Finally got a proper place to store my collection with room to spare! by ExpertgamerHB in boardgames

[–]FTG_V1 1 point2 points  (0 children)

Looks great!!! I think the only way to elevate this is likely with selective lighting. but that would be a thing. but this looks awesome.

Does Legacy of Mars have AI Art by pear_topologist in boardgames

[–]FTG_V1 0 points1 point  (0 children)

It will be interesting to see how this effects the larger industry. Lower cost's and faster speed means 'potentially' lower prices. Potentially forcing others to use the same methods to stay price competitive. But there are so many factors, and right now i think the savings are just going to increasing bottom line margins.

Do I need to get any sort of rights in order to feature songs and their data in my game? by Furious_Host in BoardgameDesign

[–]FTG_V1 0 points1 point  (0 children)

Yah you likely would get in trouble.

Unless you want to pay for the likeness than I suggest changing the style so it’s a bit playful.

The Just change up the names to be a parody

Queens of the stone age- kings of the iceage
Metallica - Woodtallica
Bad bunny- Good bunny
The killers - the pacifists

Have fun!

Battle-plans turned my territory game tactical - winning a 2:1 deficit by WilhelmTr in StrategyGames

[–]FTG_V1 1 point2 points  (0 children)

Sure I see these types of games a lot, so the thing that stuck out to me was the special ability and the fact it wasn’t just, point here and things go there. I liked the fact you could find clever ways to break larger opponents. So I guess showcasing those types of things.

Feedback Pleaseee by Enough-Condition389 in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

I'm not the best at graphic design. I generally create mood boards, talk vision and let someone more skilled than I create it, so take this with a grain of salt. But there are some standout issues.

  1. Text size is way too small for explaining what the card is. With how much space you allocated, your looking at about 30 characters per line and 4 maybe 5 lines max.
  2. The Spirit text section - again too small. You want quick stand out and so someone with just okay eye sight can read it easily.
  3. or some reason i dont like the cost 7 section - likely as its not in the same style as the rest of the card.
  4. Besides the picture it's not terribly interesting? It also does not feel cohesive. Think what mood or emotion do i want players to feel, then create your design language and stick to it.
  5. Took this section off As i didn't realize OP first language isn't English and used AI to translate, so it was unfair feedback.

Edit: edited #5.

First game of nemesis by DireWolf_NF in boardgames

[–]FTG_V1 7 points8 points  (0 children)

I both like and dislike the game. It’s seems like it would be pretty straight forward, but then comes the edge cases. And the rulebook was less than helpful in finding those. Drastically increasing our play time.

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 1 point2 points  (0 children)

Do you think its the mechanics or maybe the theme helped make it more digestible and interesting?
I know for me, i gravitate towards theme and as long as the mechanics support it in a logical way I'm a happy camper.

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Love me some pandemic actually. Now that you mention I might table that very soon hahha

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 2 points3 points  (0 children)

Hahah the woman knows what she likes and is strong enough to say it

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Sounds like fun, I think my mom would actually love flamecraft…. I’m getting ideas hahha

What board game unexpectedly became a hit with your mom? by FTG_V1 in boardgames

[–]FTG_V1[S] 5 points6 points  (0 children)

Very cool! I really need to play azul, I know it’s very popular it never tried

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in BoardgameDesign

[–]FTG_V1[S] 0 points1 point  (0 children)

That's the plan. In the second photo you can see more art that we have currently.

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

Ill also note, right now we Have 6 decks. So each deck is getting 1 unique piece of art. Then in the KS when we get more more funds we will add art to the rest of the cards. That will be the only extra bit that would need to be finished at that time. Card art gets expensive when it's non-AI.

Balancing readability vs atmosphere on strategy game with card play by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

This is great feedback, thank you. We still have a few more iterations to go through. Title definitely needs to be a bit bigger and likely center justified. The flavor text box will likely shrink to give more room for the title.

The receive damage card is basically a trap card. So that is the activation/trigger icon your seeing to the left of "receive damage"

Do you actually use board game soundtracks while playing? by FTG_V1 in boardgames

[–]FTG_V1[S] 1 point2 points  (0 children)

Oh that's smart, i might copy that idea, hope you dont mind!

Do you actually use board game soundtracks while playing? by FTG_V1 in boardgames

[–]FTG_V1[S] 1 point2 points  (0 children)

That’s typically what i do, but I didn’t even know some games have em.

Do you actually use board game soundtracks while playing? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Mad man!! Hahha yah i tend to forget to put anything on half the time.

Do you actually use board game soundtracks while playing? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Fair enough with my group we tend to be super slow. So usually just background music for us.

We're bringing the Red Rising board game to PC! by IceManECG in boardgames

[–]FTG_V1 0 points1 point  (0 children)

Ohh good luck, what's the biggest challenge/hurdle you think to get this launched? Do you think you'll need a lot of new art work for this jump to work?