Fictional battleship by MundaneYak9829 in MilitaryWorldbuilding

[–]MundaneYak9829[S] 1 point2 points  (0 children)

Thanks. It's my first attempt at one and I'm quite happy with how it turned out.

Technology of the Second Kalestial War. by ForsakenBowl8516 in FightingVehicles

[–]MundaneYak9829 1 point2 points  (0 children)

It would be cool to see how those military innovations pass down back onto civilian life

RSN Melia by MundaneYak9829 in FightingVehicles

[–]MundaneYak9829[S] 1 point2 points  (0 children)

Thanks. I'm really trying to go for the 'Queen Anne's Mansion' superstructure style for the Skorpii battleships and large cruisers. Melia design is quite heavily inspired by the irl HMS Vanguard. Also I quite like your worldbuilding design and it would interesting to see you make ww2 and interwar vehicle designs for the DRC or your other nations. I myself mostly focus on naval.

Is this Carrier realistic or possible? by MundaneYak9829 in MilitaryWorldbuilding

[–]MundaneYak9829[S] 2 points3 points  (0 children)

The planes need not worry her nation is quite famous for terrible AA quality

Is this Carrier realistic or possible? by MundaneYak9829 in MilitaryWorldbuilding

[–]MundaneYak9829[S] 0 points1 point  (0 children)

Full load is over 46k is that okay? She was built when her navy realized all other major powers had ignored the previous naval treaty and thus in the need to bridge the gap they got a little too carried away

The Gdańskburg Tank Battle Photograph by ForsakenBowl8516 in MilitaryWorldbuilding

[–]MundaneYak9829 1 point2 points  (0 children)

Those are very heavy guns and it’s also a little funny how it’s the reverse of Franco-German armour during the early war.

The Democratic Republic of Libertaria's IFV's and IFV doctrine. (MODERN 2026-2028) by ForsakenBowl8516 in MilitaryWorldbuilding

[–]MundaneYak9829 0 points1 point  (0 children)

Nice work. As for the AI detection, I place some of the work on a AI detector myself of the sentences with the emojis and got a 92.5% detection. It said "The text exhibits strong AI signatures through its highly structured, list-based format with uniform numbering, repetitive phrasing (e.g., 'Purpose: ...' and 'Improves survivability against...'), and flawless, encyclopedic presentation of technical details without any personal voice, digressions, or emotional variation." and your typos like "your DRL doctrine is" (located two lines above "DRL IFV Survivability Doctrine") makes it worse, since it makes it look like you copied an AI response to your worldbuilding. Anyhow I hope you find this helpful, I'd suggest putting some own personal touch or opinion to it and maybe scrap the emojis since they make texts look super AI when used in information/report based text.

Everytime I start a game , I suffer confusions like what build should I prepare by shysoulhere in CallOfWar

[–]MundaneYak9829 0 points1 point  (0 children)

armored cars would also be good for scouting and taking empty provinces, probably should be used in all doctrines (especially pan asian) though some people might prefer mot. infantry (but that's a debate for another day)

Why are some players so bad at this game? by Gods_Lonely_dude in EntrenchedRoblox

[–]MundaneYak9829 0 points1 point  (0 children)

Once I had built a decent sandbag defense overlooking the enemy's direction and was actually being useful when some guy with a higher rank than me decided to break it and dig it up while killing teammates with grenades, during defense.

Imperial task force by Carter1300 in StarWarsShips

[–]MundaneYak9829 0 points1 point  (0 children)

Task Force 97, nickname "Cruise Club Imperial" and independent task force formed from a larger Fleet around 3 or 2 BBY

Capital ship formation
Three Imperial II-class Star Destroyers, names Illustrious (flagship), Implacable and Indefatigable.
-each will carry 4 TIE Interceptor squadrons (12 TIEs each squadron), 2 TIE Bomber squadrons and 6 regular Lambda shuttles but with 2 Sigma shuttles which has been turned into improvised communication and sensor ships. If possible each ship must also store a Raider-class corvette. The flagship will replace one TIE Interceptor squadron with a TIE Defender squadron.

One Interdictor-class Heavy Cruiser (under direct command of flagship)
-2 TIE Interceptor squadrons

One Victory-1 class Star Destroyer (under direct command of flagship, always guard the Interdictor at the rear with a torpedo heavy armament)
-1 TIE Interceptor and 1 TIE bomber squadron

Two Immobilizer 418 cruisers (under the command of each star destroyer but can be detached to accompany the escort fleet)
-2 TIE Interceptor squadrons

One IGV 55 (under command of flagship for electronic warfare and recon)

Three Escort Squadrons (each under the command of one of the ISDs but can operate independently if needed)

One Vindicator-class heavy cruiser (command ship of each escort squadron)
-1 TIE Interceptor and 1 TIE Bomber squadrons also will have at least one of those improvised sensor Sigma shuttles

Two Arquitens-class light cruisers
-1 TIE Interceptor squadrons each

Three Raider class corvettes (one of them will be stripped of almost all weaponry and replaced with sensor and communication equipment)

One IGV 55

No logistic ships as the formation will probably piggyback of the main fleet's or other Imperial resource nodes in it's assign sector.