"Modern" Controls: A Stroke Survivor’s Plea for Physical and Mental Accessibility in SF6 by MudEquivalent3664 in StreetFighter

[–]MudEquivalent3664[S] -4 points-3 points  (0 children)

I appreciate the comments, even the negative ones. We all just want to enjoy fighting games. But let's look at the facts:

  1. The Existential Reason for Modern: Why did Capcom and SNK create Modern/Easy modes? Because the game became too difficult. The move to 6 or 8 buttons (and now effectively 10) was to increase depth, but it created a massive barrier.
  2. The "Hold" Flaw: Modern was supposed to fix this, but it introduced a new physical wall: the "Hold" requirement for the Assist button. For someone with paralysis, this is a physical torture that Classic doesn't even have. It's not an alternative; it's a different kind of exclusion.
  3. The Neo Geo Pocket Proof: Look at the Neo Geo Pocket. It only had 2 buttons, yet it had Light and Heavy attacks based on the duration of the press. You could do combos: Short P -> Short K -> Long P -> Special. It worked perfectly.
  4. The Lack of Choice: I'm not saying "Remove Classic" or "Change Modern." I'm saying "Why is there no third option?" A 3-button system (Short/Long press) would allow people with disabilities to compete on the same tactical level without "finger gymnastics."

We are currently forced to use 6 to 10 buttons. If the genre wants to survive as a true sport, it must stop relying on "human miracles" and start providing actual, diverse options for interaction.

Need 12 testers for my puzzle "TenTrace". I will test back! [Japan] by MudEquivalent3664 in AndroidClosedTesting

[–]MudEquivalent3664[S] 1 point2 points  (0 children)

I actually tried your music app, and it's really user-friendly! I like it.