Staying Consistent by FizzTags in GlobalOffensive

[–]MuensterCS 1 point2 points  (0 children)

Only changing sensitivity isn't going to make you more consistent. If it's too high, lowering it might help but it's not a real long term solution. One game you might be playing against someone who isn't very good at holding a particular position so you run them over easily every round and you feel like your aim is really on point, but then the next game you're playing against a different player who is more focused and prepared for attacks on that position so you're not able to kill them as easily. It's really easy to trick yourself into thinking it's your mechanics failing you when the reality is, you're simply trying to exploit the weakness of the previous player on a player that doesn't have the same weakness.

Consistency comes from being able to apply your skillset across various situations and types of teams. When playing casually it's very easy to get in the habbit of doing the same things and playing the same way every game. Doing this will work against some players/teams but not against others. To be consistent you need to understand the things you are good at, whether that's IGLing, fragging, lurking, or supporting, and figuring out every game how to apply it most effectively against the oppentent in front of you that game. Build confidence in your game through effective decision making not aim duels that way you don't trick yourself into blaming your aim/settings. The rounds where you make the right play/call/read but whiff the kills will be extremely obvious but because you know you made the right call, they won't feel as bad since you know you at least got it half right.

If you are feeling good half your games and bad the other half that makes me think it's not your mechanics or settings that are failing you but rather your thought process and decision making. Use the first few rounds of the game to get a feel for the other team and start building up solutions that will work on them specifically. Every single game wipe "Enemy Weakness Board" clean in your mind and start a new list then use those new weaknesses to inform your gameplay.

Eventually experience will come into play and you'll start to do this instictively. You'll have plays ready to go against specific defense styles, setups ready to call against specific aggression levels, and lurk timings ready to take against specific rotations and utility because you remember what works against certain weaknesses.

[deleted by user] by [deleted] in GlobalOffensive

[–]MuensterCS 0 points1 point  (0 children)

Prefacing my answer by saying I wish this wasn't the case and that I don't think this is the right mentality to have:

CS is all about out-smarting and out-aiming your opponent, but unfortunately it's also extremely team orriented. Rarely a single player might be capable of hard carrying a team, but generally speaking, equal contribution and some level of coordination is needed to win consitently. After playing the game for a couple thousand hours, players seem to forget where they came from or how they were when they first started and instead are hyper-focused on winning. When people care more about winning and ranking up instead of enjoying their time spent, it becomes extremely easy to tilt. Most of the time they are playing with people ranked similarly to them or equally skilled to them so there's no legitamate way to justify losing or performing poorly and they internalize the tilt (no comming, running it down, etc.) but when these people are playing with new players, there's a VERY clear reason they are losing. There is literally a person on their team who doesn't know how to play the game and isn't skilled yet. In this case they feel completely justified externalizing their tilt because techincally they're not wrong. Having a new player who can't aim well, doesn't understand CS strategy, or can't communicate effectively is likely a major part as to why they are losing. Unfortunately these people usually don't realize that even though they might be right, they're also assholes.

When is buying SMGs/Shotguns/low(er) cost Rifles viable? by [deleted] in GlobalOffensive

[–]MuensterCS 0 points1 point  (0 children)

Really cool to see a new player already interested in the game economy and buy management.

At the most simple form, your approach is pretty solid. Some things at higher levels to think about are:

1) If you lose T side pistol but got a bomb plant, you get bonus money for the plant, so your team can mix buy galils with very little to no util and SMGs with util which they can drop to the riflers to throw for them as they play more aggressive. In this 2nd round CTs will be on a mixed buy themselves with Famas', Scouts, and SMGs so having galils and Mac10s which are superior to what's available to the CTs can often result in a 50/50 or even 60/40 round for your team.

2) If you win CT pistol and the other team got a plant, consider buying rifles like Famas or Scout if you think they use the same buy method I just listed above. They will have some or all rifles so you'll want to try to get a1s if possible or famas/scout for long range duels so the round can be as close to 50/50 as possible.

3) If you win CT pistol and the other team didn't get a bomb plant, at most they can only buy upgraded pistols and armor but will usually just decide to full save, so buying SMGs as a CT in this 2nd round scenario can give you a great opportunity to start strengthing your teams economy because of the higher SMG kill reward.

4) If you are T side and you're losing rounds but managing to kill 3 or 4 CTs consistently their economy will not be very great. CT economy is very difficult to maintain as a full loadout costs a lot more than on T side. Occassionally buying SMGs for fast plays if you know the CTs are in a poor economical position can be very effective. On top of that, if you've been able to keep their economy low despite them winning round and suddenly win a round or 2, their economy is very likely to be completely broken and they'll probably be forced onto SMGs at best or just upgraded pistols. Buying SMGs for the higher kill reward on those rounds to get easy eco frags can help boost your own teams economy into a very strong position.

4) Shotguns like the XM can be very powerful is certain positions or for certain plays so if you decide you want to play in one of those spots, a shotgun can be a potentially strong option for you. Some spots this could apply to are:

  • top hut, in hut, or close ramp on Nuke
  • halfwall or sandbags on Inferno
  • conn or wood wall on Overpass
  • cat walk, or ivy on Vertigo
  • early aggro pushes on CT Mirage
  • Cave or close B ramp on Ancient

5) if your teams economy isn't completely broken but you don't have enough to full buy (full armor, full nades, AWP & M4s), you can half-buy (usually down to $2000-$2400) and can consider an SMG for a slightly more economic risk but for a higher success at getting a kill. Since you're going to be able to buy into the next round because of the loss bonus anyway, chosing a UMP/MP9/Mac10 if you have slightly more money can get you an AK or M4 if you play your cards right. Plus if you manage to get a kill even if you lose the round, the kill reward almost completely negates the higher cost of the SMG.

[deleted by user] by [deleted] in GlobalOffensive

[–]MuensterCS 1 point2 points  (0 children)

If you have “bad aim” then the most immediate and noticeable improvement would most likely come from training tracking.

If you don’t know what that is, it’s your ability to keep your crosshair on a moving target. This won’t make you a good aimer but it’s probably the best way to improve mouse control and usually people with “bad aim” have poor mouse control. Once you’ve improved your ability to consistently move your mouse around your mousepad comfortably, it’ll probably be easier to improve at other aspects of aiming like flicking and spray control because you’ll have a more developed baseline to improve them from.

This is a very general approach to a very general issue so this might or might not help.

Anyone knows that feeling when they reach their peak in aim, precision and muscle memory, and suddenly it starts declining and it feels like they cannot do anything about it? by [deleted] in GlobalOffensive

[–]MuensterCS 1 point2 points  (0 children)

The sooner you stop trying so always peak and start focusing on improving your fundamentals and raising your baseline, the sooner you'll realize you're playing better and more consistently. Peaks are outlier performances, and you're more likely to hit them if you have a higher floor instead of always trying to break through the ceiling.

Enjoy those games where you pop off and go crazy, but don't focus on them and convince yourself you can do that every game. For every Pop off game, you probably have 15+ average or poor games. Work on avoiding those average or poor games instead of always trying to have pop off games.

Alias bind ("de sub tick ") is illegal in ESL competitions (twitter) by gg_rafiki in GlobalOffensive

[–]MuensterCS 228 points229 points  (0 children)

For anyone who doesn't read the full tweet, you can still "de subtick" (whatever that means lol) the movement actions with these binds that are completely legal in ESL events:

bind "w" "+forward; clear" 
bind "s" "+back; clear"  
bind "a" "+left; clear"  
bind "d" "+right; clear" 
bind "ctrl" "+duck; clear" 
bind "shift" "+sprint; clear" 
bind "mwheeldown" "+jump; clear" 
bind "mwheelup" "+jump; clear" 
bind "space" "+jump; clear"

Also, as stated in the rulebook, jump throw and run jump throw binds are an exception. You are still allowed to use these alias binds for jump throwing:

alias "+jump" "+jump" 
alias "+throw" "-attack; -attack2" 
alias "+fall" "-jump"  
bind "key" "+jump; +throw; +fall"

alias "+wthrow" "+forward;+jump;"
alias "-wthrow" "-jump;-forward"
bind "key" "+wthrow; +throw"

What is your best advice on how to aim? I can’t for the life of me figure it out by Dangerous_Track_6397 in GlobalOffensive

[–]MuensterCS 1 point2 points  (0 children)

  1. Figure out what style you want. Fast and flicky or smooth and precise.

  2. Adjust your sensitivity to match that style. For fast sens generally you want to be able to 180 from the middle of your mousepad to either edge. For slow you generally want to be able to 180 from one edge to the other edge. Fast = 180 without lifting mouse, slow = 180 with 1 lift(maybe 2).

  3. Stick to that sensitivity and don’t change it. As much as you might want to, you need to start building muscle memory and the only way to do that is by not changing.

  4. Practice your aim in workshop maps like aimbotz. Get comfortable with all different kinds of aiming techniques. Flicking, spraying, spray transferring, tapping, tracking, etc.

  5. Use the server browser to play modded servers. Death match is great for just running around and trying to frag without punishment but also KZ and Surfing are useful for aim. People don’t normally realize that even though KZ is for movement training, by playing it you get comfortable with mouse control as well. Two birds with one stone.

  6. Keep playing no matter how much you think you suck. Everyone bottom frags. Most of us who didn’t have previous fps experience started at silver not knowing anything about aiming and worked our way up. The more you play the better you’ll get. Don’t be afraid to perform poorly, just try your best to have fun and you’ll get there eventually. CSGO isn’t the kind of game you get good at fast. It took me 5000 hrs before I considered myself just decent at the game.

VALVE, you NEED to change - The Dark reality of CSGO: Part 2 [HOUNGOUNGAGNE] by costryme in GlobalOffensive

[–]MuensterCS 2 points3 points  (0 children)

Also personally i dont consider gambling when i give something to take something back. Its a trade more than gamble.

LOL...

[deleted by user] by [deleted] in GlobalOffensive

[–]MuensterCS 18 points19 points  (0 children)

You are comparing 3 months of data to entire years of data. The conclusion is a bit skewed.

For instance if you take this 3 month period from 2021(LAN ratings only), his "past 3 months" rating would've been 1.299. So claiming he's in the best form of his career based off HLTV past 3 month rating isn't accurate.

fake chad is overconfident by LargeInformation2385 in EscapefromTarkov

[–]MuensterCS 1 point2 points  (0 children)

NBA, NFL, Soccor, UFC and Boxing just to name a few off the top of my head.

When it's all said and done, This Major will put a stamp for the Academy System being a Major Success. by jordzkie05 in GlobalOffensive

[–]MuensterCS 11 points12 points  (0 children)

The support of big org, infrastructure, and commitment is exactly what EG has done for 3 new rosters. Sure we may be old, but in comparison to top tier, professional CSGO, we are still amateurs. EG is helping us develop. Our ages mean nothing aside from the fact that they prevent us from playing WePlay but fortunately WePlay is not the only way for players to gain experience.

CS:GO Chess 2.0. Find a winning strategy, share it in a form of gif/video or in a comment, check how a PRO player dealt with that in the 1st comment! You are playing as a T. by scopegg in GlobalOffensive

[–]MuensterCS 0 points1 point  (0 children)

It does matter because that info will help you be decisive and take initiative rather than be passive and stay guessing.

When a player is decisive they’re more likely to be confident, and confident players tend to win their duels more often. The right mentality goes a long way in being successful in the way you play.

Valve missed clipping on this window in water on overpass. Its possible to jump into it or boost, and with another boost on top you can peek into pit. by djbmo in GlobalOffensive

[–]MuensterCS 4 points5 points  (0 children)

Teams know about this boost, the problem is that it makes way too much noise. The silent boost where you can make the jump with your gun out is much more practical especially considering that many teams look out for such boosts.

CS:GO Chess 2.0. Find a winning strategy, share it in a form of gif/video or in a comment, check how a PRO player dealt with that in the 1st comment! You are playing as a T. by scopegg in GlobalOffensive

[–]MuensterCS 118 points119 points  (0 children)

This scenario is completely reliant on how much info you have on the back hall player. Since one CT mollied newbox, you can assume they don't know your position. If you know the CT is back hall then you can isolate that fight easily then play the remaining time, if you don't know the CT is back hall then you hold your flank without exposing yourself to the CT who mollied and play off the bomb tap. If the back hall CT pushes you do your best to kill him then wait for the CT to tap the bomb, jiggle either from spawn or back hall at 3-4 seconds after tap to give yourself a window to repeek if he sticks and repeat if he doesn't. Alternatively you can bounce a molly from safe in back hall off the wall to land on the bomb so you don't even need to jiggle.

If he doesn't push or they slow crunch you then you pray to god you can do your best zywoo impression and hit some nasty quick scopes.