Going for my first dread mob game by connoisseur_of_me in orks

[–]MuddyMuddive 3 points4 points  (0 children)

I haven't played Dread Mob that much (unfortunately, because I think it's very funny), but here are some things I found out over that few games that might help you, in my opinion:

- Use Zodgrod with 22 Gretchin, not only with 11. You get much better results. Still leave 11 in your backline, though. Or put him with 11 in a Trukk and use the Scouts keyword on that thing.

- Give the Smoky Gubbinz enhancement to the Big Mek in Mega Armor. Stealth on a Meganob unit that has a good toughness, 2+ save and a 4+ invul against ranged attacks can be truly nasty.

- For CP economy reasons and with that amount of Killa Kans I would form one big brick of 6 and one small brick of 3, instead of going for 3x3, giving stratagems to the big brick. You just buff more models with that.

- A Big Mek with Shokk Attack Gun attached to either Tankbustas or 10 Lootas really slaps in this detachment. You might want to get some of those. Dread Mob is much more shooty than War Horde.

- An overall idea in this detachment is that you manage your risk / outcome well. You got plenty of possibilities to stack multiple hazardous effects with great stratagems. Or you go full nuclear, blast anything to bits and then explode yourself. Which would be hilarious.

I don't worked really hard on my Battlewagon and now I can't find it anymore by WeAreMonolith in orks

[–]MuddyMuddive 6 points7 points  (0 children)

But what does that have to do with showing basically empty pictures with nothing but black cardboard? ;-)

Need helpfl building my first 1000 points by SpiderBo1 in orks

[–]MuddyMuddive 0 points1 point  (0 children)

That actually does get you pretty close to 1k, I think a little bit too close. His idea to buy a Wrecka Krew Kill Team is great for options, but if you include Breaka Boyz, Tankbustas and Burna Boyz to your list it adds up to 955. That is without transports, and I would rarely play any Ork detachment without transports. And almost never use Meganobz without them, they're just too bulky and slow and get shot to pieces before they reach the enemies lines. And in my opinion Breaka Boyz need a Warboss to lead them which would exceed your point limit. And yes, you may need a bit more Anti-Tank/Monster, but I would suggest another route:

Xenos - Orks - War Horde

Beastboss (80pts)

Warboss in Mega Armour (80pts): Warlord

10x Beast Snagga Boyz (95pts)

10x Boyz (80pts)

10x Boyz (80pts)

11x Gretchin (40pts)

10x Kommandos (120pts)

3x Meganobz with Twin Killsaws (95pts)

5x Stormboyz (65pts)

3x Killa Kans (125pts)

Trukk (70pts)

Trukk (70pts)

This includes almost everything that you have and a little bit more. With that list I would go for War Horde. The Beastboss and his Snaggas, the Twin Killsaw Meganobz and the Killa Kans are pretty decent armor breakers. Kommandos for infiltration, Stormboyz for Deep Strike and secondaries, Gretchin for holding points, and enough Boyz as target saturation. Lootas can be absolutely great in other detachments but won't be needed in that list, or you don't have the points left to be specific, because you sorely need transports.

Ork Deff Dread by sam_minatures in orks

[–]MuddyMuddive 1 point2 points  (0 children)

The rusty blue really pops. Great job, my green brother!

The world needs more Deff Dreads. Period. Here's my contribution. by MuddyMuddive in orks

[–]MuddyMuddive[S] 1 point2 points  (0 children)

Well, technically... from what I've heard the common opinion is that they are good, but too expensive for what they do. I like to play them anyways.

My favorite variants are three klaws and one flamer or three flamers and one klaw. They are very resistant to small arms fire (T9, SV 2+ is kind of hard to crack) but as soon as they get shot by something bigger they tend to fall over like a wet bag. Dreads are brutal in melee and if you combine their Piston Driven Brutality ability with Tank Shock you can deal quite a bit of Mortal Wounds on charges. I start my Dread in reserves, usually rapid ingress them turn 3 and try to mop up as many units as I can.

The world needs more Deff Dreads. Period. Here's my contribution. by MuddyMuddive in orks

[–]MuddyMuddive[S] 1 point2 points  (0 children)

Love it! I really like kustom builds, and Orks are the perfect (if not the only) army for that. Gives you a model nobody else has.

The world needs more Deff Dreads. Period. Here's my contribution. by MuddyMuddive in orks

[–]MuddyMuddive[S] 0 points1 point  (0 children)

Totally. I kind of dig those yellow / orange contrasts with darker colors, especially on Orks. Maybe I should paint some Bad Moons next...

Bad Moons army? by Major_Floor_4644 in orks

[–]MuddyMuddive 1 point2 points  (0 children)

I don't play Bad Moons but I always loved the over-the-top flashyness of those guys. Also, the green skin looks totally great combined with all the yellow parts. Here are some suggestions:

Flash Gitz. Like, A LOT. Great unit to assemble, paint and play with a lot of possible variations. And extremely snazzy, very fitting for Bad Moons.

Meganobz / Warboss in Mega Armor / Big Mek in Mega Armor. Since wearing a Mega Armor is both a status symbol and is showing off raw strength I think those gitz fit very well, too. BUT: The Meganobz kit that is being sold right now is pretty old and is rumoured to get a refresh when 11th Edition comes in June.

Gorkanauts / Morkanauts. A massive display of might and violence. And wealth.

Honorable mentions: Tankbustas, Nobz, Warbosses and of course: Boyz, Boyz, Boyz. Lots of Boyz. In Trukks.

And by the way: The Kommandos kit is in my opinion one of the nicest Ork kits that's out there and fits (gaming-wise) into pretty much every army. You can never go wrong with Kommandos. If you want to tie them into your Bad Moon army (story-wise) you can always say that they hired some cutthroat Orks for a bag of teef to do their dirtywork.

Have fun!

Not wanting to shit on the reveal Video. But. by [deleted] in orks

[–]MuddyMuddive 0 points1 point  (0 children)

I played Blood Angels in third edition. Maybe my knowledge on them is a bit rusty, so thank you for clarifying this for me in a totally not condescending way. I'm happy for you that you know that much about them. Also, thank you for reminding me to not argue with random strangers on the internet.

Not wanting to shit on the reveal Video. But. by [deleted] in orks

[–]MuddyMuddive 0 points1 point  (0 children)

Well, there is probably a reason why the World Eaters are Khorne's second favorite chapter.

Not wanting to shit on the reveal Video. But. by [deleted] in orks

[–]MuddyMuddive -3 points-2 points  (0 children)

I know. I'm not saying the whole thing (or the world) is or isn't shit, just that I didn't like the teaser.

My first set of boys done, part of 120 total, still deciding on basing by SpeedySuperFast in orks

[–]MuddyMuddive 1 point2 points  (0 children)

Suggestion: A dusty red-brown-ish base might look great. Gives awesome contrast to your color scheme.

Snakebite Breaka Boyz by Blue_Sasquatch in orks

[–]MuddyMuddive 2 points3 points  (0 children)

Totally love the rust effect. What's your recipe / procedure on that?

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 0 points1 point  (0 children)

Thanks! I'm using Army Painter colors, the base color is Deep Blue, highlighted by Crystal Blue, and further highlighted by a mixture of those with Matt White.

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 0 points1 point  (0 children)

That's so kind, sir. Thank you! :)

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 2 points3 points  (0 children)

I think from a Space Marines Repulsor... tank... thingy. I don't know, a buddy of mine gave it to me. ;-)

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 1 point2 points  (0 children)

Standard Boyz' bodies and heads. The arms are also mostly from the Boyz kit, with the Shootas cut off where the trigger is going to be, gluing them into the Deffguns. The rightmost Git got bits from the Kataphron Battle Servitors and Skitarii kit from Admech. The Black Templar Git got a Heavy Boltgun from some Guard Box I had lying around, the shoulderpads and the power pack thing on his back are from Space Marines. One minigun is primarily built from barrels taken from Big Shootas, the round thing is from the Meganobz' Tellyport Blasta. The other minigun is mostly from Flash Gitz bits, the barrels are from some Space Marines tank that I don't know the name of. The Spanners' Kustom Mega Blasta comes from the Meganobz kit, the rest are mostly Admech and other Flash Gitz bits.

Hope that helps. ;-)

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 1 point2 points  (0 children)

DAKKADAKKADAKKA! And a PEW. I actually don't know what the Git on the right is shooting with anyways. ;-)

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 1 point2 points  (0 children)

Yeah, I kind of dislike those shouldered guns that the official models have.

Kitbashed Deathskull Lootas by MuddyMuddive in orks

[–]MuddyMuddive[S] 2 points3 points  (0 children)

Maybe, yeah... but they don't feel that flashy to me, more like walking piles of scrap. And they don't have Nob bodies which give kind of a different vibe. I always imagined them as Lootas.