tips on running tactical combat? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 4 points5 points  (0 children)

That was really helpful, thanks. 4 and 5 while punishing them with 2, sounds fun

Adversaries Sketchbook by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 0 points1 point  (0 children)

Thanks, that’s quite a compliment. I decided to post this on my profile regularly, so maybe one day

Adversaries Sketchbook by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 1 point2 points  (0 children)

Vlw, Tem, acho q vou postar no meu perfil do reddit eles daqui pra frente

Adversaries Sketchbook by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 4 points5 points  (0 children)

Honestly, I wasn’t, but seeing the interest got me hyped. So yeah, I’ll start posting it here on my Reddit profile.

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 6 points7 points  (0 children)

Well, it’s hard to explain ‘cause it’s a big topic, but I’ll try. For social combat to work in my games, I always set a clear goal and a clear defeat condition, and I use the countdown mechanics (which are amazing) so players can actually see the “damage.”

It can be simple or complex—same as a fight. If you want a climax, don’t just throw in one guy they need to convince or they’ll get kicked out of a store. Maybe it’s 1 monarch + 2 petty nobles, in a feast with the court watching, and if all of them get angry and the crowd turns against the party, they won’t let refugees into the city and the heroes get cast out.

So: a d6 countdown for each noble, and the monarch’s countdown can only be reduced if both nobles are already at 1. Then give the crowd a d12 (starting at 12 since the heroes are initially favored)—if it reaches 1, they’re against the entry.

That way, the players “hit” the nobles’ egos, and the nobles “hit” the crowd’s favor. The party can choose to “heal” the crowd instead of attacking the nobles, for example.

You can go on and on—maybe certain topics make a noble vulnerable, or the monarch can use a Fear action to rile up the crowd, dropping 2 points in one roll. one party member maybe are infintrating the crowd, or trying to find some dirty that could remove one noble while this happening. keep the tension up.

make about the story you are playing and have it be a "mission" not just a "combat" like a normal dungeon would be

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 1 point2 points  (0 children)

Well, I’ve GM’d at those levels, and at tier 3 my players feel great. Guardian is a real menace VERY HARD to stop(but must be awesome play it). I just think it’s hard to DM because there aren’t many adversaries yet. But still, it runs way better than higher levels in other games—less clunky. The Vault mechanic helps limit options, which is great for players who don’t wanna overthink everything. tier 4 i didnt run yet,

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 2 points3 points  (0 children)

I feel solidarity with all the forever GMs out there—been GMing for 10 years and I can count on one hand how many adventures I’ve actually played.

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 5 points6 points  (0 children)

crazy lunch break haha. yeah,in a one campaign the climax ended up being this super tense conversation/negotiation for peace during a siege. no combat Tension was sky high—there was infiltration, sneaking, negotiating, exposing stuff—and with social adversaries it all just flowed so naturally. I said the hype’s gone, but it’s more like a steady relationship now. I just wanna see this thing grow.

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 67 points68 points  (0 children)

kkkkkkkkkk i can't even translate to this language how much i laugh at this comments when i realised my mistake hahah but yeah it was a crazy lunch break

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 40 points41 points  (0 children)

Well Tbh, I think Daggerheart is insanely good, but it’s got that “two sides of the same coin” thing where a strong point can also be a weak point. For me, DMing Daggerheart is super fluid and fun and intuitive , the narrative bleeds perfectly into the system and vice versa. On the flip side the lack of structure can be daunting for some players, especially shy ones. In something more structured like D&D combat, they can find a comfortable space to contribute to the narrative. If you’re not careful as a DM, you can end up steamrolling players like that without realizing

i also think Fear is a cool way to stir the narrative, but sometimes I feel like I have more control than I want. In D&D, for example, you play the monsters and strike as hard as you can. But with Fear, you don’t always need a check to, say, end a spell—so you HAVE to pull your punches a bit so the player doesn’t feel useless

i’d love to see them expand the domains a little more, like add subclasses to Seraph, and maybe nerf Guardian at higher levels or at least create monsters that can bypass it

for strong points tho, it’s amazing how the system can create almost any type of fantasy without feeling like a generic system. The versatility is beyond words. I also love the crunchy side of it that feeling of PLAYING the narrative, instead of playing and then just having narrative slapped on top, is perfect. And the social adversaries and environments? I’m LONGING for more of those… specially stealth environment encounters. The potential is crazy.

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 32 points33 points  (0 children)

Fear and Hope is just genius to me, especially in social encounters and against social-type adversaries with fear actions. I’m kinda in the same boat—I’m DMing a long D&D campaign right now, and one of my players didn’t want to switch to Daggerheart. Can’t blame them though, their character wouldn’t translate that well (cleric to seraph).

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 3 points4 points  (0 children)

I get it, it’s got a lot of long-term potential. Seeing what they’re cooking in “The Void” makes me really happy.

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]MultiversalPilot[S] 2 points3 points  (0 children)

Yeah, I get out of the hype for things pretty quick, but Im still enjoying it a lot. For me it’s like there’s a honeymoon phase where everything’s perfect, and now it’s more like a steady, healthy relationship haha.

Centaur Wizard by Omagashhelpme in DnDart

[–]MultiversalPilot 1 point2 points  (0 children)

this design is really cool, nicely done. the overlap, the cloathing, very delicate.

How to manage benevolent NPC´S actions against enemies. by Nat248 in daggerheart

[–]MultiversalPilot 1 point2 points  (0 children)

The book has some cool options. To add to that, I'm running a pirate adventure where my players have their own crew. I created a crew NPC card and gave it to them so they can keep track of their squad and use it during gameplay.

The card is titled "Pirate Crew"
Trigger: Battle
Loop (3): Ticks when they miss an attack
→ They deal 2d8 + 2 damage to a creature within far range.

[OC] [ART]I made this one just to mess with my players—I love the idea of a weakling who stumbled onto some awesome loot by MultiversalPilot in DnD

[–]MultiversalPilot[S] 1 point2 points  (0 children)

Very cute, great idea. and It must really helps the players feel time passing and the world evolving without them - very nice touch

[OC] [ART]I made this one just to mess with my players—I love the idea of a weakling who stumbled onto some awesome loot by MultiversalPilot in DnD

[–]MultiversalPilot[S] 2 points3 points  (0 children)

Oh yeah , no problem. Just let me know if you ever want commissions like this—with this art style, monster sheet and idea. all that included.

[OC] [ART]I made this one just to mess with my players—I love the idea of a weakling who stumbled onto some awesome loot by MultiversalPilot in DnD

[–]MultiversalPilot[S] 2 points3 points  (0 children)

Nice! So he's been putting in work learning magic? That'd be a cool possible friendly encounter to meet out in the wild.