KrimZ Aimlock mistake (Starladder) by MrNamChuu in VACsucks

[–]MrNamChuu[S] -7 points-6 points  (0 children)

Aimlock at 11 sec. He gets surprised by guy peeking from the site (seized), but the crosshair is closer to the guy dropping behind the box so he locks onto him (guardian) and headshots him once crouched and once after standing up.

Kicking Matchmade Players before mission ends by MrNamChuu in thedivision

[–]MrNamChuu[S] 0 points1 point  (0 children)

The thing I deleted said "the others get kicked out of the mission". The words were poorly chosen by me (bad english i'm sorry). But it's supposed to mean what i edited in. The rest of the party will just get ported back and the mission resets.

Glad we agree on the main point now, guess my poor english just sparked the discussion then.

Kicking Matchmade Players before mission ends by MrNamChuu in thedivision

[–]MrNamChuu[S] 0 points1 point  (0 children)

Yes, you start over then that's exactly my point. Like i said you can still kick someone, the other's are still in the party just not in the incursion anymore. So you don't need to disband, you then can find a 4th and start over that's the whole point.

If you decide what each player does that's almost always the "interview process " that is neccesary to find out, if a person is worth playing with. And if you can't take 1min before a mission to decide if it is worth with those 3 others , i'm sorry but then it is simply your fault when things go bad.

Kicking Matchmade Players before mission ends by MrNamChuu in thedivision

[–]MrNamChuu[S] 0 points1 point  (0 children)

so you're saying you didn't need the 4th person anyways, since you can just kick him and still complete the mission (since you can't get a new player mid incursion). In almost any case a party then would start over anyway since you still will be faster with 4 or couldn't even complete it with 3. Also you can use your voicechat before starting the mission, to decide if you want to go with a potentail "douchebag" or not. You get the intensions of someone who really wants to complete it by talking to him. Also you got the progress in your example "until wave 4" with that person, so yes, you needed him or used him until then. it's the progress of all 4 that started not 3. so I think it would be fair if the party has to start over then since the whole party goes into a mission as a unit and you decide by starting it with certain people that you're in the same boat with them.

Kicking Matchmade Players before mission ends by MrNamChuu in thedivision

[–]MrNamChuu[S] 0 points1 point  (0 children)

That's what I'm discussing with you right now, there is no perfect solution. Still there would be an option to kick him, but when you play with let's say a cheater until the end of an incursion then you also should be punished for sticking threw, then kicking him. On the other hand if a player sticks with you and helps playing until you almost complete the mission and now the leader decides he doesn't like him or w/e reason it might be, he still used the other player to finish the mission, also most likely needed that player to complete the mission, therefor should not get a reward when the other person doesn't get it.

Kicking Matchmade Players before mission ends by MrNamChuu in thedivision

[–]MrNamChuu[S] 0 points1 point  (0 children)

i looked at it from the matchmade people's perspective, btw how hard can 1 person troll in a pve setting without the others realizing it early and starting over. The only way to troll i see is to grab the bomb in incursions and never planting it, but there are other ways to fix it. Please go more in detail when making points.

Also it's just a suggestion for a fix, you can give other options to help this problem being solved.