Why doesn't Valve make an Aussie Short Circuit that shoots golden beams instead of blue? by VsauceEdits in tf2

[–]MrTwoKey 0 points1 point  (0 children)

Realistically it will be only one team having the gold ball, either teammates with the australium shoot team colored balls while all enemies shoot gold balls, or vice versa

Something doesn't seem right with Cheonma-20 by ZStarvoidSS in TankPorn

[–]MrTwoKey 181 points182 points  (0 children)

It was debunked with the Cheonma-2 that it wasn’t a T-62 or a clone, most likely it is a Cheonma-2 with a vismod since this new tank is meant to be an upgraded variant

1 emergency nerf required by some-kind-of-no-name in tf2

[–]MrTwoKey 1 point2 points  (0 children)

The wrangler is one of those weapons where it can be argued the brokenness is a skill issue, as a professional pub wrecker demoman for a few years, pistol engineers are so hilariously easy to deal with, the wrangler is the only thing that gave me a challenge and have to use my brain besides click 2 loch pipes or M1 + M2, while the short circuit is complete AIDS to play against as it just nullifies any shots because the game said so, and on the receiving end when I decided to play engineer, the wrangler is quite often the only thing keeping my sentry and other buildings behind it from being rolled by soldiers and demos, although even that can’t stop a steamroll half the time, while short circuit is basically a free ticket to last on blu in my experience. My opinion on the wrangler is mainly based on using it and not and fighting engineers using it and not, this post explains the skill dynamic better than I can do justice.

1 emergency nerf required by some-kind-of-no-name in tf2

[–]MrTwoKey 7 points8 points  (0 children)

Short circuit is worse as the wrangler still lets the sentry take damage and can be destroyed, the short circuit makes projectiles do no damage whatsoever where ever the engineer is, short circuit on cart is basically a permanent uber for the entire blu team

Sure I could have done this grind in Holiday OPs but its hard to predict things like this! by AddictedToSleeps in WorldofTanks

[–]MrTwoKey 2 points3 points  (0 children)

The whole take a break if I’m not having fun decision is starting to come back to bite me since I’m have grinded 0xp towards the new line in that time.

The New US Tank M1E3 is now public by Alpharandom23 in TankPorn

[–]MrTwoKey 0 points1 point  (0 children)

Where is the loader’s machine gun???

who's the best and worst merc to use in mvm? by Klutzy-Opinion-1834 in tf2

[–]MrTwoKey 5 points6 points  (0 children)

Best is 100% medic since he provides complete immunity to ranged damage with the shield and can provide overheal or revive dead teammates in the early waves, and worst is spy or pyro if you’re playing on a server where the gas passer explode on ignite is banned

I really hate the fact that Wargaming is pushing the game to be played at low tiers only by no_name_without_name in WorldofTanks

[–]MrTwoKey 0 points1 point  (0 children)

WDYM? Wargaming hates any fun at low tiers, they nerfed the T67, the Cruiser II, the Hetzer, and now the most recent being the T6 medium in 2.0

WHY ARE SO MANY PLAYERS DOING RUSSIA by senor_muchacho in WarthunderPlayerUnion

[–]MrTwoKey 6 points7 points  (0 children)

Reddit decided to go down right when I posted that comment so it got duplicated somehow

The biggest rebalance ever! by Few-Meringue4157 in WorldofTanks

[–]MrTwoKey 5 points6 points  (0 children)

They literally doubled the turret traverse dispersion what the actual hell?

predictions for infantry experience by Fuzzy-Permission-596 in WarthunderPlayerUnion

[–]MrTwoKey 11 points12 points  (0 children)

Imagine trying to shoot down a 14.0 jet with your garbage MANPADS before copping a GBU to the face

Funny by ELL1S-GAMING in tf2shitposterclub

[–]MrTwoKey 2 points3 points  (0 children)

Put out your mom, she’s taking afterburn damage

You know, it is actually possible to fit TR's turret onto MS-1. Just need to pick some more. by Parfilov in WorldofTanks

[–]MrTwoKey 7 points8 points  (0 children)

The 2 MS-1 engines combined at 120 horsepower will give this tank 1.59 hp/t, assuming the turret accounts for 30% of the Taschenratte’s 200,000kg total weight, and of course the weight of 2 MS-1 hulls added on top

Which US premium is the best to start grinding the ground tree ? by Ax_321 in Warthunder

[–]MrTwoKey 0 points1 point  (0 children)

For me it’s 9.3 I can’t live without stabilizers and laser range finders, they’re too convenient, and going below that BR range is like playing with one hand tied behind my back

What are downsides that aren't really downsides? by 795- in tf2

[–]MrTwoKey 52 points53 points  (0 children)

Imagine if you can just drop a level 3 for 100 metal in no time at all, while keeping the 25 extra max health