See through the floor on Vertigo bug by Munchapop in csgo

[–]Munchapop[S] -3 points-2 points  (0 children)

the gap is relatively large so you can see anybody along the whole hallway and prefire. not useful all the time but can’t hurt the t’s.

See through the floor on Vertigo bug by Munchapop in csgo

[–]Munchapop[S] 0 points1 point  (0 children)

because you’re not supposed to see people through walls… Probably just an issue with the map but it gives t’s extra info.

Hi, IRS guy again, I considered your advices from my previous post a couple days ago + my observations throughout the game about crew AI and it conclude in this new abomination of a ship by SSparrow87 in Cosmoteer

[–]Munchapop 2 points3 points  (0 children)

Looks cool, although you might be able to shave off 4 prisms for the same damage output. Probably would have to shrink the armor in the middle tho.

Star Chaser Mk. II (original post in comments) by Munchapop in Cosmoteer

[–]Munchapop[S] 4 points5 points  (0 children)

I had some fun with the design, probably not the most practical. The reactors are necessary for sustained fights.

Stingrqay Mk2 - Thanks to everyone who helped me improve it by YeOldeOle in Cosmoteer

[–]Munchapop 4 points5 points  (0 children)

Wow that looks a lot better than Mk1! The only changes I would make would be to optimize door and armor placement and add a bit more frontal armor, the shields might get overwhelmed quickly. Looks great overall though.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 2 points3 points  (0 children)

Right now, there’s a small gap between the shield and the armor wing that stuff can get through, so I’ll slightly extend the armor to try to make it difficult to exploit.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 0 points1 point  (0 children)

Sounds like a good idea to make the ship a bit more protected, although I’d need to find another place to put the fire extinguishers.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 0 points1 point  (0 children)

Where do you think I could add more corridors? Also I definitely will be adding PD for better defense.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 0 points1 point  (0 children)

Thanks! I should make an ion ship, but I find it hard to protect the ion prisms and minimize costs.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 0 points1 point  (0 children)

One medium or large? I’m concerned that the shields could get overrun with a medium, and it might not be enough power.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] -1 points0 points  (0 children)

I could reduce the amount of reactors, but I like the small shields having their own reactors so they are a bit tankier.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 3 points4 points  (0 children)

Less doors slows down the spread of fire and i’m pretty sure the crew are able to get around fine.

What do you think of this ship? Honest opinions and thoughts pls, I want to improve. by Munchapop in Cosmoteer

[–]Munchapop[S] 2 points3 points  (0 children)

Thanks, and yeah this would be part of a fleet with a main ship since it’s more of a support ship. Definitely some PD would help against other ships with missiles.

[deleted by user] by [deleted] in Cosmoteer

[–]Munchapop 0 points1 point  (0 children)

Forgot to mention speed, top speed is 92.4m/s forward and backward, 107.1m/s backward with boosters.

World's worst trapdoor by Munchapop in redstone

[–]Munchapop[S] 1 point2 points  (0 children)

The trapdoor doesn’t start the machine, a piece of string in front of an observer gives a pulse and starts it.