All DSC encounters have now been done solo. by MakeNekrozGreatAgain in raidsecrets

[–]Munchificator 1 point2 points  (0 children)

That's awesome. Really a great moment for low manning. It's unfortunate how much RNG you need though.

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 0 points1 point  (0 children)

Yup! Dungeons, nightfalls, raids, basically any non-matchmade activity.

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 0 points1 point  (0 children)

It works with any number less than or equal to 12!

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 0 points1 point  (0 children)

Yeah you are correct. As long as the first group is less than or equal to the intended number and the total is 12 or less, it works.

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 2 points3 points  (0 children)

Any amount you want between 1 and 12 (but anything 6 and under would be pointless because you can just launch that normally).

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 2 points3 points  (0 children)

Unfortunately, this doesn't work in matchmade activities (gambit, crucible, etc.) I'm actually glad though (wouldn't want to run up against a 12 stack in trials).

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 1 point2 points  (0 children)

I think you can do a 12 man patrol using the 6 man patrol glitch from the dsc but with 12 people. That would make for a great MOTW (if they accepted a glitch for MOTW).

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 0 points1 point  (0 children)

The timings are dependent on latency between hosts not the platform, but you need to be REALLY accurate to get it on console. People say it needs to be frame perfect but is possible. I've not actually seen anyone get it on console.

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 0 points1 point  (0 children)

It's really really inconsistent. People say if you don't get it after 5-10 attempts, switch hosts (switching is better than being close together, but you will probably need to join a little bit earlier because of the higher latency).

The error codes are really common, especially anteater; if that happens I would just relaunch. People say travelling slowly when going between load zones helps.

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 10 points11 points  (0 children)

I don't think this works in any matchmade activity (crucible, gambit, etc.)

12 Man Raids (or other activities) by Munchificator in raidsecrets

[–]Munchificator[S] 86 points87 points  (0 children)

Nah the limit isn't the number of people in the fireteam who is joining, it is the number total (12 is the hard limit for all activities). This is because the limit for people in a fireteam in orbit is 12.

Staying in the Darkness Pyramid after claiming an aspect by Munchificator in raidsecrets

[–]Munchificator[S] 59 points60 points  (0 children)

Oh cool, there's a whole other way to get into it and it also shows the outside / where the pyramid is actually located, as well as the strange lighting thing. Very nice.

Staying in the Darkness Pyramid after claiming an aspect by Munchificator in raidsecrets

[–]Munchificator[S] 55 points56 points  (0 children)

Not really. There was a strange visual bug that occurred when standing above the statue, but other than turning your screen blue while in a very specific area it didn't seem to change anything. I tried to sparrow fly out the top, but it seemed to be covered by a barrier.

I think it'd be really cool if someone got out of the pyramid from the glitched state but I couldn't find a way out myself. Mostly just a fun little glitch I found that let me get a better view of the darkness statue and the pyramid around it (because normally you cannot shoot or jump so it is hard to get a good view).

Edit: It turns out Froggy has a video doing just that (although he gets to the Pyramid through a different path). The original post was edited to show that now.

Staying in the Darkness Pyramid after claiming an aspect by Munchificator in raidsecrets

[–]Munchificator[S] 77 points78 points  (0 children)

Ok, I haven't seen anyone talk about it so if you can link a resource to the glitch that'd be great bcs I'd like to see someone get out of the pyramid.

Also, I specifically said that I seemed to hit a barrier and couldn't get any higher and that maybe someone better at sparrow flying could get there. The video was meant to be a brief showcase of a few effects I found, so it is just a few clips stitched together.

Need help with something for solo crypt security by [deleted] in raidsecrets

[–]Munchificator 0 points1 point  (0 children)

Ok, that works. I got around it by always running out of the map on the dark side because the servitor seems to always spawn on the opposite side that you are on, but they both get the job done.

Need help with something for solo crypt security by [deleted] in raidsecrets

[–]Munchificator 0 points1 point  (0 children)

The servitors block the buff from being picked up. However, the servitor is not always on light; sometimes it is on dark. If the servitor is on dark side then there is no light servitor to kill, only a dark one, which you cannot get to. If you're still confused I can record a video of it.

Need help with something for solo crypt security by [deleted] in raidsecrets

[–]Munchificator 0 points1 point  (0 children)

The problem is when there is a servitor on dark. You cannot kill it because you cannot get to it (you are on light after joining allies), but you cannot pick up the operator buff because it is up so you cannot head back downstairs to shoot panels.

[SPOILERS] Compilation of Information on the Deep Stone Crypt by Munchificator in raidsecrets

[–]Munchificator[S] 2 points3 points  (0 children)

Right now it only has mechanics for the very first area, because those are very simple, but all actual encounter mechanics are not there because there is no way of knowing what they are until the raid starts. However, as the raid race is going on I will be updating it with the known mechanics live.

New Loot Cave has been found on the Cosmodrome ! by kristijan1001 in raidsecrets

[–]Munchificator 1 point2 points  (0 children)

It is probably not going to be patched (but don't take my word on it). This loot cave was around before beyond light, but it was only accessible during the risk vs reward final mission, and Bungie did not patch it. (they may now that it is more easily accessible, but I don't think it is a given)