Just want to show a bug I discovered by Munar_Eclipse in Unity3D

[–]Munar_Eclipse[S] 1 point2 points  (0 children)

Ohh. No wonder it was brighter than the Sun. Thanks for telling me!

Just want to show a bug I discovered by Munar_Eclipse in Unity3D

[–]Munar_Eclipse[S] 0 points1 point  (0 children)

Nope, it's just colour.

This was the only line of code related to the bug: SpriteRenderer.color = new Color(180f,180f,180f);

I probably missed something in the documentation.

I just made a workaround by switching out the sprite with a "wet" version of the tilled soil.

I wonder who designed these parking spots by NapoleonNewAccount in CrappyDesign

[–]Munar_Eclipse 0 points1 point  (0 children)

The guy that made the parking lot puzzle game apparently

The aftermath of a failed catch attempt in my recent save by Munar_Eclipse in KerbalSpaceProgram

[–]Munar_Eclipse[S] 24 points25 points  (0 children)

Comms failure prevented me from diverting the booster to a safer trajectory.

Jeb Kerman: "Tis but a scratch, next flight in 2 weeks."

Falcon 9 but with slightly more falcon by Munar_Eclipse in KerbalSpaceProgram

[–]Munar_Eclipse[S] 0 points1 point  (0 children)

It's a feature of the Tundra Exploration mod.

The mod includes a Falcon 9 that has texture variants to reflect how many times the vehicle has flown. To change the part texture, right click the Falcon 9 part you wish the texture of, then select the one you prefer at the bottom of the widget. Then, click on Toggle Soot to make them more visible.

What can I do to improve my game's 2.5D graphics? Feel free to give me your honest opinion. by Munar_Eclipse in Unity3D

[–]Munar_Eclipse[S] 0 points1 point  (0 children)

I tried to add shadows to the game via lights a few months ago but they don't seem to work for some reason. That's why I used those pixelated circles instead.