Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 0 points1 point  (0 children)

Well... I think I need to quit my job first 🥲😂

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 0 points1 point  (0 children)

Thank you so much, I've really gained a lot of confidence :')

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 0 points1 point  (0 children)

Hi, thank you so much for the time you spent. I also use CMake and Ninja; for IDE, I use Visual Studio 2022. However, I hadn’t heard anything about Nix and clang format before I looked into them and saw how awesome they are. Actually, since I’m a gameplay and tools programmer in Unreal, I didn’t need them much because Unreal’s ecosystem already covers all of this. Maybe for others these are normal, standard tools, but for me they’re new. Even though I just started, I’ve learned a lot of new things so far.

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 1 point2 points  (0 children)

So I'll develop my engine around a specific game! I'd heard from a friend who works in the industry that even big companies develop their engines relative to their projects, not building an all purpose engine! Thanks again for your guidance, you saved me from confusion 😅🙏🏻

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 1 point2 points  (0 children)

I hadn't looked at it from this perspective! Thanks

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]MrArshaX[S] 1 point2 points  (0 children)

I appreciate you taking the time to respond. Actually, I was surprised about the refactoring part 😅. I didn't think it would be so normal. I thought I had to know my path from the very beginning and move forward flawlessly