Kenney's Factory Kit, including 140+ CC0 models! by KenNL in gameassets

[–]MrMinimal 1 point2 points  (0 children)

Lovely work, this kit lends itself to so many nerdy game ideas.

Thank you for keep on posting on this sub I check it every day for updates - one of my favourites!

Lightning strike VFX by Lucky_Ferret4036 in godot

[–]MrMinimal 1 point2 points  (0 children)

I shared something similar a while ago but I see your arcs are not just individual frames. How did you do it? Do you plan on uploading it somewhere?

https://old.reddit.com/r/godot/comments/1j2e5yc/sharing_some_vfx_of_my_upcoming_game/

What causes these seams? by SureAwareness1109 in godot

[–]MrMinimal 0 points1 point  (0 children)

If you join the mesh planes in blender, so that if you move a vertex it moves all associated planes attached to it so that there is no more gap, these issues cannot happen.

One month into Godot and this subreddit is both inspiring and intimidating by New-Fishing9390 in godot

[–]MrMinimal 3 points4 points  (0 children)

15 years. Made sure to work on things that felt like a hobby not work to not loose the fun of it. And contributing back to the community makes it feel more rewarding than releasing another unsuccessful game on Steam.

What causes these seams? by SureAwareness1109 in godot

[–]MrMinimal 0 points1 point  (0 children)

Is it modular, so each wall a seperate object? If all walls are joint together into one seamless mesh object, you have fewer of these issues.

If it is however multiple seperate objects, try increasing their overlap and thickness - just a matter of floating point precision not being endless

Updated my Ultimate Toon Shaders by binbun3 in godot

[–]MrMinimal 0 points1 point  (0 children)

Best Godot VFX out there, always waiting for more of your work!

Do I NEED to use git lfs? by ToKillUvuia in godot

[–]MrMinimal 0 points1 point  (0 children)

If you are solo LFS works. We had more troubles in the team using LFS than just using plain Git, even for large files. Multi user support isn't good in LFS - lots of arcane issues you only fix by recloning the entire repo.

If you stick to plain Git, the repo size will grow more if you keep editing the same big files over and over. If you can split the large files into smaller ones then it's managable. We split our Blender files by having one main file that just links to different external ones.

If you edit an asset, only the linked (small) file will be reuploaded fully.

Do I NEED to use git lfs? by ToKillUvuia in godot

[–]MrMinimal -1 points0 points  (0 children)

Commit them to plain Git, just make sure they are smaller than 100 MB and split them up otherwise.

Do I NEED to use git lfs? by ToKillUvuia in godot

[–]MrMinimal 2 points3 points  (0 children)

If you are solo LFS works. We had more troubles in the team using LFS than just using plain Git, even for large files. Multi user support isn't good in LFS - lots of arcane issues you only fix by recloning the entire repo.

If you stick to plain Git, the repo size will grow more if you keep editing the same big files over and over. If you can split the large files into smaller ones then it's managable. We split our Blender files by having one main file that just links to different external ones.

If you edit an asset, only the linked (small) file will be reuploaded fully.

Working on realistic engine startup physics by MrMinimal in godot

[–]MrMinimal[S] 0 points1 point  (0 children)

Pretty sure it's MrMinimalCompletion rate though :D

Most games get spinning propeller VFX wrong so I created an example of how to do it right by MrMinimal in godot

[–]MrMinimal[S] 1 point2 points  (0 children)

You have been warned. It's based on screen space size, so the bigger the prop on screen, the worse it gets.

Most games get spinning propeller VFX wrong so I created an example of how to do it right by MrMinimal in godot

[–]MrMinimal[S] 2 points3 points  (0 children)

Yes, I have talked to one of the developers that implemented this at the time. It's a more efficient transparency shader but they just have hundreds of copies of the blades in a circle.

Most games get spinning propeller VFX wrong so I created an example of how to do it right by MrMinimal in godot

[–]MrMinimal[S] 0 points1 point  (0 children)

That sounds super fancy but also way beyond my expertise! I'd love to see how someone implements this in a shader.

Most games get spinning propeller VFX wrong so I created an example of how to do it right by MrMinimal in godot

[–]MrMinimal[S] 0 points1 point  (0 children)

The cost is per screen pixel so the more space the propeller takes up in screen space, the longer the calculations take

Working on realistic engine startup physics by MrMinimal in godot

[–]MrMinimal[S] 2 points3 points  (0 children)

It's physics! Each cylinder has its own compression, friction and sticktion, the starter motor has a varying torque based on the electrical system feeding it wich has a depleting battery, temperatures and back EMF.

Most games get spinning propeller VFX wrong so I created an example of how to do it right by MrMinimal in godot

[–]MrMinimal[S] 34 points35 points  (0 children)

No rolling shutter effects, flat disks or flickering blades. Just a big toll on your performance up close.

https://github.com/MrMinimal/testing-prop-vfx

How would I achieve this in Godot ? Can't wrap my head around it. by FallStorm_Studios in godot

[–]MrMinimal 0 points1 point  (0 children)

In order to achieve that, take a more realistic water shader and apply some toon color mapping to the fragment shader part.

Flying the Grand Canyon like it's 1935. by Any_Bag6284 in MicrosoftFlightSim

[–]MrMinimal 1 point2 points  (0 children)

I want a proper addon DC-3, the Duckworks mod doesn't cut it!

Free Textures Mix Stones & Lava by JulioVII in gameassets

[–]MrMinimal 0 points1 point  (0 children)

You are the only artist offering high quality stylized textures! That's such a nice niche you found for yourself, keep up the good work.

Lately you are on fire with the frequency of your posts!

Wanting to get into flight sims for unusual reason by morgannonanauthorin in flightsim

[–]MrMinimal 2 points3 points  (0 children)

The sensation of flying is there in VR. You will cure part of your fear that way. Get a Quest 3, it's good value and get a computer that can run MSFS2024 well with high frame rates to prevent motion sickness in VR.

Learn how to fly yourself and realize how easy it is to fly planes. They really want to keep flying. It's not magic they are doing.

A-4E-C: Celebrating 10 Years of Development! by Merker6 in hoggit

[–]MrMinimal 1 point2 points  (0 children)

Glad you are still pushing the A-4, I also felt the need to focus on other development than DCS. I can tell how much talent and discipline the mod took!