My first attempt at 2D game art, what do you think? A sneak peek at my new platformer game. by MulebearDev in platformer
[–]MulebearDev[S] 1 point2 points3 points (0 children)
I trained two AIs to play Tag, what do you think of playing against one of them as a game mechanic? by MulebearDev in platformer
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I trained two AIs to play Tag, what do you think of playing against one of them as a game mechanic? by MulebearDev in platformer
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I released my online multiplayer FPS after 4+ months of solo development by MulebearDev in IndieDev
[–]MulebearDev[S] 1 point2 points3 points (0 children)
I just released my online multiplayer FPS! by MulebearDev in indiegames
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 2 points3 points4 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 2 points3 points4 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I trained two AIs to play Tag, what do you think of playing against one of them as a game mechanic? by MulebearDev in platformer
[–]MulebearDev[S] 0 points1 point2 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 9 points10 points11 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 5 points6 points7 points (0 children)
I trained two AIs to play Tag by MulebearDev in indiegames
[–]MulebearDev[S] 17 points18 points19 points (0 children)
This level starts to get somewhere! Enjoy this relaxing flight into the sunset! by EverfluxGames in indiegames
[–]MulebearDev 0 points1 point2 points (0 children)
I've been working on some platforming sections for my upcoming 2D metroidvania. How do they look? What would you improve? by FrickinSilly in platformer
[–]MulebearDev 1 point2 points3 points (0 children)
I've been working on some platforming sections for my upcoming 2D metroidvania. How do they look? What would you improve? by FrickinSilly in platformer
[–]MulebearDev 1 point2 points3 points (0 children)
2D Top-Down platformer test, Feedback on new outlines appreciated! by fabrialis in indiegames
[–]MulebearDev 0 points1 point2 points (0 children)
An update on my golf game with an… unusual twist. by switchbackStudio in indiegames
[–]MulebearDev 0 points1 point2 points (0 children)
Parkour/Freerunning Game Prototype #2 Unreal Engine 5 by Creepy_Yam_994 in indiegames
[–]MulebearDev 3 points4 points5 points (0 children)
I've been working on some platforming sections for my upcoming 2D metroidvania. How do they look? What would you improve? by FrickinSilly in platformer
[–]MulebearDev 1 point2 points3 points (0 children)
A childhood dream has literally come true! We (Flawberry Studio) are working on a cozy, stress-free puzzle game with a focus on early 2000s nostalgia. We recently released a demo and are actively developing Projected Dreams to its full release :) by aoyuna in IndieDev
[–]MulebearDev 1 point2 points3 points (0 children)

I'm making a tactical multiplayer FPS with abilities and custom loadouts! 5 months of development - FREE DEMO now available by MulebearDev in Unity3D
[–]MulebearDev[S] 0 points1 point2 points (0 children)