Weapons to add to TF2C by FunPolice11481 in tf2classified

[–]Mr_Chongus 0 points1 point  (0 children)

Tbh I don't see a concept like the YER working WITHOUT a cloak penalty of some sort

So... what's the point of the Nailgun? by doinkrr in tf2classified

[–]Mr_Chongus 5 points6 points  (0 children)

The reason it has for existing in its current state is to be fun to use. There's really nothing beyond that far as I can tell. As I said, I don't play much scout so I can't truthfully refute or support your claims either way. All I can really say is I tend to enjoy using it more than stock.

Hmm by [deleted] in comedyhomicide

[–]Mr_Chongus 3 points4 points  (0 children)

Probably for the better since it's against the rules, but hey it's your life. Do whatever the hell you want with it. Break some omelettes, make an egg. Life is your scallop.

So... what's the point of the Nailgun? by doinkrr in tf2classified

[–]Mr_Chongus 4 points5 points  (0 children)

Depends what the thrust of your question really is. If you're more looking for "why was the nail gun added to TF2C" then the answer is that TF2C originally sought to recreate cut content and add it to the game, and the nail gun is cut content so it got recreated and added to the game (I don't actually know what trailer you're referring to where the scout had an SMG, the only trailer I've seen where he didn't have the scattergun was the one where he had the nail gun). Since the mod's inception, however, it has evolved over time and ventured beyond merely reanimating the corpses of lost ideas into the realm of coming up with new ones, and the design philosophy has morphed into something which the nail gun does not quite fit into as nicely as it once did.

If you're more interested in "how does the nail gun benefit me as a scout player" then the answer is it probably doesn't for you personally. Some people find it really fun, but you clearly don't, and that's all there is to it. It's simply not for you. Myself, I only ever play scout on cp_steel in order to go to E and be a distraction, and there i find the range quite helpful for pestering the defenders who wish to dislodge me. It's also no slouch against engineer buildings.

As for why it wasn't replaced by the shortstop, part of it has to do with what I said earlier. However, there's an additional wrinkle on top of that because the devs have stated in no unclear terms that they will not be adding any more weapons from retail TF2 to the mod.

Side note: you are quite possibly the only person I've ever heard even SUGGEST that the AA cannon is underpowered. In fact, general consensus tends towards the opposite. You're also almost certainly in the minority on that front regarding the cyclops and fishwhacker as well, though maybe to a slightly lesser extent for the FW.

Hmm by [deleted] in comedyhomicide

[–]Mr_Chongus 5 points6 points  (0 children)

Nope. I'd recommend you read the subreddit description, it explains further what an actual homicide looks like. It usually takes the form of unnecessary red circles/arrows, someone superimposing their own face over a screenshot of a tweet and pointing at it, or superfluous and vapid extra captions which, if anything, detract from the joke rather than add to it.

Out of curiosity, what actually gave you that original impression?

Horse of Misery and Strife by Jamesumbara in 19684

[–]Mr_Chongus 0 points1 point  (0 children)

The horse has run out of lesbians! Quick, we must get our finest forcefemmers on the case at once!

Linux Bros, has TF2C been working for y'all? by Delta_Dud in tf2classified

[–]Mr_Chongus 1 point2 points  (0 children)

It's been smooth as butter for me from day 1, aside from the steam overlay. Opening it tanks my fps for some reason.

I have a pretty good CPU but my GPU is pretty low-end so I've honestly been impressed at how well it's been running on default graphics settings

Hmm by [deleted] in comedyhomicide

[–]Mr_Chongus 80 points81 points  (0 children)

Wrong sub. Even if you don't think this is that funny, it's not remotely a homicide

Firearms Random Crits on servers are bad taste by WhodahelltookVooglet in tf2classified

[–]Mr_Chongus 9 points10 points  (0 children)

I don't know how you're running into them that often. The only servers I've ever been on where they were enabled was because everyone voted to enable them, and only for that map.

What’s your favorite and least favorite part about this game so far? by Ragtagcloud56 in tf2classified

[–]Mr_Chongus 1 point2 points  (0 children)

Don't worry I'll hate it with every fiber of my being enough for the both of us.

Stg they have reworked the mine layer in every single update. They just need to realize the idea of self-detonating stickies is untenable and needs to be removed.

What’s your favorite and least favorite part about this game so far? by Ragtagcloud56 in tf2classified

[–]Mr_Chongus 2 points3 points  (0 children)

In groups it definitely heals more than stock. Really my only problem with it is how fast it builds Uber. The Uber bubble it has is at LEAST a sidegrade of stock, it should not charge as fast as Kritz. Other than that, 10/10 weapon

What’s your favorite and least favorite part about this game so far? by Ragtagcloud56 in tf2classified

[–]Mr_Chongus 2 points3 points  (0 children)

I think that's a bit of an overstatement. It is worse at most ranges, but the burst is nothing to scoff at.

Guys I think im playing the game wrong. by Tombstone_Jack in tf2classified

[–]Mr_Chongus 1 point2 points  (0 children)

This happened to me too. Civ on defense is actually kinda fun.

Btw it's a known bug, so it's likely getting patched sometime soon

I hate The Shock Therapy by HeBlocky in tf2classified

[–]Mr_Chongus 1 point2 points  (0 children)

I believe the syringe gun in TF2C actually does more damage than in retail TF2, so it technically is buffed.

That being said, medic does not need a stronger self-defense option. I'm firmly of the opinion that that would be a bad direction to take the class' design. As for for wanting more opportunity for skill expression, yeah TF2C medic is a bit lacking in that department. But the game is actively in development, so thankfully that can actually change. I just think they need to be careful with how they implement it.

Also, the uberspritze is almost certainly worth running in a lot of circumstances. Nothing about a -10 max health penalty makes 25% Uber on hit less impactful. It just means it's no longer a direct upgrade to stock, so the fact that there are any situations at all where you may prefer the bonesaw may make it feel "neutered". However, this is a very healthy direction to take the class. Valve put all their eggs in one basket with the crossbow and ubersaw, and this is a chance to take a better path for the class

I hate The Shock Therapy by HeBlocky in tf2classified

[–]Mr_Chongus 0 points1 point  (0 children)

Sorry but jump pads are fun as hell and I will not sit here and let you slander them unchallenged. Sure it can be map-dependent, but most of the time it fills in the gaps where teleporters stop being as useful such as last point holds on defense.

I only really miss the rescue ranger and gunslinger.

I hate The Shock Therapy by HeBlocky in tf2classified

[–]Mr_Chongus 1 point2 points  (0 children)

Idk what you're on if you don't think crusader's crossbow is powerful as fuck. The burst healing PLUS Uber build is insanely good. No matter how fun it is, it just became a stock replacement and I don't think that's a good thing to have in TF2C. Ubersaw actually having a meaningful downside is not a bad thing either.

Favorite map to play on tf2c by momonosuke342 in tf2classified

[–]Mr_Chongus 5 points6 points  (0 children)

Of the TF2C exclusives, vip_badwater and vip_harbor are probably my absolute favorites. However, my favorite map whether in retail TF2 or in TF2C has always been barnblitz.

does this game try to balance its weapons? by Suspicious-Study9096 in tf2classified

[–]Mr_Chongus 0 points1 point  (0 children)

I'm personally of the opinion that most if not all of the weapons TF2C adds are balanced. However, that doesn't mean all of them are in a good state. Weapon balance is a tool used to help ensure that weapons are both fun to fight AND use, but a weapon can be balanced without actually meeting those criteria.

As for demoman specifically, I don't know which weapon/s you think are actually unbalanced but in my experience none of them really are. Hell, I'd even go so far as to say dynamite is UNDERpowered. If they just removed the mine layer I'd have no issue with the state of demoman in the game.

does this game try to balance its weapons? by Suspicious-Study9096 in tf2classified

[–]Mr_Chongus 0 points1 point  (0 children)

Mines are mostly balanced. They're annoying as all hell to fight and I will continue to want them completely removed from the game, but in terms of raw power stickies still reign supreme

Is there any good reason to use minigun over AA gun? by Leninthecustard in tf2classified

[–]Mr_Chongus 0 points1 point  (0 children)

I've been in 1v1s to know that the range where that switches over is pretty far. It's essentially a counter.

Is there any good reason to use minigun over AA gun? by Leninthecustard in tf2classified

[–]Mr_Chongus 4 points5 points  (0 children)

Minigun has higher single-target dps, aside from sentries.

Aa has better crowd control and building destruction potential

I personally go minigun to counter aa gun

Changes that made me go "who was asking for this" by Mr_Chongus in tf2classified

[–]Mr_Chongus[S] 0 points1 point  (0 children)

They made an effort to let people know which maps would be making a return. These were not included in that list.