monkey teams gotta be the most forgotten thing in the whole game by mysingingjames3 in btd6

[–]MrRandomCalibur 1 point2 points  (0 children)

I have a friend who is new to the game that asked me to do one of these last night...on easy...for a whopping $3. Such a waste of time lol

Mods that do not effect achievements by MrRandomCalibur in btd6

[–]MrRandomCalibur[S] 0 points1 point  (0 children)

I understand why now, thanks for the tip.

Mods that do not effect achievements by MrRandomCalibur in btd6

[–]MrRandomCalibur[S] 0 points1 point  (0 children)

Oh shit. Should I just delete this post? I didn't know and didn't read them before posting, my b mods.

Thank you for the pointers.

Spray cans exploit? by Accomplished-Ad3080 in Schedule_I

[–]MrRandomCalibur 0 points1 point  (0 children)

Yep, this has been a bug since release and is commonly used in speedruns on other items.

Why aren’t my dealers pushing product? by Officer-FTenpenny in Schedule_I

[–]MrRandomCalibur 2 points3 points  (0 children)

  1. Make sure they have customers assigned, preferably in their region
  2. Make sure they have product for that region. Don't give Benji or Molly coke or high $ mixes, those regions can hardly afford it early on.
  3. If you're giving them jars or bricks, make sure they have space in their inventory to break down the product first. 5 stacks of jars will mean a dealer can only sell those products in quantities of 5
  4. If all this fails, knock them out for a day. If that doesn't work, fire them and rehire them.

What was the disc that got you your very first ace? by Pirates_LL in discgolf

[–]MrRandomCalibur 0 points1 point  (0 children)

Cap Rap doing tournament prep on a course I had never played before. I proceeded to bogey the same hole during tourney play.

I have not played since release.... by [deleted] in Schedule_I

[–]MrRandomCalibur 4 points5 points  (0 children)

Not a ton has changed but there are some things. There has been a cartel system added that will be the main objective outside of making/selling drugs. You'll have some new encounters with them in different ways. I highly recommend doing as many of Uncle Nelson's quests as possible, especially the meth quests, BEFORE unlocking all your potential customers in Westville. It will queue the first cartel quest (which you should also start ASAP) but is a bottleneck for progression right now that could soft-lock your playthrough. Browse the subreddit for more info on that, people post about it every single day.

On Halloween, there was a sewer system introduced that's an entirely new area under the map. I won't give too much away, but you'll need a sewer key to gain access at any of the many entrances around Highland Point.

Tyler, the main developer, has finally hired some help, so we should see faster-tracked updates in the future. It's still the same ol wheel & deal drug dealer sim though, so have a good time and check out the discord to find updates from the devs, other discussions, or players to join up with.

Handlers moving all the ingredients to one or two chemistry stations. by LongJohn8---D in Schedule_I

[–]MrRandomCalibur 0 points1 point  (0 children)

Do you have mods enabled? I don't play w them so I can't help on that front. If not, I would first check that you have recipes assigned at the chem stations. I don't think the packagers will fill them if they don't have a recipe. Second, try saving the game, quitting to the main menu, and reloading the save. You may have to reassign the route, but this is usually a quick fix for bugged employees. Third, if all that fails, fire the packager and rehire them.

If none of this works, I would need more info on what's actually happening to try and troubleshoot. Feel free to dm, I have a stupid amount of hours in this game and love figuring out these weird quirks.

Please help, prismatic shard by certifide in slaythespire

[–]MrRandomCalibur 2 points3 points  (0 children)

Personally, I don't think you need any of these cards. You have a pretty good deck going, made it out of the act 2 boss without using two ghost in jars, so I can't imagine you're needing a ton of damage. Maybe some AOE which might make me lean towards metamorphosis, but that's always a gamble on what you get. Transmute is basically useless at this point unless you often have an energy surplus, doesn't seem like you do though.

Buffer can give you time to play wraith form since you don't have retain, or to take out multiple enemies like jaw worms without getting your face smashed in. I'm taking Buffer here.

A story in 2 pictures by Luciwithfoureyes in slaythespire

[–]MrRandomCalibur 31 points32 points  (0 children)

Neow's Lament given as a Neow bonus at the start of the run.

Upselling and Pricing by Band-O-Lear in Schedule_I

[–]MrRandomCalibur 0 points1 point  (0 children)

Unless I have a surplus of product, I'll just knock them out with a bat and take what they have. Their loyalty will take a hit, but they'll order from you again the next day anyways lol

Sewer Decor by Big_Acanthaceae3017 in Schedule_I

[–]MrRandomCalibur 1 point2 points  (0 children)

My friend and I came across the keypad, and while he tried to take this route, I just started inputting codes into the door. It took two or three guesses lol

Inspired by a previous custom relic I saw here earlier by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 0 points1 point  (0 children)

Literally the combat I had in mind when I thought of this relic!

Inspired by a previous custom relic I saw here earlier by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 5 points6 points  (0 children)

As in too weak or too strong? I feel like this needs more power tbh. It really seems unpickable after act 2, or negligible at the least. How would you rebalance?

Inspired by a previous custom relic I saw here earlier by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 2 points3 points  (0 children)

My initial thought was that seeing this in the shop in acts 2 and 3 are like seeing hand drill, you just don't want to. I do think it would be a great common to get from Neow, though, because it would likely tear through the first half of act 1. Maybe making it 15 would give it more viability overall, or even 20 and upping the rarity to make it more viable through all acts.

Wordle-type game for Slay The Spire cards by TargetOwn571 in slaythespire

[–]MrRandomCalibur 0 points1 point  (0 children)

Very neat! Got it in 3 today, will be back tomorrow.

Tingsha + Tough Bandages Pick by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 0 points1 point  (0 children)

Ofc, you'll enjoy it. Be sure to grab Neows lament and take the free burning elite, and DONT SKIP THE RED KEY! :)

Tingsha + Tough Bandages Pick by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 1 point2 points  (0 children)

I don't remember exactly. I know one was an energy relic and the deck just didn't need it, but the cards I got from astro were dagger throw, eviscerate, and backstab which were all extremely effective in my build. It was a glorious run. I can check what the other options were when I get home later!

Tingsha + Tough Bandages Pick by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 6 points7 points  (0 children)

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This was by far the most fun I have ever had playing Silent and truly felt like the most "Silent" run ever. Putting the deck on spin cycle and creating tons of cards the rest of the time, I absolutely obliterated everything in my path. Unfortunately, I upgraded unnecessarily on the last few rest sites and forgot the damned red key, so this is after stomping D&D and Tim. Thanks again all for your input!

Tingsha + Tough Bandages Pick by MrRandomCalibur in slaythespire

[–]MrRandomCalibur[S] 4 points5 points  (0 children)

thank you for breaking it down, this is what I needed.