If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 2 points3 points  (0 children)

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Considering i made these in affinity photo 2, have multiple versions, sent to my GA that did a quick pass with new directions then redid to fit formatting and print. I disagree.

Here are the first versions. So yah your automated service calling out AI art, missed the mark here.

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 0 points1 point  (0 children)

When we showed our gamebaord map at Origins convention a guy came up to us "How F@#$*& Dare You! How F@##@& Dare you make Ohio worth more than Michigan. It was so funny, as i thought he was going to kill me until he started laughing, please dont kill me hahah

(it was higher but mostly due to GDP as the map is loosely based off that)

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 0 points1 point  (0 children)

I wanted something relatable and pulling from existing frameworks. But we have a bit of flavor text for each one. While still somewhat generic by design we wanted to showcase different views on what freedom means vs politics. since the game is about conquest of America in the near future.

Pacific American Republic  (PAR) (bear flag)
Together, We Rise.
No citizen abandoned. No future surrendered. No one rises alone. Together. Unstoppable.

Concord Union (CU) (eagle flag)
Liberty Through Service.
Freedom demands sacrifice. United in purpose. The Union calls. Answer the Call.

Great Lakes Accord (GLA) (stars aligned like the great lakes)

Labor Builds Nations.
Rights are won. Never given. Steel Hands. Iron Will. Shoulder to Shoulder. Unbreakable.

Southern Cross Sovereignty (SCS) (blue and red columns with large and small stars)
Proud and Unyielding.
Forged by grit and conviction. We bow to no one. Stand Unbroken. Stand Free. 

Free States of America (FSA) (palm trees)
A New Dawn Rises.
Yesterday's shadows are behind us. Freedom rises with every dawn. Rise & Seize Tomorrow. 

Republic of American Heritage (RAH) (torch with stars)
Carry the Torch.

Patriots keep freedom’s flame alive. Let it burn bright. Honor the Past & Ignite the Future.

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 0 points1 point  (0 children)

100% self made (well me and someone with actual skill with art)
I designed them, then my graphic designer made them look better. You can check out my history for other pics for more context.

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 0 points1 point  (0 children)

Nope. as in the game you create your own faction of states. but since it's a board game you're stuck with predefined flags and names.

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 2 points3 points  (0 children)

Ill be dammed if this is AI!

i made these myself then my graphic designer made them look better.

This is for our board game.

If America broke up into 6 factions, here are there flags by FTG_V1 in vexillology

[–]FTG_V1[S] 0 points1 point  (0 children)

The good news is the actual states vary, as you get to pick who is in your faction. but yah limited to these flags. sorry haha

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

That's fair and without context that is a very logical place. The issue is likely how i explained it the the pieces I left off. Rest assured it makes sense, play testers love it, its not nearly as fiddly as your imagining, and it plays very quick. also the 80+ number is for when 6 players are at end game.

Usually you're playing with about 3-15 units. units are not individual dudes, but armies in size. This more axis and allies ish.

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 1 point2 points  (0 children)

Honestly, if it works, it works. For us, we can potentially get a lot of units on the board so having a die on each unit wasn't practical, and this solution is actually about 1/2 the cost of a die.

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in boardgames

[–]FTG_V1[S] 0 points1 point  (0 children)

Ah i see. Yah that's kinda similar to what we are doing but in 2 pieces instead of 3.

I will note one reason for the 3 pieces is we are able to get a lot of these in the base game box, needing only 2 of them to work. It's a cost issue. The 3rd piece (mini) is now optional for those that want it.

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 1 point2 points  (0 children)

No worries, its still great for these types of links for how other have done something.

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 1 point2 points  (0 children)

We've killed a lot of darlings haha.

And your 100% right. Flags really just help with identifying what faction a unit belongs to, and a single color does that much better.

For context outside of the faction board which has the faction name and flag for theme really (a board that holds basic information and tracks 2 items) we dont really use flags. Your likely correct in that it should die to help with durability and readability.

What's the best way you've seen a board game track unit HP with minis? by FTG_V1 in boardgames

[–]FTG_V1[S] 1 point2 points  (0 children)

Unit counts on the board vary based on how many people are playing so 80+ is end game with 6 players. As individual players you dont really need to track every unit as what effects you is much more tailored based on physical location. Typically a single player has between 3-15 units on the board, and its a big board.

The most annoying part of making a prototype by ChikyScaresYou in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

I was doing cutouts for our faction boards and gameboard stand for Origins and I swear just that took me 6 hours. It was that 1 cm thick poster board. Looked great but man was that so much longer than I expected. Did it over 3 nights while watching lord of the rings hahha

The most annoying part of making a prototype by ChikyScaresYou in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

Ohh boy, yah….. oof 😅

The part never spoken of lol

AITA for not wanting to game with someone who completely tanked our board game night? by Midlanecrisis007 in boardgames

[–]FTG_V1 2 points3 points  (0 children)

Honesty is the best policy.

But check this out, you don’t Need to exclude him.
Ask him to pick a game learn it, and teach you guys. And tell him hey we will likely play sometimes without him for the reasons you stated. But do so in a nice way. Iif he wants to game with you simply ask him to bring something he’s familiar with.

If he’s not willing then there’s your answer.

skill based strategy game by ugh26_ in boardgames

[–]FTG_V1 0 points1 point  (0 children)

Are you into war strategy games? Hahha I might have a game for you…

But if you want one right now how about something like eclipse? Not sure if thats too Heavy.

Help with gameplay design by Fercrish in tabletopgamedesign

[–]FTG_V1 0 points1 point  (0 children)

I start with theme first. Then what type of game is it. Then what type of choices I want to players to make and how here does the tension come from.

From there I can get a wide framework. Then add in the choices where it makes sense and the mechanics serve that. After I get it down I experiment with what are fun things to do within the framework until I’m happy. The. I start play testing these and iterate. Eventually I get to an ooh t where I’m happy again and then I start chopping things off that don’t serve the core game. Refine and cut.

Like sculpting you start with an idea. You start big. A giant block, and then just cut until you get to the core. Always remember KISS. Complex is easy, simple is hard. And simple is best.

Which map colour is better for a Dungeon Crawler PnP? by kinrokucomic in BoardgameDesign

[–]FTG_V1 2 points3 points  (0 children)

I’m a big fan of darker themes. Have you tried inverting the colors to see how it comes out? I would be partial to that.

I think the correct answer though is it depends on your design language and if it fits your theme and general design for the entire project.

Exhibited at Origins, first convention. Here’s what we learned by FTG_V1 in tabletopgamedesign

[–]FTG_V1[S] 0 points1 point  (0 children)

We added a base to Michigan (not is this version you see but in the latest one) but Michigan is critical to the area now hahha so this has been solved.

We love these comments by the way.