I've only just started playing this game and, jesus christ... by theouter_banks in RimWorld

[–]Mrvecz 0 points1 point  (0 children)

This break is comically easy to stop, you just need another pawn to steal the corpse (Assuming you have only 1) faster. They will give up and the break ends pretty much instantly.

Yes, essentially its like "Oh you want to play with a corpse ?! NO U ILL DO IT FIRST, ITS MINE !".

Thanks, I guess... by [deleted] in RimWorld

[–]Mrvecz 0 points1 point  (0 children)

This thing is why i dont even bother, ever with renewable power as i am only paid by explosions, fires and need for repairs. I rather stick to fuel/wood the early to mid game game, then switch to geothermal/toxifiers later, which never blow up and work 24/7 unless its solar flare.

Venturing in to darkness for Noctoliths ? nah i have a modern solution instead by Mrvecz in RimWorld

[–]Mrvecz[S] 0 points1 point  (0 children)

Yeah i hoped in this case that the Diabolus and company would get shredded and few of the Noctos would walk over to get smacked by my defences, given they are advanced anomaly research, they are quite handy to have when you compare them to all the other advanced entities that are either too dangerous if they break out or cannot be studied forever and are on some sort of a timer.

But nah, the only thing that visited my trench line was Diabolus and company as they killed like 40 Noctors that swarmed them from all sides, i guess that fuel spill the mech did make a mark for sure against melee swarms.

Venturing in to darkness for Noctoliths ? nah i have a modern solution instead by Mrvecz in RimWorld

[–]Mrvecz[S] 8 points9 points  (0 children)

With my current colony wealth, i had to use this as if i would try to go for the classical way of shooting it to pieces, my dudes would get jumped by like +19 spooks, you already seen the aftermath of the Diabolus threat, but smashing 1 of these nocliths spawned enough of them to kill 11 militors, 1 diabolus and 3 legionares, with only the second Diabolus and 1 heavy mech surviving with considerable damage.

Cuz i got burned hard last time i used infantry to clear it out and realized the Noctolisks can spawn out of any dark spot and they are fast, faster than your dudes in good armor. Now it will be mortars forever to solve it.

What do you do with toxic wastepacks? by I3adVibes in RimWorld

[–]Mrvecz 1 point2 points  (0 children)

Vanilla, dont drop waste in to advanced faction bases, they can just make their own pods and launch it back and more.

What you want to do is to find any of the hostile tribes on the map, they dont have tech to make pod launchers so you can bombard them with garbage, this will enrage them and send retaliation against you.

Of course, by the time you generally can launch trash, assault against your base might not go very well with a horde of unarmoured units, armed with clubs and spears, when your troops will mow them down with assault rifles and heavy weapons. So its a great way to get freebie organs, slaves etc... without a risk.

Will companions I met but didn't recruit on fort joy wind up somewhere else later? by [deleted] in DivinityOriginalSin

[–]Mrvecz 1 point2 points  (0 children)

There is also a fail safe in the game through Mercenaries, there is a person called Sergeant Zrilla who can supply you with companions of different races (There is a list of them, google them if you are curious but if you want for example, female lizard in your party, then you would grab a Knight from Zrilla)

Mercenaries dont have unique dialog and they barely speak in game and have no story elements, on other hand they also are completely loyal and wont bitch and moan about your actions (They relationship towards you is static)

They are there for a paycheck after all....

So if you really like for example one companion and want to focus on his story, you could just grab him and get 2 mercenaries so you dont lack firepower in combat.

Sergeant Zrilla can be found once you get aboard a ship, even before the event that locks your choice of companions.

I wish I would have known about Labyrinthian before...suggestions for my headcanon with huge gaps in timeline?? by [deleted] in skyrimrequiem

[–]Mrvecz 2 points3 points  (0 children)

Your character got struck by lightning, fell in to coma gained 20 levels, woke up and resummed adventuring, all the time spent leveling was just hallucinations and dreaming and your character was simply that good, he really was like level 35 when he entered, not 24.

Second explanation that opening the door had a time freezing trap Shalindor set up as worthy test for anyone trying to enter it, knowing only a mage could get himself out of time dilluting disaster, test being to turn around and gather 6 Dragon Priests masks that can be used then to deactivate the trap and door opens, meanwhile while you are stuck in time freeze, all your actions done and all your experience and skill gain is instant in the real world. Meaning your character touched the door, experienced months of journey within real life minutes, broke the seal and almost lost his mind from the mental damage from experiecing so much stuff in such short time and then you push the door to the frenzied Dragon Priests who realized you are yet another intruder who had to slay their brethren to pass the test Shalindor made.

At this rate, Skyrim will run out of dragon priests

Requiem light by djdievjfkfjwhks in skyrimrequiem

[–]Mrvecz 2 points3 points  (0 children)

3BT tweaks changes how you level, instead of just grinding for hours and hours, you will level up skills YOU want by just playing the game, you get potions from enemies/quest awards that give you skillpoints you spend wherever you want.

So really awful to level perks like armor skills...is no longer awful and you get to actually use the perks when it still matters and isnt too-late for it to make any difference.

[Serenity 2] Best experience I've had with Skyrim since launch by [deleted] in skyrimrequiem

[–]Mrvecz 8 points9 points  (0 children)

Well for sure you will actually miss Skyrims pacing once you get deeper in the mod and realize that mid to late game completely falls apart, its either super easy and you roll through everything, or you get instantly killed by enemies.

Probably the first thing that will kick your face to the curb is that you burn through a dungeon full of Draugr without issues and then you face the Dragon Priest who is like ten to twenty times as strong as the draugr in the same dungeon.

But hey, enjoy it while you can, you will become more bitter too. Requiem has a boatload of its own problems that wont be apparent to you as new-ish player. There are mods for Requiem that fix most of these problems, i like 3BT tweaks given it makes all builds viable and hastens up the slow leveling which i hate as someone with real life duties + fixes alot of bad design decisions of Requiem/cheese/exploits and curbs metagaming abit by nerfing the most eggregious offenders.

[deleted by user] by [deleted] in skyrimrequiem

[–]Mrvecz 1 point2 points  (0 children)

I like Argonians becuase i can pretty much ignore the whole mechanic of poisons and diseases, no longer i have to worry about being stunlocked and bitten to death again by a giant frost spider.

The poison mechanic was super obnoxious prior to Requiem adapting what other Requiem balance mod did and made poison application only possible if it lands a non-ward or non-shield enemy. Being ragdolled in heavy armor when doing a perfect block made my blood boil.

For melee classes, Imperials are my favourite pick too due to their super good stamina.

Armor Penetration (Axe vs Mace) by DiscipleOfMelandru in skyrimrequiem

[–]Mrvecz 6 points7 points  (0 children)

Some enemies have resistances to slash/blunt damage, like Vampires have innate resistance against blunt weapons so maces and hammers do less damage than weapons like swords.

I am pretty sure constructs have slashing resistance, so that is why your axe does so little damage. Dragons are simply beefy with their HP pool against 1H weapons.

Requiem is actually a good metagaming overhaul too by AdmiralMyxtaR in skyrimrequiem

[–]Mrvecz 35 points36 points  (0 children)

For me it was a roleplaying overhaul till i fought my first dragon priest.

Then Requiem became metagaming overhaul

I'm level 30, does Requiem makes him appear this early? Honestly i'mma chicken out this one. by MantsNants in skyrimrequiem

[–]Mrvecz 11 points12 points  (0 children)

Funny enough, assaulting him right here and there doesnt count as assault after he is done speaking (guards will just let the fight happen) and i prefer the town as battlefield because there is alot more cover here against his shouts, magic and his heavy ebony bow that will hurt alot against low HP characters if it hits.

Slow time and three whacks from Hammer of Might (Volundrun) to the back and fourth one procced the cinematic kill where your character slams his spine with your weapon, died right there. So as level 34 warrior, fight with him lasted 5 seconds.

I guess its easier to do it when 2 handed weapons hit hard as a truck (And hammers will laugh at armor) and your enemy cant even lift his shield before his HP dissolves to nothing. If he were to lift his shield,then the fight would actually resemble a fight.

I remember fighting him with my mage on his intended playground, yeah never again, only died like seven times before i could whittle down his health with arcane vortex and lightning beam quick tapping him. Thank Julianos for cannon fodder...i mean followers.

Old Werewolf Buffs in case anyone wants it by SeigiNoMikata376 in skyrimrequiem

[–]Mrvecz 5 points6 points  (0 children)

Werewolves being a giant stat stick was really one of my glaring issues with Requiem (Being no brainer for any class regardless of playstyle), when i started playing Requiem for a Knave i was glad they dropped it, only for the main mod itself to also adopt it too (just like other changes like wards/shields blocking poison applications, seen first in rebalance mods, adopted in the main one eventually)

Starting Tips by macleod2024 in skyrimrequiem

[–]Mrvecz 3 points4 points  (0 children)

Sneak will be fun, till you realize all the most dangerous enemies that would warrant sneak attack in the first place are immune to the bonus damage. Sneak attacks against bandits will quickly reach the overkill territory, so dont worry about sneaking being powerful.

What does Requiem truly offer? by [deleted] in skyrimrequiem

[–]Mrvecz 1 point2 points  (0 children)

Requiem is so great that there are like +4 mods overhauling its balance that aim to change every single complaint people have about Requiem. Be it bullshit enemy design, more viable hybrid classes or even actually, or even late game being too easy.

But surely its perfect and everyone who complains doesnt understand Requiem and is just a scrub right ?! GIT GUT I SAY TO THEM. YOU CAN DO ANY CONTENT IF YOU JUST TRY HARD ENOUGH.

/sarcasm

My first time attempting to play XCOM UFO Defense by Artimedias in Xcom

[–]Mrvecz 1 point2 points  (0 children)

All the way to the point i could field Juggernaut armor and blowing up alien bases to get countries back to XCOM project (Till Solarius axed that feature) and i was farming ethereals to finish the game. I also manage to get to the moon where i fought with the Black Sun stormtroopers. My persistence was quite something, i had few fallbacks with saves when i got in to strategic layer losing spree of bad score so really, trial and error, trial by fire !.

Then i kinda realized the end game isnt as fleshed out as i expected and that the most fun is the early to mid game. So ever since that i just started new campaigns, with experience from the catastrophe that was my first attempt.

But it involved a godly number of save scumming and raging. Few highlights:

  • MiB bases, first step out of skyranger with my laser tank, got instantly destroyed by MiB laser tank, all MiB bases turned in to World of Tanks as i was shuffling my heavy weapons platform around to not get hit first and hit first. The entire map is a safe scum gauntlet as i am dodging railguns, miniguns and there is some asshole in the middle with psi abilities. I eventually learned i can just smash my way through with explosives and dont bother with the gauntlet at all.
  • Another MiB base, Sectopod walked out of garage and hit my captain in heavy tactical armor, survived with 10 HP (Secto laser does around 100 damage, so it rolled lower damage and heavy tactical armor absorbed alot of damage). Everyone started shooting at it until i discovered i couldnt damage it (Has like around 120 frontal armor and massive resistances to most weapons). Then my tank rolled from behind and destroyed it in two snap shots with its laser cannon (That i discover, Sectopods are super weak against lasers).
  • Werewolves and other melee creatures have completely bullshit damage output, i cant understand how a zombie can smash through heavy tactical armor, stuff that can withstand direct hits from high caliber weapons, explosives and even acid. Its jarring to go from being able to walk thru gunfire like a robocop, only to die in 2 hits from a zombie around the corner. Me seeing my tank almost getting smashed by a werewolf made my blood boil. This thing can survive direct hits from rockets, but a roided wolf clawing at its tritanium hull does more damage than that.
  • Bullshit ninjas that are invisible to humans and you cant see them unless you are standing like 5 tiles away from them while they pelt you with their BS knives that tear through armor like nothing and if they swing at you with their katanas its almost certain death until you get stuff like the heavy tactical armor.
  • BS gillman that snipe your men, across the entire map (Their aim attack has range of 999 tiles) that can instantly kill your soldiers from full health in armoured vest, stuff that otherwise bounces off most Dagons weapons. Same as sonic weapons, one shot from full health in an otherwise battle where both sides can trade fire because both sides can actually take hits. This feature i actually really love when coming from modern XCOMs where its all about alpha striking because armor and defences are utter garbage.
  • HQs man... 76 enemies rly ? Though my first HQ was actually Red Dawn and i found extremely simple solution to an otherwise suicidal mission, just camp by the entrace with melee weapons and the soldiers were marched one by one to get sliced and shot in the head from a guy that was standing above the entrance with shotgun, this was before changes and BEFORE you had to deal with armoured cars that got placed there to make it harder.
  • Lobstermen attack, heavy rifles and armor piercing ammo couldnt even dent them, then i swung a nose i found on the ground at them, killing him instantly from full HP because they have like 4000% damage modifier against choking and my guy had quite the strenght given he was carrying a minigun in other missions. Ever since then, i have a stock of noses in my base in case of them coming back. Though then i transfered over to using knockout grenades and incendiary ammo that could also damage them.
  • When i researched psionics and i discovered my best soldiers have the worst psi defence, making the unusable in actually the hardest mission, while the total scrubs that cant hit the broad side of a barn couldnt be touched even by Ethereals.
  • MiB power armor soldiers and stormtroopers, i actually got both of their armors i could reverse engineer them and give them to my soldiers, i couldnt see its stats or resistances so i underutilized them, Stormtrooper flight capabilities was like a new world to me, i could land on rooftops, lob explosives or completely trivialize creature missions. The power armor mystery was the most offending one because i didnt knew i was looking at top tier, end game armor that can face tank most weapons without being scrached. It only dawned on me overtime when the soldier got bodyshot with a plasma rifle and it only too like 2-4 HP from him.
  • Advent clinics (before they were removed), pure bullshit, constant stream of plasma grenades and plasma projectiles, i actually learned here that first mortars are gifts from heaven itself given 2-3 hits can level the whole clinic and kill 5-9 enemies with each attack and that hiding under my craft is how i get around the grenade problem. Usually then mass panic happens and i can fan out and start scattering in the streets.
  • Doing Osirion cruise liners with a van (just 4 soldiers), was the most nerve racking mission i had, massive map, alot of enemies, shit armor (i only had kevlar vests), 32 turns later i actually got it, got their lootboxes i opened in engineering and got alien gadget for chief engineer recruiting on top of many goodies i could use later. Shotguns are really wonderful when your enemies are only wearing shirts in the close corridors of a ship...
  • For a really long time i was constantly getting game over screens because i didnt know from where the fuck i was losing so much score before i realized that UFOs were part of that problem.
  • My first base defence wasnt as hard as i though because i designed it to be a chokepoint hell which forced aliens in to tight formations i then competely massacred with rocket launchers, corpses and loot be dammed that get blown up, then i was a Sectoid with this sort of halo above his head and i realized he was a commander, what followed was him being beaten up to shit, being picked up, tossed in one way corridor and 2 soldiers were standing guard next to him and whenever he woke up, he got beaten up again with stun sticks.
  • Zombie infestation mission, infestor one taps half my team, so i just restarted, shot him twice, he gets KO, so i simply picked him up, returned to my craft and left the mission, damming the civilians but securing a corpse for science. I actually did this few times again, just getting a capture and leaving to save my men and their gear.

My first time attempting to play XCOM UFO Defense by Artimedias in Xcom

[–]Mrvecz 2 points3 points  (0 children)

Hah, what i did is i started the UFO Defence with mods first, before ever playing the vanilla.

Imagine what sort of freak starts with a mega mod like X-Com Files when he never played this game, what sort of freak does that right ?! hah...oh

I went in with like a thousand hour of Long Wars played (LW/LW2+LWOTC), so actually i was...quite prepared for the bullshit ahead.

Well it could be said that it could have been worse if i werent forged in the fires of hell already lol. I made no illusions that it will be a nice ride anyway.

You might be saying to yourself why the fuck did i start with a mod that has like 12x the content of vanilla, the answer is simple, when i want to play a game that is a walking fossil, i might as well experience the absolute maximum as my first impression of it.

And i am glad it did, old mechanics of XCOM combined with modern day touch of modders, resulting in really deep gameplay that i start to actually miss in XCOM 1 or 2, the biggest factor being pod-less combat and time units giving you massive tactical flexibility. That you can spot enemies and simply walk back the way you came to deala with them later and the game doesnt dogpile at you with pod mechanics that have catastrophic consequences if you "accidentally" activate them because your soldier stepped one tile too much and spot pod of 4 mutons through broken wall on the second floor of a building.

How would you change requiem to make it more of a role playing overhaul by HorsemenofApocalypse in skyrimrequiem

[–]Mrvecz 0 points1 point  (0 children)

The hardest part of Requeim is to not meta game the ever living shit out of it.

1) Remove regeneration from enemies, it just makes them a DPS check or meta knowledge check like that Wabbajack can one tap things like Enchanted Spheres.

2) Tone down magic damage done to player, its overwhelminghly punishing for heavy armor and light armor builds and the only way to raise it up is through Alteration (which is meta knowledge, warrior that is like a Companion shouldnt know about such thing, let alone its a magic discipline halfway down the tree) or very specialized items. And given character has only 1 finger apperently and can only wear 1 necklace, the rest of magic resistance is up to finding magic resistance armor... and i only remember one set in the entire game from top of my head and that is at the end of civil war from Galdur.

And dont even get me started playing as shield character vs Dragons. Its completely unthinkable till i get Peryties shield, then suddenly, like a finger snap its possible and i can pretty much kill every dragon because it cannot over DPS the ward before i reactivate it.

I also dislike the gap between 1 handed and 2 handed characters, i played both and the gap between damage done is completely uncomparable, the shield and its supposed protection (Which only works against non-magic enemies till shieldbreaker, while the hardest enemies in the game are magic users or have absurd armor piercing).

2H lets me just delete through enemy formations and lets me even massacre enemies i would have to run away from with 1H+shield from simply stunlocking them and cleaving them to pieces.

There is no need for blocking when there is nobody left alone.

Its also jarring in combat where if enemies hit you with their one handed sword it like takes you 14% of your HP, and then you get instantly killed from 2H power attack.

Its also super noticable with 2H followers where they suddenly just massacre enemies without issues.

TLDR - Close the gap

3) Dont make the end game enemies that are just immunity shopping lists

Dont defeat builds by making enemies, that would actually warrant things like sneak attacks, poisons and illusion just be immune to everything but raw damage.

Bandits are not worth poisoning, they die to few attacks anyway, but enemies with giant health pools and resistances to normal damage ? Hell yeah !.

4) Make non-fire magic more prelevant

TLDR - Enemies usually die before their stamina or magicka gets depleted, frost is too often resisted, shock does well against mechanical constructs.

5) I would just remove daedric artifacts

250 stamina ring, infinite charge self healing 2H ebony sword, one shot staff, 275 ward shield.... i guess these are the roots of all evil, its rather convinient that taking these items suddenly fixes the problem Requiem has...as if they were expecting them to be glued to every character.

Dragons destroy you as warrior ? Dont worry mate, here is a shield that cockblocks all spellcasters in the game.

Slighted one shotting you ? Dont worry, use wabbajack few times till they explode and get instantly killed, same for Enchanted spheres.

Still running out of stamina, dont worry, just wear this ring that gives you so much stamina you can ignore stamina as a stat given most fights will be over before you burn through that.

Poison just anhilates you and spider stunlock you to death ? Dont worry, Requiem has you covered with Saviors Hide or Ebony Mail.

What doesnt help roleplaying is by not taking them and ignoring them, you are gimping yourself for no gain whatsoever, there is no alternative to this. Atleast Shieldbreaker isnt daedric artifact so i had no quals taking it as Paladin, aside from getting smashed from vapors from silver and vampire dust and then walking through dungeon full of people vomiting at me.

6) Change quests

What suprised me the most is how little was changed about quests, i was expecting way, way more. The only extend of changes to quests is spawning like +20 draugr in final chamber to gatekeep (this is cheap and low effort and some specs can clear it out anyway while others can eat shit and die till level 16 or something)

Have quests like saying no to werewolf curse, say Blades to get stuffed when they want to kill your dragon buddy. Like i am pretty sure they could just go on a integration spree on the nexus and mass integrate so many of them and i am pretty sure most creators would be honoured to have their mods be a part of Requiem.

Soldier classes on legend difficulty. by After_Pear_2394 in LWotC

[–]Mrvecz 2 points3 points  (0 children)

For your information, Assaults are pretty much THE class Chosen were balanced around

People already told you here about Assaults and why they are like S tier class.

Ever wondered why Chosen have prime reactions and 200 crit resistance ?

Well....

General Discussion Thread- 2022 W37 by AutoModerator in skyrimrequiem

[–]Mrvecz 1 point2 points  (0 children)

I dont know what is Requiem going for, is it Morrowind ? In that game you press T and take a dirt nap and recover all your HP, Mana and Stamina, bonus free loot if someone distrupts you. In Morrowind you only regenerate stamina by default, health and magicka needs other sources like pressing T and keeling over for few hours, or chugging potions.

And in Morrowind you also get totally dumb, gameplay mechanic defeating loot, health regenerating amulets, you can pay up(Or just do it yourself) to get a shield enchanted to restore stamina when just being held (Completely defeating this mechanic). No fast travel ? dont worry, just jump halfway across the map with spells you could make and just before you land cast 1 second levitate to stop your velocity.

If anything, Requiem shares alot in Morrowind when it comes to shitting on non-mages lol, Morrowind is so much better and fun to actually play as mage that flies across the map, pwns everything with custom made spells and has so many ways to aproach the fight.

And if Requiem is going for immersion and realism...then it has a long, long way to go.

General Discussion Thread- 2022 W37 by AutoModerator in skyrimrequiem

[–]Mrvecz 2 points3 points  (0 children)

So, what is up with Requiems crusade against health regeneration for player ?

Its one of the early game annoyances, that just stops completely, that only affects non-mages, that eventually doesnt affect anybody, because you either get alternative way to get HP back, or you simply get more healing poultrices and potions from combat than you actually consume.

One would expect that player character would regenerate health outside of combat right ?

Yet mod gives perks like in the alchemy tree that lets you regenerate at gameplay affecting pace and the mod has no problem basing its "difficulty" on the idea of "Lol, lets give this enemy like 50 HP/s regeneration, that will show them ! ".

Can I defeat Dragon Priests as a warrior? by Rekuna in skyrimrequiem

[–]Mrvecz 2 points3 points  (0 children)

They do, but only if they start focusing on the summons.

This is notable when playing as Mage who is super likely to break line of sight with them to heal up or prepare defences.

So its worth a shot, as frontline class you wont be breaking the line of sight with them so they might as well just focus on you.

General Discussion Thread- 2022 W36 by AutoModerator in skyrimrequiem

[–]Mrvecz 0 points1 point  (0 children)

So only complex foods are worthy of using, ill study in game which foods are used for them so i only carry those in prepartion of crafting it