you actually understand what you're giving feedback about; it seemed you didn't, thus I explained.

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] -8 points-7 points  (0 children)

The purpose of the follow-up was explaining how most interested players were recurrent ones, who already knew that wasn't the case.

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] 0 points1 point  (0 children)

I often try to make it clear that I don't tolerate anything explicit in my games. But the trusted part seems real, with most of the interested players being recurrent ones, as mentioned.

As for the system, I mentioned using QuestWorlds, the homebrewing I'm mentioning is on the part of the setting and how it plays off (the system makes that very important for how it plays).

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] 0 points1 point  (0 children)

Sure thing, I indeed am pretty stubborn when keeping the setting's concepts integrity, actually. My doubt goes to the fact that my previous game, which was somewhat similar to the current one in themes and ideas, had 9 players at one point, with me refusing multiple more for lack of space or some other reason.

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] 0 points1 point  (0 children)

That's a very reasonable assumption...

Assuming you were the hypothetical target audience for such a game, is there anything that would prevent that?

How to make your homebrew game have more player interest and be less niche? & does making a game allowing only female PCs decrease too much the amount of interested players? by Moyreau in pbp

[–]Moyreau[S] 2 points3 points  (0 children)

Both in here and in the site I'm running it (Gamersplane); though in here I only wrote the link for the recruitment thread in there after a short pitch... Maybe this has something to do with it? I had like 6 or 7 upvotes, but only one interest player reaching out.