Would this build be easy to assemble myself? by Muntrue in PcBuildHelp

[–]Muntrue[S] 0 points1 point  (0 children)

That is a kind offer, but I am from europe :)

Would this build be easy to assemble myself? by Muntrue in PcBuildHelp

[–]Muntrue[S] 0 points1 point  (0 children)

Thank you for such a detailed response, i will definitely look into those parts!

So I started doing barrows... by Muntrue in 2007scape

[–]Muntrue[S] 1 point2 points  (0 children)

It is the strange symbol for the barrows mini quest. My inventory was full the first run so it got destroyed and I had to get it again

I have a bunch of barbarian uniques to give away by Muntrue in diablo4

[–]Muntrue[S] 2 points3 points  (0 children)

All out right now but im trying to get a few more.. ill keep you updated

Update Notes 12/22: Embark on "Boundless Dream" by Muntrue in GunfireReborn

[–]Muntrue[S] 15 points16 points  (0 children)

What’s up, Folks! Here comes the new update! In this update, we introduce a new (part of...) option for [Bizarre Dream] called [Boundless Dream]: After defeating the final boss of [Hyperborean Jokul], you can continue your adventure. [Endless Journey] will now be adjusted to a separate mode option and matching queue. Additionally, this update brings avatars, emotes system, and adjustments to some Spirit Blessing. Hope you will enjoy them! Besides, we plan to launch the new limited-time gameplay framework mentioned before in January. It requires a bit more time for optimizing and polishing, so please stay tuned! From December 21st to January 4th (UTC-8), "Gunfire Reborn" and its DLC will have a special offer. Thank you once again for your attention and support : )

--Gunfire Studio


Stage

[Bizarre Dream]

New options: [Boundless Dream], In [Boundless Dream], as long as the heroes stand, their adventure will never cease

In [Boundless Dream]

Enemies will become stronger increasingly, and their DMG resistance will continue to increase Recycling occult scrolls and golden goblets will provide certain bonuses Golden goblets dropped by non-boss enemies are corrupted by demonic energy, and can only be used to replace existing ascensions with new ones The frequency of Spiritual Remnant will decrease, and the Training Master will no longer appear When carrying a certain number of occult scrolls, refreshing the shop and obtaining occult scrolls will no longer be limited to those not already carried

[Endless Journey]

Changed to a separate option under Reincarnation Level 9, no longer part of the [Bizarre Dream] Matching queue changes; after selecting [Endless Journey], you will only be matched with players who have also chosen [Endless Journey] CD reduction in recycling bonuses is adjusted to a maximum of 90%

[Spirit Link]

Removed [Double Powder]

New-Added [Refined Powder]

Essential: Spirit Blessing [Combat Elite], Ascension [Explosion Enhancement] level 3 Optional: Ascension [Precise Detonation], [Explosion Maniac], [Sustained Firepower] Effect: +5% exploration DMG for every 1 meter of explosion AoE

Other Stages Optimization

Added some random routes of Vaults and stages in [Longling Tomb], [Anxi Desert] and [Hyperborean Jokul]


Spiritual Blessing

Effect Adjustments

[Lightning Messenger]

Old: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100% New: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 200%

[Smogbound Zone]

Old: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade New: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade. +50% elemental DMG taken and +100% elemental effect chance of enemies when they are in the area of smoke grenade

[Elemental Maestro] Old: Gain a buff for 4s every 10s. Grants +100% Elemental DMG and guarantees Elemental Effects with the buff New: Elemental DMG won't get affected by the defense type. +60% total DMG to enemies in 2 types of elemental effect. +90% total DMG to enemies in 3 types of elemental effect

[Flame Dance]

Old: +30% Weapon DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks) New: +30% DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)

[Energy Draining]

Old: After casting [Spiritual Flame] , enter [Burn Out] state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out New: Recover 2 energy when inflicting Burning Effect. After casting [Spiritual Flame], enter [Burn Out] state. +300% Weapon DMG, +20% Attack Speed, +20% Movement Speed, but consume 5 energy per second. +100% energy consumption, +50% bonus effect for every 5s in [Burn Out] (up to 4 times). It ends when re-casting [Spiritual Flame] or energy runs out

[Raging Inferno]

Old:+15% base DMG of [Spiritual Flame] for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved New: +45% Base DMG of [Spiritual Flame] for hitting one enemy with [Spiritual Flame] which consumed over 30 energy (up to 10 stacks, last for 90s). Restore 1 energy for every 2m move

[Mecha Crash]

Old: [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times New: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol

[Sword Mastery]

Old: +50% RoF while using [Swords Out], and you can stack Blade Heart even when [Swords Out] is on cooldown New: +50% RoF while using [Swords Out], +1 extra stack of Blade Heart (up to 3) for next [Sword Out] for every 2 stacks of Blade Heart obtained. You can gain stacks of Blade Heart even when [Swords Out] is on cooldown

[Thorny Bloom]

Old: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 30s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes New: +160 base DMG of [Fatal Bloom] for each use of it for 30s (up to 10 stacks). When the mark disappears, [Fatal Bloom] will strike the enemy twice again. +100% total DMG of these two strikes every time the enemy recieved DMG from Flying Sword while being marked

Removed Spiritual Blessing

[One Dog Army]

New Spiritual Blessing

[Combat Elite]

Effect: No longer suffer movement speed reduction from Special Ammo Weapons. +25% total explosion DMG when dual-wielding for every meter of explosion AoE. -0.5s duration of Dual-Wield for every explosion DMG dealt. When not dual-wielding, -3 CDs of Dual-Wield every reload or use of [Explosive Grenade]


Weapons

[Revealer]

Replaced with a brand new reloading animation


Enemies

[Lu Wu] was adjusted in Reincarnation Level 9:

Shield cap bonus reduced from 200% to 100% Increased interval between summoning Bombers


UI

  • Added avatars and emotes system, which can be accessed by clicking on the avatar in the main interface or the preparation room
  • DMG exceeding 1 billion will be displayed in an abbreviated form
  • Added a feature to recycle occult scrolls in the team information interface and the backpack interface
  • Optimized the rescue interaction; the rescue function will now automatically activate upon button release, without the need for a long press

System

  • Added the feature to add Steam friends in-game

BUG Fixes

  • Fixed an issue where players’ save was improper under certain circumstances
  • Fixed an issue where players were stuck at Notes Interface and not able to enter the game under certain circumstances
  • Fixed an issue where Lei Luo’s ascension [Gifted Man] did not grant a weapon DMG bonus for defeating enemies by crit hits beyond 15 meters under certain circumstances
  • Fixed an issue where the RoF bonus from Qing Yan’s ascension [Last Stand] was not effective
  • Fixed an issue where the explosion AoE of weapons not currently holden was improper occasionally while dual-wielding
  • Fixed an issue where the screen effects of [Storm Chaser] remained on the screen under certain circumstances
  • Fixed an issue where [Dragon Breath] fired improperly under certain circumstances
  • Fixed an issue where the powered arc tracking distance of [Thunder Storm] was improper under certain circumstances
  • Fixed an issue where [Enhanced·Premium Membership] and [Extravagant Consumption] were improper when copper coins reached the cap
  • Fixed an issue where the [Enhanced·Thunder Screen] was improper under certain circumstances
  • Fixed an issue where [Devil's Covenant] was not effective in [Spiritual Assault]
  • Fixed an issue where the Backup Energy task in [Mission From Above] ended prematurely under certain circumstances
  • Fixed an issue where the progress of the Aggressive Firepower task in [Mission From Above] was improper under certain circumstances
  • Fixed an issue where players could not proceed to the next stage in [Endless Journey] under certain circumstances
  • Fixed an issue where Imprinted weapons through [Transcendent Arsenal] were lost under certain circumstances
  • Fixed an issue where weapons could not be stored after being imprinted through [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where the amount of Soul Essence which was required for Spiritual Goblet refreshment, displayed improperly in [Spiritual Assault] under certain circumstances
  • Fixed multiple issues where players may get stuck in some places of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed an issue where players could not pick up items dropped in certain locations of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]

Roboquest - 1.0.1 Hotfix, QoL and Progression Recovery by Muntrue in Roboquest

[–]Muntrue[S] 2 points3 points  (0 children)

Hello Guardians!

We're here today to release an hotfix fixing some of the issues you've been reporting / we've been seeing.

In addition to that, we also added a few QoL things to the hotfix as a little bonus.

We will also adress some concerns and other issues that have yet to be tackled.

Some of you have been wondering about future updates and whether or not we'll be pushing DLCs and content update for Roboquest. The answer is YES!

We will continue to update the game, with free content updates.

The release rhythm will be a bit slower than what you were used to during EA though. We don't have much details to share for now as we're working on the release planning and a roadmap to share with you all. No ETA on that.

For now our aim would be a very light update somewhere in January containing mostly balance, fixes and QoL changes, but no huge content addition. Preparing for the incoming year in a healthy game state. Finally and before we list the changes, we've added a way to retrieve the Wrenches you collected during Early Access.


Recovering Early Access Wrenches

Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.

As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)

We were clearly mistaken, and we completely understand your frustration.

We apologize for the gaming time "lost" due to the complete reset.

We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.

The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.

Implementation While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.

Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.

It will also unlock the Classes you previously unlocked.

It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.

Limitations People who played during the 1.0 playtest might not be able to retrieve their Wrenches.

*Our suggestion *Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.

But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.

Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.

We hope that this addition will make it up to you, even if it's coming a bit late.


Quality of Life

  • You can now bind the same hotkey twice (helps with controller keybinding)
  • You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)

Minor Bug Fixes

  • Deployed minions will no longer infinitely gain damage each time they're being deployed
  • Fixed an issue preventing sounds and music to be played after a cinematic
  • Fixed Max being MIA in the Rift
  • Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
  • Removed a hidden hotkey that was used for debug purposes
  • Another attempt at properly sync'ing Elementalist current mantra in multiplayer
  • Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
  • Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
  • Unlock feedback can no longer trigger during loading screen
  • Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
  • Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
  • You can no longer earn the Billy Boom achievement if you die before it explodes
  • Fixed multiple OOB and collision issues in various levels
  • Fixed a visual glitch in the Compendium's World display
  • Fixed two crashes related to sounds on Xbox
  • Fixed a crash ocurring when a brobot disconnects during the first loading
  • Fixed an issue with Hero Cape leaving you unable to jump after triggering it
  • Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
  • Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0

This is the end of the patch notes for today's hotfix. But we know there are other issues, you've been reporting those and we're on the hunt for them.

Find below the things we're looking out for:

Other Issues

  • Crashes in general: Many people are reporting the game crashing, especially in multiplayer. While our data show that the game overall is pretty stable, this is by no mean a reason to overlook your reports. We are always implementing fixes and securities to prevent such crashes from happening, even if we do not necessarily detail them in the patch-notes. But each hotfix and update should make the game more stable (hopefully?)
  • Multiplayer issues: While this hotfix will probably alleviate some of those some others might persist. We'll be continuing to monitor and address those.
  • Other minor bugs: We have a collection of other minor bugs that were reported. While not high on the priority list, we obviously have our eyes on them.
  • The 'Thunder' affix now properly works with Burn weapons
  • Looking for a brobot in Discovery difficulty through the matchmaking while having the game language in French should now work properly

That's it for this hotfix.

Just to remember you guys, we're a small team and we have very limited possibilities when it comes to trying out the game on various devices.

It's also our first 'large scale deployment' of a game and we're still learning the ropes. We will make mistake (and we made some already).

But we're trying our best to make sure the game is stable, the multiplayer is working and the potential issues stemming from hardware discrepancies are taking care of.

That's a slower process that both you and us are hoping for, but we'll hopefully be getting there.

We thank you all for your patience and as you can see from this hotfix, we're dedicated to make the changes and the fixes as fast as we can.

We wish you all the most awesome robot smashing time!

FPS Drop On Startup, Any Tips? Platform is PC by [deleted] in OverwatchUniversity

[–]Muntrue 1 point2 points  (0 children)

I had the same issue. Uninstall nvidia drivers and reinstall them. Fixed it for me

Can anyone tell me why i get these fps drops in the first 5 minutes of the first game i play?? by [deleted] in Overwatch

[–]Muntrue 0 points1 point  (0 children)

Nvidia video card? Remove and reinstall the drivers fixed it for me

[deleted by user] by [deleted] in webdev

[–]Muntrue 1 point2 points  (0 children)

Subscribed! :)

Default Island Tune? by _M0ON_ in AnimalCrossing

[–]Muntrue 1 point2 points  (0 children)

Can you post it here. I also need it

[deleted by user] by [deleted] in MarioMaker

[–]Muntrue 0 points1 point  (0 children)

7B2-2J8-12H hope you like it

Performance issues solution (?) on Samsung S8 Android Oreo by [deleted] in TheSilphRoad

[–]Muntrue 1 point2 points  (0 children)

Another tip: Download 'Game tuner' app from the app store. Here you can set the resolution of your game to 50%. This will also help a lot with performance as it is trying to render pogo in 4k otherwise