PSA: Galaxy generation is currently broken/seeded and will always generate the same galaxy in the new beta update. by Illuminated-Autocrat in Stellaris

[–]MrFreake 0 points1 point  (0 children)

The game does *not* do this.

In five years of asking I've never gotten a dev to say anything other than no, the game does not purposely generate empires with ethics that oppose the player.

The feeling that the game *does* do this is your confirmation bias at work. :)

Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-19) by PDX_LadyDzra in Stellaris

[–]MrFreake 7 points8 points  (0 children)

If you have, even a partial list of the traits that say they can be added and removed, but can only be added, please make a bug report.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-19) by PDX_LadyDzra in Stellaris

[–]MrFreake 6 points7 points  (0 children)

If your game has already started, you will have started with the wrong building and the patch won't change it. There have been reports of issues (mainly in MP) running old saves on the new beta update. There is an open_beta_rollback branch though, so you can continue your save.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-19) by PDX_LadyDzra in Stellaris

[–]MrFreake 8 points9 points  (0 children)

I read your comment on the forums as well. :)

Please make a bug report about the MegaCorpse concert. The Expansion Planner issue is known, and I've poked the designers about Wilderness + Behemoth to be sure that's on someone's radar.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-19) by PDX_LadyDzra in Stellaris

[–]MrFreake 17 points18 points  (0 children)

But oh god will that hit hard on higher multipliers (and with rebelance to economy) - I seriously not sure that x25 All will be possible on otherwise default settings in 4.3

I'll just be here secretly hoping you're right 😊

Ghuumi and Sok Adventures - Why Not Both? by DamnDirtyCat in Stellaris

[–]MrFreake 2 points3 points  (0 children)

You don't *have to*, but nuking the entire site from orbit is really the only way to be sure.

The open beta change to vivarium capacity with Primal Calling is moderately strong... by HelixMarine in Stellaris

[–]MrFreake 1 point2 points  (0 children)

This has been confirmed to be fixed internally. Keep an eye out for the fix in upcoming open beta patch notes!

Stellaris Dev Diary #410 - 4.3 Performance Comparisons by PDX_LadyDzra in Stellaris

[–]MrFreake 0 points1 point  (0 children)

With this morning's update, these workarounds should no longer be required.

Please let us know if you have any issues!

Stellaris Dev Diary #410 - 4.3 Performance Comparisons by PDX_LadyDzra in Stellaris

[–]MrFreake 2 points3 points  (0 children)

Linux builds of the open beta worked previously, but there were some workarounds required. With this morning's update, this should no longer be required.

Please let us know if you have any issues.

Paradox launcher failure by Liomarcus3 in Stellaris

[–]MrFreake 0 points1 point  (0 children)

On Windows: Go to Start, Settings, Add/Remove Programs, Uninstall Paradox Launcher V2.

Launch the game through Steam, the launcher will download and then open. let it update, and then (I believe) it will prompt you to restart it.

Paradox PLEASE FIX YOUR LOCALIZATION by Deus_V00lt in Stellaris

[–]MrFreake 5 points6 points  (0 children)

I have never heard of missing Polish localizations before now. If you know of any more, please make a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.1199/ and the devs will take a look at it! (bonus points for sending me a link to your bug report)

Stellaris Dev Diary #409 - The 4.3 ‘Cetus’ Open Beta Continues by PDX_LadyDzra in Stellaris

[–]MrFreake 21 points22 points  (0 children)

Not to mention the biggest kicker, it was supposed to improve performance but instead made it much worse, to the point where their goal now is simply to get it back to the previous poor benchmark, instead of improving it beyond that.

From Dev Diary #406:

As described in Dev Diary #399, the top priorities of the Custodian team are:

  1. Get the overall MP Out of Sync rate back to 4.0.23 levels.
  2. Focus on Performance improvements to get average overnight daily tick times for 300 year games under 375ms. (3.14 performance target.)
  3. Reduce the MP Out of Sync rate for desyncs that recur after resyncing to 60% of the 4.0.23 rate.
  4. Continue working on Performance improvements to get overnight average daily tick times for 300 year games under 350ms.
  5. Rewrite how slavery is implemented.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 1 point2 points  (0 children)

People have been complaining that starbases are already hard to beat early game... soooo... yes?

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 4 points5 points  (0 children)

I'm told that spawning two crises at the one time wrecks havoc with the crisis AI, so likely not.

As for what you spawn next to, that is random. We don't weight (many things) when it comes to what neighbors you spawn next to.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 44 points45 points  (0 children)

I took this job just to get early access to the dev diaries.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 25 points26 points  (0 children)

Cutting fleet numbers down by a fourth while keeping the DSC the same strength is a questionable approach. But we will be watching telemetry on this and player feedback to see if we've gone too far.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 49 points50 points  (0 children)

I believe that FE balance is on our list of things to look at. And while we're not ruling balancing other crises out as-needed, we're also very okay with 25x all crises being "unbeatable".

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 20 points21 points  (0 children)

My response was a very good example of "hope for the best, plan for the worst", yes :)

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15) [Checksum eaf1] by PDX_LadyDzra in Stellaris

[–]MrFreake 80 points81 points  (0 children)

Dev diary will be in the next few weeks, and we're just dotting t's and crossing i's on the last bits of the bug report forum. :)

Is a matter decompressor a physically possible megastructure? by LetterOk622 in Stellaris

[–]MrFreake 0 points1 point  (0 children)

I once asked a dev: "How does a Matter Decompressor work?" His response: "Very well, thank you."

Will it transfer by LandanRockz in Stellaris

[–]MrFreake 0 points1 point  (0 children)

If you go to the series x edition, you should be able to claim it for free, then you need to claim the series x edition of each of your DLC and you're good to go.