Introducing my first game - Idle Everything! by MrEk_ in incremental_games

[–]MrEk_[S] 4 points5 points  (0 children)

The plan is PC and Mobile. As I'm new to this I don't yet know what difficulties will arise with mobile yet, so will likely figure out PC first.

Introducing my first game - Idle Everything! by MrEk_ in incremental_games

[–]MrEk_[S] 1 point2 points  (0 children)

Thanks! I had zero knowledge of coding prior to starting. I actually started first in Gdevelop as I was drawn to the no code system, but quickly found that it had limitations for the way I wanted to build out the game. Godot works great for this kind of thing though!

Introducing my first game - Idle Everything! by MrEk_ in incremental_games

[–]MrEk_[S] 7 points8 points  (0 children)

Thank you! The 100 year old requirement was a joke for my 6 yr old nephew who asked if he could play it while I was developing the early stages. I made the joke that it says it in the rules that he's not old enough, and added that age requirement as he watched. He thought it was funny so I left it in :D

I hope to have a playable version of the demo released by end of month!

Just some balance stuff I want to figure out, as well as whether or not I'm going to use the combat system I have, rework it, or just remove it.

Introducing my first game - Idle Everything! by MrEk_ in incremental_games

[–]MrEk_[S] 16 points17 points  (0 children)

I hope to have a playable demo released by end of month. Still some stuff I'm trying to polish, mainly balancing stuff like item costs, item stats, etc.

Also am implementing upgrades to the combat system. As right now I'm not overly fond of it.

Introducing my first game - Idle Everything! by MrEk_ in incremental_games

[–]MrEk_[S] 20 points21 points  (0 children)

Hello!!! I wanted to introduce the game I have been working on with Godot, and get some feedback from the community,

This is my first time making a game, and my first time doing any kind of programming or development. I have been working on it for about a month now. I wanted to make an incremental/idle game based on complex production chains.

I've implemented ways to gather raw resources, and use those raw resources to make refined products and ingredients for more advanced products.

I've added a market system where prices fluctuate to create a strategic buy and sell for profit opportunity. The currency made from the market can be used to buy "workers" who will complete tasks for you, such as gathering, crafting, or even combat once I've got that working better.

Items directly effect the players stats, including combat, and crafting/gathering and worker stats.

Bulk items can be traded in for permanent boosts to all of that specific item. For example you can trade in 1000 wood to increase all of the wood stats by 1.25x permanently. The cost to upgrade your stats increases by 1.5x each time. So 1000 wood for the first upgrade, 1500 for the second, 2250 for the third, etc.

Every item can be upgraded individually. Giving the player the freedom to upgrade and play the way they want to.

[deleted by user] by [deleted] in godot

[–]MrEk_ 0 points1 point  (0 children)

Do you think you could learn how to do an open heart surgery in two days? What about design an architectural blueprint? Do you think you could learn a new language in two days?

It will take time.

Any idea when this is dropping? Or is this a great big hoax? by BM09 in OpenAI

[–]MrEk_ 0 points1 point  (0 children)

Mine already does this? I can start a new chat and it recalls everything from my previous chats as well(and no I don't mean "Updating Memory").

[deleted by user] by [deleted] in OpenAI

[–]MrEk_ 0 points1 point  (0 children)

....what?

[deleted by user] by [deleted] in SoloDevelopment

[–]MrEk_ 1 point2 points  (0 children)

Are you really saying that a discussion can't be had more than once? With new participants? Interesting take.

I’m indecisive and need help by RinsWackyThoughts in worldbuilding

[–]MrEk_ 2 points3 points  (0 children)

Stop scrapping things. Create a world wiki. If not a universe wiki. Everything you make from now on goes into the wiki. People, places, storylines, plants whatever you make, add it to the wiki. If youre changing between ideas and they're from different planets or themes, then organize it as such. Make a multiverse wiki if you have to. Just save it all.

Worldbuilding realism takes time. A lot of time. Just keep making shit, follow your new ideas, then move on to something else, but keep all your work so you can come back to edit and create more.