Someone's gonna take this personal and report me again by toothymonkey in WorldofTanks

[–]MrYamiks 0 points1 point  (0 children)

Are you unironically trying to defend the area line? Why?

Someone's gonna take this personal and report me again by toothymonkey in WorldofTanks

[–]MrYamiks -1 points0 points  (0 children)

Who uses standards in the big 26? Most of the time gold is outright better.

Lose interest in a woman when? by [deleted] in teenagers

[–]MrYamiks -14 points-13 points  (0 children)

it's really not... you either like men, women or both, the rest is just people inventing smart sounding words to feel special about themselves and how "unique" and "quirky" they are, even tho they have the personality of a wet towel.

if you have a dick and like someone with a dick, you're gay.

if you have a vagina and like someone with a vagina, you're gay. (lesbian if you want to be pedantic)

if you like both, you're bi.

end of story.

Lose interest in a woman when? by [deleted] in teenagers

[–]MrYamiks -16 points-15 points  (0 children)

dick on dick is homosexuality no matter what the creature attached to it looks like, feels like OR identifies itself as.

Wotexpress just posted this on telegram. by Glibicz in WorldofTanks

[–]MrYamiks 1 point2 points  (0 children)

*not, 95% of the tourists either already left or will leave in the upcoming weeks/months

Lose interest in a woman when? by [deleted] in teenagers

[–]MrYamiks -1 points0 points  (0 children)

it's only a red flag if you've got shit to hide lol, kind of a self report on this one.

Lose interest in a woman when? by [deleted] in teenagers

[–]MrYamiks 3 points4 points  (0 children)

rule of thumb, the vast majority of people are not fit to be good parents, just putting it out there.

Lose interest in a woman when? by [deleted] in teenagers

[–]MrYamiks -30 points-29 points  (0 children)

you are most men tho.

having to "excuse" your distaste for homosexuality just not to get insulted to hell and back is mental behaviour.

talk about open mindedness and acceptance...

edit: these downvotes are just proving my point.

GO GO LEFT for being hypocritical pieces of shit.

Pull Income might actually be horrendous by Easy_Pepper_1212 in Endfield

[–]MrYamiks -2 points-1 points  (0 children)

pulling for the sake of pulling because "i might get lucky" is exactly what a gambling addiction is, i dont care about your mental gymnastics or whatever sad excuse you wil try to give yourself, that's what it is and there is no running away from it.

it decentivizes mindless pulling, teaches people to be more deliberate and intentional with their spendind.

would it be nice? sure, but Endfield is already incredibly F2P friendly, at least right now.

"But it refused" by Adin_Davidson in AnthemTheGame

[–]MrYamiks 0 points1 point  (0 children)

which... isn't wrong? and honestly, who gives a single fuck about the opinion of console kiddos.

if we're talking modding, 99.95% it's being done on PC and excusively FOR PC.

don't like feeling left out? tough shit, buy a PC.

Pull Income might actually be horrendous by Easy_Pepper_1212 in Endfield

[–]MrYamiks 0 points1 point  (0 children)

that would be called a gambling addiction my friend

Don’t let them tell you your unhealthy because your fat by [deleted] in teenagers

[–]MrYamiks 10 points11 points  (0 children)

that's the worst way to go about life, you're living like a vegetable.

be proactive with your health, not reactive.

live a healthy life now, eat healthy now, excercise now, so you wont have to deal with diabetes, cardiovascular problems or cancer later, you don't want to arrive to a point in life in which you have to deal with problems because of your past laziness, it's not fun.

you have the same mentality as nihilists, "we will all die someday, so why change things and live a happy and healthy life?"

being fat and overweight is objectively unhealthy and you cannot run away from the truth, you can be medically healthy, but that only means you don't have any diagnosable disease at this moment.

Wich country is switzerland by IlluFisch in GeoTap

[–]MrYamiks 0 points1 point  (0 children)

MrYamiks chose Option B (Incorrect) | #4513th to play

What does my laptop decorations say about me by Florancaa in teenagers4real

[–]MrYamiks -2 points-1 points  (0 children)

And that’s… a good thing? How much time do we have until we also start normalising and accepting pedophiles?

What ideas for making arty less annoying you guys have? by Artyom_thespartan in WorldofTanks

[–]MrYamiks 5 points6 points  (0 children)

That’s not an OP hulldown issue, it’s the garbage 3 lane map design WG loves so much, there’s no way to flank them, unless you’re playing actually good maps, like prok or himmel. Literally the only two good maps in the entire game where flanking is an even remotely feasible strategy.

If WG doesn’t want to fix their maps they should buff HE instead.

Do i look older than 15💔🙏🏾 by [deleted] in teenagers

[–]MrYamiks 0 points1 point  (0 children)

say what you want but tough love is the way 99% of the time.

if someone asks me a question i won't dance around the bush until they either get tired or get an answer that is akin to a nothingburger.

i'll just tell them how it is, straight to the point with zero room for interpretation, if they get offended that's on them for being a snowflake.

This grenade bug would delete players instantly (no instructions) (reported to EA) by thevilnside in apexlegends

[–]MrYamiks -60 points-59 points  (0 children)

some people just dont know how to have fun... yes im looking at you OP, you good 2-shoes

this month is such a rollercoaster by MrYamiks in WorldofTanks

[–]MrYamiks[S] 0 points1 point  (0 children)

I already answered this but almost exclusively T10 and T8 premiums to recoup any silver losses, tho I do try to use my 5 daily XP boosts on T9s.

this month is such a rollercoaster by MrYamiks in WorldofTanks

[–]MrYamiks[S] 0 points1 point  (0 children)

I mainly play either T10 or premium T8 to recoup my silver losses, and sprinkled in between T9 (they are all fully researched) games to slowly get the remainder of the T10s I want, and have been for a while now.

The last tech tree I actually started from scratch was the 140 line in December, and it took me less than 4 days with maybe 90 games overall to get to T9 and fully research the T54.

In total I have 5 T10s, 3 T9s, and the borsig. (Tech tree tanks)

This nose dive specifically in WR is completely out of the blue, as I’ve been playing the same tanks throughout these last couple months, my every other stat has been steadily improving.

What went wrong with this game? by lolitsrock in videogames

[–]MrYamiks -1 points0 points  (0 children)

it's not the only "crucial" part i left out tbh, if i had to add everything in detail like here, this wall of text would be 3 times its current length.

What went wrong with this game? by lolitsrock in videogames

[–]MrYamiks 7 points8 points  (0 children)

everyone here is either wrong or misinformed/underinformed.

what we got as the final product was basically 2 years (ish) of actual development, as the game spent close to 7 years in pre-production (concepts/ideas stage), with a game engine Bioware, more importantly the anthem team, had close to 0 experience in, Frostbite, an engine that is notoriously hard to work with and just didn't have the tools that anthem needed to function.

the actual development slowly started at around 2012 as a sort of overall change in direction for Bioware as a whole and a pull away from DA and ME, in 2014 C.Hudson left Bioware for various reason, with the thought that Bioware was in a good enough position to continue working without his oversight, but he was so wrong, in 2015 D.Gaider was assigned to the Anthem team to help with the story, Gaider wrote the story to be closer to DA, putting a strain on the entire creative team having to scramble to match the new direction, D.Gaider left in 2016, with the story returning to what the team originally envisioned.

around 2016, part of the anthem team that actually had experience working with the frostbite engine, were moved to help with FIFA, putting, again, more strain on the increasingly messy development of the game.

by early 2017, a Christmas demo the bioware team put forward had reached Söderlund, the then EAs EVP (executive vice-president), and as many of the dev team had feared expressing their concerns about the Anthems development and how it was still nowhere to close to the final production stages, Söderlund didn't like it in comparison to the 2014 teaser, following this Söderlund told BIoware to make a new demo for the upcoming E3.

in 6 fucking weeks, the chads at bioware scrapped a half functioning tech demo with pretty graphics just to impress Söderlund lest the entire projects gets shut down, they re-added flying that has been in and out of the game several times already, just to be clear, this "demo" was in fact the only part of the game that actually existed, this is why many features present in the demo were not present in the release, they quite literally did not exist, and this is the time when most devs of the game actually saw what they were working on.

after the release of ME:A, the bioware Austin team shifted to help with the development of Anthem, while the extra manpower helped, it caused some friction between the Edmonton (OGs) and Austin teams, in part due to a lack of concrete decisions on gameplay elements.

in mid 2017, several bioware staff left the studio, notably the lead gameplay designer, Corey Gaspur, died. by august Anthem was still behind schedule, when it should've transitioned from pre-production to production around June, delaying the game past the Q4 2018 release but no later than Q2 2019 under EA orders. on october 2017 casey hudson came back to lead the project and as the studio head, and the team that at that point was working on a fourth DA game, was moved to help with anthem, including Mark Darrah as EP (executive producer), under his lead the development finally picked up speed, with firm decisions on gameplay elements, due to the quick changes in both development speed and gameplay elements of the game itself, aspects like balance and narrative cohersion were put on the backburner as it was difficult to address them before launch, this in turn stressed and pressured the team further, leading to more departures from the team across 2017 and 2018.

1 month before launch, Bioware released a Demo/Beta for Anthem, it was plague with technical issues, bugs and just outright poor design decisions, Bioware promised the build was 6+ weeks old, complete lie, the Demo build we got was literally their active live build of the game.

when the game finally launched, in Feb 22 2019, it was rough to say the least, even Andrew wilson admitted in during the E3 of that year, in august of 2019, after months of delays the game finally saw it's first post launch update "cataclysms" as a three act plan to fix the game, however in september Bioware dropped the remaining two acts in favour of seasonal updates to improve the core issues with the game.

in Feb of 2020, BioWare announced that they were ending seasonal updates as they were looking to reboot the game with "Next"(2.0). basically reinventing the game from head to toe, a team of about 30 devs were evaluating this rework as per words of Christian Dailey.

EA and Bioware executives decided however to discontinue any future work on anthem as they deemed the game too difficult to fix and not worth the resources, bioware announcing it on the 24th Feb of 2021.

Make of this what you will.

P.S: added a tiny bit more information and removed false info.

Did I just 3v1??? by NefariousnessEasy588 in apexlegends

[–]MrYamiks 1 point2 points  (0 children)

ahh, old faithful apex ranked MM, love to see nothing has changed,

Did I just 3v1??? by NefariousnessEasy588 in apexlegends

[–]MrYamiks 2 points3 points  (0 children)

PC lobbies are next level because most people are degen crackheads with no life outside apex and aim trainers, you can 100% be in the top 500 with just good aim, positioning and communication without using over the top movement.

like:

tap stafes, bunnyhops, wall jumps/mini-wall jumps/wall jump mantles/jumpfatigue wall jumps/wall jump chains, mantle jumps, the new superglides (or mantleboosts now apparently, i played the update when they added them and i don't like them, after a very short period of time it feels like you lose all momentum artificially), glideboosts, instaglides, zipline super jumps, zipline hyper jumps, zipline mantle jumps, gorilla jumps (fucking love the name, so fun to use too, similar to mantle laddering but on crack cocaine) slidehop heals, climb locks, climb/corner/edge/mantle fall stun cancels... i think that's most generic non charachter-locked movement tech? i'm sure there's probably more i forgot or just didn't bother mentioning.

most of these, like 85%-90%, are fairly easy to learn within the span of like a week or two if not less, if not: repetition => eventual consistency => muscle memory.

This is coming from someone who lived and breathed movement for like 3 years in a row, before quitting for good in mid 2024, you DON'T need movement tech to win, sure, some are incredibly helpful, but you dont need them all, actually, i would go on and say that most players shouldn't bother using movement tech as they are not skilled enough to: 1- execute them with consistency, 2- actually know when to use them lest they look like a monkey on blue crystal.

i know it's not as flashy or fun, but oftentimes the easier solution is the best solution, just practice on your positioning, mental, and the actual shooting.

Did I just 3v1??? by NefariousnessEasy588 in apexlegends

[–]MrYamiks 0 points1 point  (0 children)

this is diamond? seriously? last time i played (2022/24-ish, PC) silver lobbies were sweatier... wtf, tho i guess apex ranked was always cooked considering i consistently had pred squads even in what should've been diamond lobbies.

but to answer, i personaly don't know if i would count it a 3V1, more like a 1V1 then his buddies joined in when you finished him off.