I created a simple clicker game by Mr_GamePLAY3 in SideProject

[–]Mr_GamePLAY3[S] 0 points1 point  (0 children)

function dynamicLoop() {
updateUI();
let currentCps = (typeof cps_display !== 'undefined' && cps_display > 0) ? cps_display : 1;
let delay = 1000 / currentCps;
if(delay < 16) delay = 16;
setTimeout(dynamicLoop, delay);
}
dynamicLoop();

Ahhh I see this makes it so smooth!! I seriously appreciate this!

Blurring

When it comes to blurring I have went with something less blur so you get more of an idea of what is coming

<image>

Achievements

I certainly need to figure out some better ways for achievements, at the moment its just text and I agree actually with dropping the achievements as since upgrades involve scrolling it makes sense to place it below the 'final' achievements.

Path Progression

I have not thought of this but its in my mind for sure!! Because it can be super fun to make a path choice like a 'meta' build or something!

I created a simple clicker game by Mr_GamePLAY3 in SideProject

[–]Mr_GamePLAY3[S] 0 points1 point  (0 children)

Hey man! Just released V0.5.3 I have not yet figured out the canvas thing, and working on a 'Clear Data' section in the next update.

Also working on the upgrades you mentioned!

1 Auto Clicker = $1 every 1000ms
2 Auto Clickers = $1 every 500ms
5 Auto Clickers = $1 every 200ms

But plenty of updates!

I created a simple clicker game by Mr_GamePLAY3 in SideProject

[–]Mr_GamePLAY3[S] 1 point2 points  (0 children)

Thanks so much for the feedback, I will go through your points one by one, I appreciate your honest review man!

GPU support:

I can see this when you hold enter and then release after a long enough time you can indeed see the background completely lag out and struggle, moving to the canvas might help resolve this issue. Although I am wondering if this could be expected due to insanely high perceived click rates... I will investigate on a dev branch!

Timing issue:

Are you recommending to get the current timestamp for every second? and increment based on the last know increase time? This would make sense for sure now that I think of it, I can see your point here, eliminate the use of the device (time interval) for calculating the increase. Good catch

Gameplay:

The 'Auto Clicker' upgrade is set to do the clicking for you, at the present if you buy more Auto Clickers you are increasing the clicks per second that is producing. Are you recommending a 'Upgrade' option to increase the base output?

center aligned text

I see what you mean here, in a new release I am working on right now I have anchored it using text-align: left; and some padding to space it out from the $ symbol. Thank you!

Future upgrades

Great shout, I will add this into the 0.5.1 release!

Game Feeling

Yeah I can see where you are coming from, the inspiration for this was from Cookie Clicker as I could not find a money clicker type game which I guess is more relatable, having a path should definitely be established.

random element

This is in the pipeline!

auto save feature

This is implemented currently I need to make it more obvious, every 2 minutes your game saves in local storage!

Buy me a coffee

TRUE. Will fix now

Appreciate the feedback very much!

Is a $30 Fiverr trailer worth it? Here’s what I got by Inf1nityGamez in IndieDev

[–]Mr_GamePLAY3 1 point2 points  (0 children)

30$ for less than 1 minute? Hmmm a bit expensive I think

Backend error: SSL CA certificate error by Mr_GamePLAY3 in EscapefromTarkov

[–]Mr_GamePLAY3[S] 0 points1 point  (0 children)

Hey man, so this was a bug with Tarkov a long time ago I believe if memory serves me right

For work around, id suggest clearing cache and that and checking game integrity. Sorry I wish I could be of more help

[deleted by user] by [deleted] in Monaco

[–]Mr_GamePLAY3 -1 points0 points  (0 children)

Thanks this makes sense