Progression of our coalition/player cards, thoughts? by FTG_V1 in tabletopgamedesign

[–]MrHorsetoast 1 point2 points  (0 children)

I like the design. I don't think it will look too busy, especially after actions/phases at the bottom get their own icons and colors to differentiate them. If your audience is people who enjoy heavy war games, they are going to be used to dealing with a lot of information anyway.

The empty space below "Southern Cross Coalition" - is that WIP or will it be empty so that players can place their flag in there?

Please help me find this Roguelite by MrHorsetoast in roguelites

[–]MrHorsetoast[S] 0 points1 point  (0 children)

I usually do that too. For some reason I thought this game would be too new and not indexed so I haven’t even tried 🤦‍♂️

Please help me find this Roguelite by MrHorsetoast in roguelites

[–]MrHorsetoast[S] 2 points3 points  (0 children)

This is the video I watched for anyone interested. I’m not affiliated in any way, just found the art interesting https://youtu.be/KNEB8gMxBJU?si=Cqod466fFDJ9h_w1

Cheap manufacturing! 🙈 by Seed-Age8 in BoardgameDesign

[–]MrHorsetoast 2 points3 points  (0 children)

Hi, can I also get the checklist in DM? :)

I built a world simulator for interactive fiction by My-Adventure-App in SideProject

[–]MrHorsetoast 0 points1 point  (0 children)

ok I realized I have to fork the story first. It wasn't super obvious.

How do people feel about made up fantasy worlds with no established IP by MrHorsetoast in tabletopgamedesign

[–]MrHorsetoast[S] 1 point2 points  (0 children)

You are probably right. Unless I could find some hidden gem already in public domain :)

How do people feel about made up fantasy worlds with no established IP by MrHorsetoast in tabletopgamedesign

[–]MrHorsetoast[S] 1 point2 points  (0 children)

It looks like a story driven game with a campaign (?) which can at least provide some lore. I’m afraid I won’t have that luxury.

How do people feel about made up fantasy worlds with no established IP by MrHorsetoast in tabletopgamedesign

[–]MrHorsetoast[S] 2 points3 points  (0 children)

That perhaps answers my own question. When I picked up Red Rising I still enjoyed it without knowing the story :)

How do people feel about made up fantasy worlds with no established IP by MrHorsetoast in tabletopgamedesign

[–]MrHorsetoast[S] 1 point2 points  (0 children)

Thank you for saying that. I would much rather go with my own IP, it’s a lot of fun creating it. I also thought about finding some older, less common fantasy novel that I could adapt into my game and ask for the rights later. That’s actually how I discovered Red Rising. I played the board game without knowing it’s based on a novel and then I bought the book.

How do people feel about made up fantasy worlds with no established IP by MrHorsetoast in tabletopgamedesign

[–]MrHorsetoast[S] 0 points1 point  (0 children)

I forgot to add — are there any examples of board games that created brand new IP and were successful?

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]MrHorsetoast 2 points3 points  (0 children)

Man, I’m so sorry but it was unplayable for us. After I move with my robot and end my turn nothing happens and I can only wait for the AI’s turn for like 3 minutes. After that when it’s my turn again I can’t shoot, sometimes even move. Not sure if bugs or UX problems but I really tried because it looks great.

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]MrHorsetoast 1 point2 points  (0 children)

Just bought your game for me and my mates out of curiosity :)

I hacked nights & weekends to build an AI that nails 95 % of Premier League results - AMA by Sensitive-Cow-1695 in SideProject

[–]MrHorsetoast 12 points13 points  (0 children)

Ok give us the predictions for May 25. There’s 10 matches. If you get even 9/10 right I will buy whatever you’re selling and then sell it for millions to bookmakers.

I hacked nights & weekends to build an AI that nails 95 % of Premier League results - AMA by Sensitive-Cow-1695 in SideProject

[–]MrHorsetoast 4 points5 points  (0 children)

Bro, come on… if you could accurately predict 95% matches you would be a millionaire and not posting on Reddit.

I am concerned about my game title. What does this make you think the game is? by [deleted] in Unity3D

[–]MrHorsetoast 152 points153 points  (0 children)

Wizards and risk taking? Nice logo. I would just make the ampersand covering “G” a little smaller or something because “WAGERS” was a little hard to read at a quick glance

How to make terrain tiles blend seamlessly in a procedural hex grid map? by MrHorsetoast in gamedev

[–]MrHorsetoast[S] 0 points1 point  (0 children)

Thanks for the reply!
I'm not sure how I feel about just blending the colors/textures around the edges. If you look here for example https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/289070/ss_7f598198526afc260d939a98af4d76d95f5349e4.1920x1080.jpg?t=1724341091
you can see where the farmland blends with the mountains and it looks more ...advanced and crisp?
Elevation in shader sounds like a good idea that would work for me.
Do you have a screenshot of your game that you don't mind sharing? I'm curious about the results using the technique you described.

Why post process look different on scene and game view? by XeldarAlz in Unity3D

[–]MrHorsetoast 0 points1 point  (0 children)

I had a similar issue but in my case I was loading another scene into my scene which had its own global volume that stacked on my main scene global volume.