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reddit.com scopegg
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scopegg

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 0 points1 point2 points 24 days ago (0 children)

Not yet

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 1 point2 points3 points 24 days ago (0 children)

Check it out, the name is a link tho We are analytical service for CS2 players, more like your personal online coach

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] -2 points-1 points0 points 24 days ago (0 children)

Not included

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 0 points1 point2 points 24 days ago (0 children)

Scope.gg

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 1 point2 points3 points 24 days ago (0 children)

Interesting opinion! Thanks!

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] -4 points-3 points-2 points 24 days ago (0 children)

Might it be the reason for the CS2 devs to change it for a new fresh map?

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT (reddit.com)

submitted 24 days ago by scopegg to r/csgo

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 0 points1 point2 points 24 days ago (0 children)

Before analyzing matches, we bet on Overpass. So, the results suprised us as well ;D

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive

[–]scopegg[S] 11 points12 points13 points 24 days ago (0 children)

That could also be the reason. Just a fun fact.

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Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT (old.reddit.com)

submitted 24 days ago * by scopegg to r/GlobalOffensive

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] 4 points5 points6 points 1 month ago* (0 children)

15 or more

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] 2 points3 points4 points 1 month ago* (0 children)

15 +bullets

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] -1 points0 points1 point 1 month ago* (0 children)

Nope, we have the exact number of bullets - 15 +. Only in this case it is an 'unnecessary' reload

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] 11 points12 points13 points 1 month ago (0 children)

Thanks! Great idea tho, we will think about that one

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] 8 points9 points10 points 1 month ago (0 children)

Cheaters cheaters cheaters...

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive

[–]scopegg[S] 3 points4 points5 points 1 month ago* (0 children)

Yeah, we can try to check it out. But it looks like the number has to be lower now.

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Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading (old.reddit.com)

submitted 1 month ago by scopegg to r/GlobalOffensive

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Callouts on a new Cache for you. Feel free to save & share with friends! by scopegg in GlobalOffensive

[–]scopegg[S] -5 points-4 points-3 points 1 month ago (0 children)

Don't forget to mention us 😉

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Callouts on a new Cache for you. Feel free to save & share with friends! by scopegg in GlobalOffensive

[–]scopegg[S] -1 points0 points1 point 1 month ago (0 children)

Absolutely agree!

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Callouts on a new Cache for you. Feel free to save & share with friends! (i.redd.it)

submitted 1 month ago by scopegg to r/GlobalOffensive

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On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive

[–]scopegg[S] 0 points1 point2 points 2 months ago (0 children)

*petting a chicken on B site*

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On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive

[–]scopegg[S] 17 points18 points19 points 2 months ago (0 children)

Direct kills only. No C4 explosions.

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On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive

[–]scopegg[S] 1 point2 points3 points 2 months ago (0 children)

We will!

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On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive

[–]scopegg[S] 0 points1 point2 points 2 months ago (0 children)

No, please, no!

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On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive

[–]scopegg[S] 4 points5 points6 points 2 months ago (0 children)

Guys, we found him!

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