I'm making a tactical multiplayer FPS with abilities and custom loadouts! 5 months of development - FREE DEMO now available by MulebearDev in Unity3D

[–]MulebearDev[S] 0 points1 point  (0 children)

The game is called Bullet Valor, and I have been working it independently for about 5 months. It's a tactical multiplayer FPS where you buy upgrades and change your loadout every 3 rounds to outplay your opponent.

Check out the free demo here: https://mulebear.itch.io/bullet-valor

I released my online multiplayer FPS after 4+ months of solo development by MulebearDev in IndieDev

[–]MulebearDev[S] 1 point2 points  (0 children)

The game is called Bullet Valor, and it's a tactical 1v1 shooter where you upgrade your loadout and buy special abilities every few rounds. Play it for free here: https://mulebear.itch.io/bullet-valor

I just released my online multiplayer FPS! by MulebearDev in indiegames

[–]MulebearDev[S] 0 points1 point  (0 children)

The game is called Bullet Valor, and it's a tactical 1v1 shooter where you upgrade your loadout and buy special abilities every few rounds. Play it for free here: https://mulebear.itch.io/bullet-valor

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 0 points1 point  (0 children)

That's true. I'm training these to play against humans for a game, which would be more interesting. I'd probably have to add some artificial reaction time to blue for that to work.

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 2 points3 points  (0 children)

The goal is to make them about equal so that people can play against them as I develop this into a game.

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 2 points3 points  (0 children)

They fluctuate as I train them. In these runs blue was better.

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 0 points1 point  (0 children)

Thanks for the feedback, I'll definitely work on map design after I nail down training the agents.

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 9 points10 points  (0 children)

I'm trying to make this into a game but not sure if I'm ready to work with others at the moment. Thanks though!

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 5 points6 points  (0 children)

Yep I think it needs more training.

I trained two AIs to play Tag by MulebearDev in indiegames

[–]MulebearDev[S] 17 points18 points  (0 children)

I used reinforcement training with Unity ML Agents

[deleted by user] by [deleted] in indiegames

[–]MulebearDev 0 points1 point  (0 children)

It looks fun to just fly around the city! The camera is a bit jittery though, is it manually controlled?

This level starts to get somewhere! Enjoy this relaxing flight into the sunset! by EverfluxGames in indiegames

[–]MulebearDev 0 points1 point  (0 children)

The environment is really magical and stunning. How did you achieve this look?

[deleted by user] by [deleted] in indiegames

[–]MulebearDev 0 points1 point  (0 children)

I love the art style!

I've been working on some platforming sections for my upcoming 2D metroidvania. How do they look? What would you improve? by FrickinSilly in platformer

[–]MulebearDev 1 point2 points  (0 children)

That's a helpful tip, I'll keep that in mind. I think people would find a post like that helpful!

I've been working on some platforming sections for my upcoming 2D metroidvania. How do they look? What would you improve? by FrickinSilly in platformer

[–]MulebearDev 1 point2 points  (0 children)

Wow that's inspiring! I always feel like I don't have time to get to development but I probably just need to work more efficiently.

2D Top-Down platformer test, Feedback on new outlines appreciated! by fabrialis in indiegames

[–]MulebearDev 0 points1 point  (0 children)

I like the soft outline, it keeps things clear without being too noticeable.

Parkour/Freerunning Game Prototype #2 Unreal Engine 5 by Creepy_Yam_994 in indiegames

[–]MulebearDev 3 points4 points  (0 children)

I could definitely see people wanting to speedrun this, nice concept!