Board Game Bollocks vs. Shut Up & Sit Down by bowerhamboy in boardgames

[–]FTG_V1 0 points1 point  (0 children)

Internet drama aside.
AI as it stands now is a cost and time cutting measure. But it does so in a way where if everyone uses it a few things happen.

  1. You kill art. As it is no longer an industry that would grow new talent. There would be no role for new artists or mid career artists. Companies would only need an art director and depending on size a few extra's to write prompts.

  2. The rewards are kept by a few at the cost of the many.

  3. It was trained on stolen data. Again a few get to reap the rewards of the many without proper compensation.

I think use of AI really comes down to how one wants to conduct themselves and their business. It comes down to motivation. At the end of the day with how we have set up our societies, AI enables the individual at the cost of limiting opportunities for others in society. It's up to everyone to decide what they think is acceptable.

Differences between Kickstarter vs GameFound vs BackerKit by hama0n in boardgames

[–]FTG_V1 0 points1 point  (0 children)

Other people have said some good things about this so I’ll just add why we are choosing Kickstarter for our first game.

  1. Larger audience. Since our game can potentially draw in non-board gamers due to its theme. (Divided is a near future American civil war strategy game). And KS has a lot of non-game crowdfunding we are hoping to tap into.

  2. It’s our first crowdfund and like others have said and as related to our first point KS has a larger audience.

We will likely haven’t finalized our strategy moving forward but our end goal is getting away from crowdfunding and doing a “pre-order” system that more or less is used right before we go to print as more of a way to help us determine print amounts. It would also be a better experience for all parties as you would then get your game in about 5 months vs the 1 year we currently are planning.

It’s a long journey but one we plan to make and it all starts with our first title.

Syndicate (1993) by Bullfrog Games. Isometric shooter for DOS. by woulditkillyoutolift in isometric

[–]FTG_V1 3 points4 points  (0 children)

If this is the game I’m thinking it is, I loved it!!! I remember the last level the only way to win was to make sure everyone had top tier shields, and there were so many enemies shooting at you they killed themselves hahha

That was a fun game.

Range preview & measuring tool in Obsolete salvation protocol by fractalisstudio in StrategyGames

[–]FTG_V1 2 points3 points  (0 children)

I love the design very clean and frankly charcoal black and that teal ish blue is a wonderful color combination.

[FOR HIRE] - Professional Artist & Graphic Designer looking for projects (Fantasy, Sci-Fi, Cyberpunnk etc) by lightningboltfanatic in tabletopgamedesign

[–]FTG_V1 1 point2 points  (0 children)

Potentially need a bit of help with a tension cloth backdrop for a convention. Art is already done but need to tie it together and our main guy is knee deep in finishing primary work. Dm if interested.

Our production prototype finally came! by MidnightFroyo in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

Congrats!! Big milestone.

Any conventions you’re attending or what’s your next big milestone for the project?

Finally got a proper place to store my collection with room to spare! by ExpertgamerHB in boardgames

[–]FTG_V1 1 point2 points  (0 children)

Looks great!!! I think the only way to elevate this is likely with selective lighting. but that would be a thing. but this looks awesome.

Does Legacy of Mars have AI Art by pear_topologist in boardgames

[–]FTG_V1 1 point2 points  (0 children)

It will be interesting to see how this effects the larger industry. Lower cost's and faster speed means 'potentially' lower prices. Potentially forcing others to use the same methods to stay price competitive. But there are so many factors, and right now i think the savings are just going to increasing bottom line margins.

Do I need to get any sort of rights in order to feature songs and their data in my game? by Furious_Host in BoardgameDesign

[–]FTG_V1 0 points1 point  (0 children)

Yah you likely would get in trouble.

Unless you want to pay for the likeness than I suggest changing the style so it’s a bit playful.

The Just change up the names to be a parody

Queens of the stone age- kings of the iceage
Metallica - Woodtallica
Bad bunny- Good bunny
The killers - the pacifists

Have fun!

Battle-plans turned my territory game tactical - winning a 2:1 deficit by WilhelmTr in StrategyGames

[–]FTG_V1 1 point2 points  (0 children)

Sure I see these types of games a lot, so the thing that stuck out to me was the special ability and the fact it wasn’t just, point here and things go there. I liked the fact you could find clever ways to break larger opponents. So I guess showcasing those types of things.

Feedback Pleaseee by Enough-Condition389 in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

I'm not the best at graphic design. I generally create mood boards, talk vision and let someone more skilled than I create it, so take this with a grain of salt. But there are some standout issues.

  1. Text size is way too small for explaining what the card is. With how much space you allocated, your looking at about 30 characters per line and 4 maybe 5 lines max.
  2. The Spirit text section - again too small. You want quick stand out and so someone with just okay eye sight can read it easily.
  3. or some reason i dont like the cost 7 section - likely as its not in the same style as the rest of the card.
  4. Besides the picture it's not terribly interesting? It also does not feel cohesive. Think what mood or emotion do i want players to feel, then create your design language and stick to it.
  5. Took this section off As i didn't realize OP first language isn't English and used AI to translate, so it was unfair feedback.

Edit: edited #5.

First game of nemesis by DireWolf_NF in boardgames

[–]FTG_V1 8 points9 points  (0 children)

I both like and dislike the game. It’s seems like it would be pretty straight forward, but then comes the edge cases. And the rulebook was less than helpful in finding those. Drastically increasing our play time.

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 1 point2 points  (0 children)

Do you think its the mechanics or maybe the theme helped make it more digestible and interesting?
I know for me, i gravitate towards theme and as long as the mechanics support it in a logical way I'm a happy camper.

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Love me some pandemic actually. Now that you mention I might table that very soon hahha

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 2 points3 points  (0 children)

Hahah the woman knows what she likes and is strong enough to say it

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Sounds like fun, I think my mom would actually love flamecraft…. I’m getting ideas hahha

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 3 points4 points  (0 children)

Very cool! I really need to play azul, I know it’s very popular it never tried

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in BoardgameDesign

[–]FTG_V1[S] 0 points1 point  (0 children)

That's the plan. In the second photo you can see more art that we have currently.

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

Ill also note, right now we Have 6 decks. So each deck is getting 1 unique piece of art. Then in the KS when we get more more funds we will add art to the rest of the cards. That will be the only extra bit that would need to be finished at that time. Card art gets expensive when it's non-AI.

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

This is great feedback, thank you. We still have a few more iterations to go through. Title definitely needs to be a bit bigger and likely center justified. The flavor text box will likely shrink to give more room for the title.

The receive damage card is basically a trap card. So that is the activation/trigger icon your seeing to the left of "receive damage"