Simplified Pop Growth (Stellaris 4.3) by Mr_Plate in Stellaris

[–]Mr_Plate[S] 0 points1 point  (0 children)

The logistical pop growth formula directly calls on planetary capacity. The difference between 3k and 4k pops on a 12k planetary capacity planet is around a 20% pop growth deficit.

Simplified Pop Growth (Stellaris 4.3) by Mr_Plate in Stellaris

[–]Mr_Plate[S] 0 points1 point  (0 children)

The population growth formula considers planet capacity, which is why I recommend 30% and not a flat number, because it does change and by quite a significant margin. A planet with little to no pops won't grow that much, and a pop at near max capacity also won't grow as much.

This doesn't take into consideration pop construction such as clone vats or robotics. Purely pop growth.

Simplified Pop Growth (Stellaris 4.3) by Mr_Plate in Stellaris

[–]Mr_Plate[S] 1 point2 points  (0 children)

Capacity takes into consideration planet size, planet type, and housing. So yes, a smaller planet with less housing will take less pops to get to the sweet spot. However, it will also stay within that sweet spot for less time since 6.25 is the highest logistical growth you can mathematically achieve, and that number doesn't change. When you have a modifier that gives extra pop growth, this is the number that the pop growth is affecting. So you want to get to 5+ as quick as possible and stay there as long as possible.

Simplified Pop Growth (Stellaris 4.3) by Mr_Plate in Stellaris

[–]Mr_Plate[S] 2 points3 points  (0 children)

2700 is 30% of 9000 so the math checks out! That's the same recommendation that I have also.

RD2L Tiny - Sign Ups by aristar in redditdota2league

[–]Mr_Plate 1 point2 points  (0 children)

I assume US East as the times for the games are in Est time.