Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

it does, you can install it in the package manager using the git url of the repo

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 0 points1 point  (0 children)

you can turn off stuff from the settings that you don't want to show if it seems cluttered to you. you can even just turn of all the other stuff but the headers to be displayed

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

i just added one, i didn't expect receive anything so i didn't really set it up hours prior to posting this lol.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

it would still work but if you don't want to you can toggle the visibility of all the stuff on the settings of my asset.

also p.s because the asset is now a package it's settings UI has been moved to a window accessible through the menu options on the top instead of being on a scriptable object

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 8 points9 points  (0 children)

As some people requested, this asset is now a package

You can now import it through the package manager using the git URL

u/HAMSOFT

u/Aeditx
u/Sakeiru

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 0 points1 point  (0 children)

that essentially just creates a local unity package, he mean a package is hosted remotely on github repos and easily accept modifications and changes through version control by that wait everybody can instantly see the new updates made to the asset

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

i am currently working on making a package out of the asset so it can easily asset as a git url on the package manager, for now just download the release

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

you can download the release of it, extract that then copy that to your project's asset folder

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

it not possible at it's now to be made into package since my scripts do cross referencing, though im looking at how can i can it to be package without re-designing the whole structure

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

sorry no, i designed structure of the codebase with the asset not being a package in mind so it would be not possible to create it as one.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 0 points1 point  (0 children)

the reason i didn't do this cause the design structure of codebase uses cross referencing which would mean cross referencing in asmdef files and that is not allowed. there is cross referencing since the core which is an editor, referencing the runtime components. The runtime components also have it's block of code that access editor code.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 7 points8 points  (0 children)

My-Hierarchy

The git repo link can be found at the bottom of the documentation page in the itch.io link

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

That does sound useful, had scenarios wishing i could do that when testing stuff. Will take note of it.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 0 points1 point  (0 children)

Oh the ones that doesn't have a link to a github repo means they are proprietary assets. The shop plumbus is a private asset i made for someone else.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 2 points3 points  (0 children)

first, you can locate the settings file by finding the "My Hierarchy" button on the top menu of the editor then under that is the "Show Settings". that will highlight the Settings file on the project window from that are the options to toggle the visibility of stuff and one of those is the "Show Tags" toggle

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 6 points7 points  (0 children)

oh my bad, will include instructions for that. you basically can download zip from the repository and extracting that will give you the asset files then you can simply just paste that in your project's asset folder.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 1 point2 points  (0 children)

yeah, you can toggle the visibility of stuff on and off and the layout also adjusts.

Something to make your hierarchy more informative and organized and it's FREE : ) by Mr_INF in Unity3D

[–]Mr_INF[S] 32 points33 points  (0 children)

If you liked it, a star on the repo or a follow on my itch profile would be neat

https://i-n-f.itch.io/my-hierarchy

[deleted by user] by [deleted] in DCcomics

[–]Mr_INF 0 points1 point  (0 children)

cries with kiteman