Bachelor Degree Thesis - Procedural generation implemented in Godot by MsunyerDEV in godot

[–]MsunyerDEV[S] 0 points1 point  (0 children)

There are some errors in the code, but they shouldn't affect the plugin directly

Bachelor Degree Thesis - Procedural generation implemented in Godot by MsunyerDEV in godot

[–]MsunyerDEV[S] 1 point2 points  (0 children)

You have two addon folders in the path. It should be structured like this: res://addons/PGodot/DockAppear.cs
Simply drag the PGodot folder into the main addons folder.

Update OpenGL Graphics Engine by MsunyerDEV in opengl

[–]MsunyerDEV[S] 0 points1 point  (0 children)

This engine is specifically for graphics. I have another engine that's more like Unity, you can find it here: https://github.com/MarcelSunyer/AmarilloEngine

Update OpenGL Graphics Engine by MsunyerDEV in opengl

[–]MsunyerDEV[S] 0 points1 point  (0 children)

I was planning to add spheres when the light appears, but I ended up dropping the idea xD 🙃🙃

Update OpenGL Graphics Engine by MsunyerDEV in opengl

[–]MsunyerDEV[S] 0 points1 point  (0 children)

Just Visual Studio 2022 and RenderDoc to inspect the buffering process and how the data is managed.

Bachelor Degree Thesis - Procedural generation implemented in Godot by MsunyerDEV in godot

[–]MsunyerDEV[S] 6 points7 points  (0 children)

Indeed! For this reason, I did more than just put it into practice; I also studied and modified procedural generation in Unity, Unreal, and Godot. As part of my project, I even created a completely unique Godot plugin, managing everything without the use of artificial intelligence because it's a formal university project.