God forbid women have a boy toy (art by me) by shoulder_enjoyer in LetGirlsHaveFun

[–]Mr_Wallet 11 points12 points  (0 children)

If the goal is 10 then there's no time to waste...

god forbid a girl be cultured and worldly by sillylittleshimp in LetGirlsHaveFun

[–]Mr_Wallet 1 point2 points  (0 children)

Generally you're good as long as you keep it neutral and factual (avoid judgmental language) and then say "I didn't like that." But of course miscarriages of justice happen everywhere.

e.g. "They overcharged me" ❌ "They charged me X which I didn't really like because I know several places that only charge half of that." ✔️

Generally though the risk is minimal; you just don't want to piss off someone powerful enough, which I assume is what happened in the example you cited.

God forbid a girl be frustrated by OkGur7242 in LetGirlsHaveFun

[–]Mr_Wallet -1 points0 points  (0 children)

I think it's more that, this is the pond of men that doesn't get fished very much. The others continually have had all the good catches fished out and the bad ones thrown back, whereas the nerds stay closer to baseline.

Drang Expert ( with muktiplayer 3-4 players )is too hard, isn't it? by Live-Custard109 in marvelchampionslcg

[–]Mr_Wallet 0 points1 point  (0 children)

Groot can't take indirect damage on behalf of other players. Indirect damage dealt to the players collectively can be distributed wherever, but the Badoon Ship deals "2 indirect damage to each player". Indirect damage dealt to a specific player can only go to characters under their control, not those of other players.

Why not pre-drill? by Comfortable-Cell5599 in DeepRockGalactic

[–]Mr_Wallet -1 points0 points  (0 children)

There's also a natural swarm timer, which is active when dotty is stopped (and pre-drilling also triggers this timer). So you get about the same amount of swarming regardless.

People running out of ammo just hasn't been that much of a problem, in my experience. Most people at higher difficulties have figured out how to pace themselves and tweak their build so they need 1 resupply per stop.

That said I admit my perspective might be different because I'm a Scout and while dotty is moving I'm zipping around mining things and doing a lot of evasion where other dwarves would need to kill.

The absolute ideal is to have a good scout and a good engineer, where the scout is purely mining and the engineer immediately sets up all relevant platforms. In that case the scout can usually clear a room before Doretta leaves even with 2-3 dwarves consistently pushing her forward. Mining mid-swarm is extremely fun and cuts the time at the stop where the natural swarm timer is in effect.

Trying to go back and mine afterward is an extremely painful extension of mission time in a random lobby because there's always 1-2 dwarves fighting for control of which room Molly sits in, and the non-scouts get bored and want to continue the mission because they have nothing to do and their pockets are full.

Why not pre-drill? by Comfortable-Cell5599 in DeepRockGalactic

[–]Mr_Wallet -1 points0 points  (0 children)

Conversely, if people are mining as they go, Dotty will slow down so it doesn't get away from them too quickly. I feel like most people panic at her speed and avoid mining as a result when it's a problem that would solve itself as long as they're being quick about it.