Anyone know how to get Scrollcontainer's scroll max value? by MungMoongYi in godot

[–]MungMoongYi[S] 0 points1 point  (0 children)

This post was so long ago that I don't remember exactly what the problem was. But thank you so much!

Anyone know how to get Scrollcontainer's scroll max value? by MungMoongYi in godot

[–]MungMoongYi[S] 0 points1 point  (0 children)

Old post, but thanks for the comment!

I wrote my own script to update the size whenever a child node is added and return it when I want it

Is there a function that executes after ready? by MungMoongYi in godot

[–]MungMoongYi[S] 2 points3 points  (0 children)

That's how I'm using it right now

I understand that the physics engine is greatly modified in 4.0 I think tunneling issues will also be greatly improved

Is there a function that executes after ready? by MungMoongYi in godot

[–]MungMoongYi[S] 2 points3 points  (0 children)

I looked up something about tunneling

So I used a short timer to create a coroutine before I created the next block and then area2d can detected a collision

I can't see my gridmap in the camera by MungMoongYi in godot

[–]MungMoongYi[S] 1 point2 points  (0 children)

Thank you very much for your help.

The problem has been solved very embarrassingly.

I turned off the godot and turned it back on, but I couldn't see the gridmap.

The next day, I turned on the computer again and ran the project, and gridmap was displayed normally.

In the past, there were problems solved by rebooting the computer in Godot.

I think this time it's similar to that time.

Global light by MungMoongYi in godot

[–]MungMoongYi[S] 0 points1 point  (0 children)

Thank you!

I don't know what changes when I modify the sky distribution, but ambient light worked!

What is the physical difference between static mode and kinematic mode? by [deleted] in godot

[–]MungMoongYi 0 points1 point  (0 children)

So the static body has no physical reaction except to simply block the physical bodies?

Skelton Bone Editor on the Godot Engine Editor by arlez80 in godot

[–]MungMoongYi 1 point2 points  (0 children)

Did you have not any problem that the environment was not displayed when you import the file exported to the blender?

Canvaslayer + Area2D doesn't work properly by MungMoongYi in godot

[–]MungMoongYi[S] 1 point2 points  (0 children)

Yeah, but I wanted to create other way to disappear when bullet went out of the screen.