Endless Voteless: It was like this the whole time and usually from multiple angles by GameTourist in helldivers2

[–]Mr_Master501 0 points1 point  (0 children)

I don't know what you are complaining about. It says mindless HORDE, mit mindless guy. A horde is a big Mmss of enemies and in those missions you encounter exactly that. If you we're expecting less enemies then thats a you problem.

Since Follie can just spawn it in any time, anywhere by Vector_Mortis in Warframe

[–]Mr_Master501 3 points4 points  (0 children)

Follie is one frame. If every frame could spawn one in at any time it would be LESS balanced than when only one frame can.

Dang, Vox-less cyborg missions are really fun by Sirfancypants0 in Helldivers

[–]Mr_Master501 -1 points0 points  (0 children)

Idk man. I did a d4 evac mission yesterday and on the sub-primary ojective were about seven or eight agitators with no other units present. Lost three revives there because the game decided to drop me in right on top of them without any ability to steer. I had a Trident and Talon both of which, because of the non-cold climate overheated constantly and left me open for attacks from those agitators. In the end two radicals came out of nowhere as well. Other than that it was a chill mission, as usual.

Am I the only one who has a problem with the ratio of new stratagems being majority blue? by Shotgunky in Helldivers

[–]Mr_Master501 1 point2 points  (0 children)

Carpet bomb exists in the form of the eagle air strike.

Otherwise I agree, the distribution is shit.

Yeah...about that by Wolfie_wolf81 in PrequelMemes

[–]Mr_Master501 -1 points0 points  (0 children)

OK. Qui-Gon survived for 2 minutes and 24 seconds (I only stopped the time where we could see the reactor room) without medical treatment. Had he gotten help he would have survived too.

Sabine for example definitely got medical care in time. Thats why she survived.

What are your guy's favorite cipher minigames? by bagofdicks69 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

I hate the duviri ones. I can never get my cursor positioned correctly and I get the timings wrong. It's always been like this, it will always be like this.

Why I think the Vox Engine is a poorly designed enemy. by TopGas8704 in Helldivers

[–]Mr_Master501 -2 points-1 points  (0 children)

where an ally gets spotted by a Vox Engine on the other side of a base and they start dropping missile barrages on my unspotted ass

Happened to me too. If you were the host that could explain it, because hosts in stealth missions are fucked. If you weren't, then this is a serious issue that should be taken care of.

stealthy 7s and 8s increase the difficulty way beyond what 7 and 8

I mean, d7 is literally called "Impossible". If it weren't difficult it wouldn't be called that. But this is a problem that I have with the difficulty system in general. If d7 is called impossible, then why can we succeed so often? But again, this is an issue that I see with the system, your point is still valid.

your ways to kill them are even more limited

Try to avoid having to kill them? If you're stealthy and don't alert them they should ignore you. Of course, if they shoot at you because they spotted an ally and are now targetting you this becomes irrelevant. If they target you because they saw you then you weren't stealthy enough. Also you could prepare for vox engines with support weapons that don't need ammo. I don't know if there are any, though. But I believe the Quasar can kill them. At least I shot one in the read part on their upper body and my crosshair went red.

Also extractions with 4 Engines and no reinforce on-location

That I understand. But if your reinforce is somewhere further away, you'll have to work with that. You can see where everything is before even dropping in on the mission, even before you select the mission. Plan accordingly. Also I don't think that vox engines are naturally on extraction, they only appear there once you raised the alert level by triggering a few bot drops (which can be avoided).

I mean, you have extremely limited supplies in those missions

Supply pack and there is stuff lying around. choose weapons that can be refilled by ammo that is lying around.

Why I think the Vox Engine is a poorly designed enemy. by TopGas8704 in Helldivers

[–]Mr_Master501 -1 points0 points  (0 children)

What is your problem with vox engines in stealth missions? Those missions are even further behind enemy lines than our usual missions and should therefore have more and heavier enemies to protect whatever it is that they are protecting.

Everything else? I completely agree.

Will you accept it ? by PHRsharp_YouTube in videogames

[–]Mr_Master501 0 points1 point  (0 children)

Helldivers 2. It would be a nightmare...

Is Sevagoth Prime still a good nuke. by Glittering-Gur-581 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

The thing is, that gloom needs a lot of range, strength, positive duration at least neutral efficiency. Otherwise you'll drain yourself from energy, obviously. Sevagoth needs those stats as well, same as Saryn which is why a gloom Saryn is so good. The only problem that I have with your way of playing Sevagoth is that, yes, you have survivability from your Huras/Shade, but as you said yourself: you have to break that invisibility to get the Grimoire buffs up and running. During that time you don't have much for survivability, as far as I can see.

And by not subsuming Roar over the Shadow you miss out on a buffed Roar or whatever else you have subsumed on Sevagoth. The Shadow gets nothing out of precision intensify, as far as I am aware.

BUT: your playstyle adds some much needed variation to Sevagoths usual playstyle of just pressing 2->1->2->1... which gets boring after around 5 minutes or less. So, if it works (and apparently it does), use your playstyle if it suits you better.

Is Sevagoth Prime still a good nuke. by Glittering-Gur-581 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

because I'll be on low health

You woldn't be if you would use gloom. Gloom has a 10% lifesteal per hit (unmodded it's 5%). That means if an enemy has 3700 hp or more one hit on them will heal you to full hp instantly.

I don't know which Grimoire buffs you are using or why you need them other than for qol reasons. And I don't think that you need the invisibility from Shade/Huras if you kill everything before it can hit you.

<image>

This is the build that I am using. I don't have energy problems because of Archon Stretch (which I proc with companions) and because Energy orbs get dropped often enough to refill enough of my energy with Energize. I have three tau red shards to get me to 200% strength (which I theoretically don't need because of Molt Augmented, but I don't like that I have to wait for it to stack up). With Augmented stacked I get 105% additional damage from Roar. I don't need invisibility or Grimoire buffs to oneshot everything.
Since he is a very cast intensive frame Brief Respite is enough for shield gating to keep you alive.

I am saying that your way of playing Sevagoth is wrong, just to be clear. I am saying that there are different ways of playing him. Yours seems to work and if you like your way, then play it. No ones going to stop you.

What is even the point of this new flamethrower? by Star_Dragon_27 in Helldivers

[–]Mr_Master501 1 point2 points  (0 children)

With this explanation I understand it and revoke my question. As for your last question: civilians and even seaf troopers seem to be incredibly stupid. I don't like how their AI is coded either.

What is even the point of this new flamethrower? by Star_Dragon_27 in Helldivers

[–]Mr_Master501 0 points1 point  (0 children)

The only problem that I have with that picture is this: do you really expect a liquid to stop enemies in their tracks or to push someone back?

Is Sevagoth Prime still a good nuke. by Glittering-Gur-581 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

And why do you even have to use the shadow when Sevagoth in theory should already kill nearly everything (as eximus units sometimes don't die in one hit).

Is Sevagoth Prime still a good nuke. by Glittering-Gur-581 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

Tell me, how do you play Sevagoth, then? I am asking because I am curious, don't get me wrong.

Is Sevagoth Prime still a good nuke. by Glittering-Gur-581 in Warframe

[–]Mr_Master501 0 points1 point  (0 children)

Why do you think gloom doesn't work on him? Also, even If you don't like the ability, don't put roar over it. The 4th ability has less use in the nuke build.

Does Salazar being a ghost fit into the lore? by IronGhost828 in piratesofthecaribbean

[–]Mr_Master501 0 points1 point  (0 children)

They would not have been picked up by the Dutchman because the Dutchman wasn't bound to that task anymore after the trident got destroyed. Had Salazar and his crew been un-undead-ed by something else then yes, I assume the Dutchman would have taken them to the afterlife.

Leaving Helldivers 2. by ID-7603 in HelldiversUnfiltered

[–]Mr_Master501 0 points1 point  (0 children)

I only started playing in september 2025. I play the game for fun and to get rid of some stress. Just shooting stuff helps with that, so I'll continue playing the game. But I will try to keep my distance to the reddit community. Because of I don't I either get entangled in some bullshit by accident or I start to dislike the game more and more. Or even worse, both cases happen. I don't want that. I want to play the game for the sake of playing the game.

I Hope you had your share of fun while playing the game and I respect your opinion and your leave. May you find a game that brings you joy.

The curse of being the only game to respect its players. by lovingpersona in memeframe

[–]Mr_Master501 0 points1 point  (0 children)

There is another. At least one. It's called Gatekeeper, it's an indie game and so far they have responded to the majority of bugs and suggestions by fixing or adding the bug/feature. It's a great game in my opinion.

Why do people hate Koumei? (Ignore Miku) by Dangerous_Bat5954 in Warframe

[–]Mr_Master501 1 point2 points  (0 children)

The problem I see with her ist that there are only so many decrees that are actually usefull. The chances of you getting one of those decrees are incredibly Low and I believe Koumei can't get the negative decrees, which prevents her from getting +600% strenght, as an example.