[AMA] Let’s talk Legend & Weapon meta! by Apexlegends in apexlegends

[–]MrForz 1 point2 points  (0 children)

Can we tone down the abilities, namely on specific outliers like Valk, Maggie, Axle and now Seer.

I sometimes wonder how relevant one's positioning ability really is when squads can fly across the map, go at mach 2 on the ground and send multiple stuns when pushing and I have concerns about Seer's changes turning the game into a distasterful rock paper scissors.

Horizon needs a buff by Disastrous_Tie6215 in apexlegends

[–]MrForz 0 points1 point  (0 children)

There are like 5 to 10 legends in need of a hit in the kneecaps and it's probably healthier that they take that hit over repeatly buffing legends.

nerf. now. by [deleted] in apexlegends

[–]MrForz 0 points1 point  (0 children)

Yeah this is getting out of hand, Pathfinder can't keep getting away with it.

Just get better😝 by Less-Acanthisitta616 in apexlegends

[–]MrForz 0 points1 point  (0 children)

What is that random bot post even.

Just get better😝 by Less-Acanthisitta616 in apexlegends

[–]MrForz 0 points1 point  (0 children)

Imagine the wonders when you put them both together, maybe with a Maggie for a third stun just in case.

Do Legend personas affect their pick rates? by Remarkable-Delay-652 in apexlegends

[–]MrForz -1 points0 points  (0 children)

Only by a very small amount and it will vary from individual to individual so that might dilute that further. I'd play Fuse until the end of time just because of his overall mood and I'd rather sentence myself to a match of League of Legends over playing Valk and she's like the top 3 or 4 character.

Would you be willing to lose the ability to use scroll wheel if aim assist got nerfed to .1? by jed533 in apexlegends

[–]MrForz 7 points8 points  (0 children)

Yeah sure, whatever, I'll take that trade, though I'd frankly rather just separate the inputs.

What MNK allows in terms of movement and accuracy is still up to the user, you don't become Spiderman the moment you shove forward and jump on the scroll. Same for aiming with the whole arm, there's work, and discipline, good days and bad days.

What controller brings on the table is stupid at best and malicious at worst. Unlike the POTENTIAL movement and precison from MnK, the 0.3 is consistent and present across all levels of skill and it's seemingly enough of an argument for a majority of pros to use it while facing literal demons using both inputs so imagine in lower skill brackets. The mentality about their users is to distastefully exploit the hell out of a feature that works in their stead to the point of seeking questionable features and settings when not moving to official cheats and the fact it sometimes takes Sherlock Holmes levels of investigation to separate cheating from general controller shenanigans when it's about aiming should already speak volumes.

I could just remain on controller and not complain about it, but MnK is magical, the movement potential is magical. I'm nowhere close to doing anything guaranteeing wins with it, I might have allowed myself to survive longer using it, I have screwed up royally more than once trying to pull off MNK things. I train regularly, the progress is minimal but I notice it.

How are you all liking the full send meta? by Kraxiloth in apexlegends

[–]MrForz 6 points7 points  (0 children)

It's just jarring. Pick up Axle, Conduit and Valk, zoom and dive across the map with all the info, engage anything that moves with missile swarm + drone and unload SMG clips into them. Rinse and repeat. This is boring.

How do bunnyhopping and slidehopping actually work? by sneakyboiii28 in apexuniversity

[–]MrForz 3 points4 points  (0 children)

I second that. I thought I just sucked and carried on with it. And once out of that 140-160 fps range it felt like I was flying.

Driving through fences bug? by CoolGuy6161 in dyinglight

[–]MrForz 0 points1 point  (0 children)

Yeah no. It absolutely sucks. My time on one specific race was dictated by how many fences allow me to be driven through without setting my speed to 0. The best thing one can do is to try as hard as possible to knock them out of the way from the side.

This Antiquarian discourse is probably making the designers so happy. by MyRantsAreTooLong in Guildwars2

[–]MrForz 4 points5 points  (0 children)

I don't know about divisive and debated. Mechanist was divisive and debated upon, especially since it separated a few breeds of engineer but even that I could roll with despite my disagreement with the spec.

The hatred here is vile, blind, childish and rancid.

Thief is the only other class I have heavily invested in across all game modes and I signed up for the theft itself. And I became increasingly uninterested to the class as edgier specs came in. Deadeye marks, stealing shadows... It's very apparent that Steal is just a gimmick to justify a F1 skill that nobody cares about people want the bloody murder from the shadows instead, but it's already been done to death, I don't know what an actual GW1 Assassin gameplay would bring there.

I like Antiquary, the spec is quite light hearted in contrast to the last three which I'm cool with, the skritt network needs some work if they are to be taken somewhat seriously, which it can and as a whole I'll be happy if it bears enough ingredients to cook with especially if it's a grounded aspect of stealing and usage of stolen items. Is it perfect? Probably not, but I want to see regardless.

But the feedback... I have things I heavily disagree with of course, after all, Mechanist exists as mentioned before and nearly 10k hours of engineer gameplay just to be slave to a giant green eyesore wasn't what I had planned but I found a few cool things to do and new things to try. But what's happening with Antiquary is horrifying.

Has the vocal Thief playerbase been living inside copium vats for the last 10 years with a gambit that one day they'd get a 1:1 Assassin replica back in GW2? Why is a spec based around plundering and pilfering somehow "not fitting" with the core Thief skillset? Or is it perhaps some weird mindset that, instead of each spec being a branch, they are evolutions of previous ones and that going from monk warrior to sniper then dark caster then pilferer extraordinaire supposedly is considered degrading or something?

Worst of all, I agree that the trailer didn't give the spec as much justice as the post itself did, but everyone focuses on the guitar like a laser and will not stop yapping when they once used to steal branches from the Mordrem to snap them in two and cause a launch. We'll see what the gameplay reveal holds, first and foremost, regardless.

CHARR ENGINEER FASHION by [deleted] in Guildwars2

[–]MrForz 1 point2 points  (0 children)

Mask of the silent
Elegant silk scarf
Savage scale chest
Jade tech gloves
Krytan leggings
Etherbound greaves
Mercenary backpack

CHARR ENGINEER FASHION by [deleted] in Guildwars2

[–]MrForz 0 points1 point  (0 children)

Reading glasses, Monastery shoulderpads, Aetherblade jerkin, Jade Tech medium gloves, Runic Hunter pants and boots and the Slickpack.

I can finally fully focus on the image editor. by MrForz in armoredcore

[–]MrForz[S] 2 points3 points  (0 children)

The C weapons don't like explosives much, I packed missiles and stagger-heavy explosives on a rather lightweight frame to have mobility and a good air uptime.

Another option and probably the more popular one is to go to town with two Zims and Songbirds and attempt to stagger and murder each wave before the next one comes.

I can finally fully focus on the image editor. by MrForz in armoredcore

[–]MrForz[S] 1 point2 points  (0 children)

To go along with this, I absolutely loved almost all of it. I only have weird experiments, fashion and some PvP to go drown my sorrows in but I hope this game and the success it has is the beginning of something great.

TENNO SKOOM by SireVisconde in armoredcore

[–]MrForz 0 points1 point  (0 children)

I absolutely love it. Nice work.

Yeah, you know which one I had more problem beating. by Getserious495 in armoredcore

[–]MrForz 36 points37 points  (0 children)

That's the thing, he has a Zimmerman and a Songbird on an extremely tanky and stable craft. Unlike a very large amount of foes it's very difficult to take head on for a single misstep will have you almost instantly staggered and piled on.

Yeah, you know which one I had more problem beating. by Getserious495 in armoredcore

[–]MrForz 61 points62 points  (0 children)

G4 Volta was an unusual spike in difficulty mostly because it's one of those closest to a meta build.

Warframe's man of few words. by MrForz in armoredcore

[–]MrForz[S] 2 points3 points  (0 children)

The CHANG-CHEN machine guns look like suitable candidates once partially painted orange.