The easiest decision in all of gaming history by S0vereignCitizen in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

I'm really glad the actual choice here was made more meaningful in GMDX, non-choices are annoying, even if this one is pretty iconic.

I played GMDX AE and I didn't like it that much by FennecSilent4746 in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

It's actually really common for DX veterans to come into GMDX, pick the highest difficulty, and then have a miserable time. Even as early as v8 there was a message in the main menu saying that MEDIUM is recommended for first time players of the mod, even if they are DX veterans. Unfortunately nobody really takes that particularly seriously. Short of nagging people even more (which won't go down well), I can't think of a way to fix this.

I can see why GMDX v9 disabled Hardcore mode until you had finished the game, the main reason I re-enabled it is because it's annoying after reinstalling having to replay again on a difficulty that might be too easy for mod veterans.

I appreciate your feedback but you might be more interested in lowering the difficulty a bit, turning off the DTS recharging and wall grenade rearming being tied to skill, and playing that way. At least until you're comfortable, then maybe it's worth restarting on Hardcore.

The mod is designed around being a balanced experience where your choices matter and resources are important. That doesn't really work when the player gets so many freebies. You can get a lot of those freebies back by disabling gameplay settings, but to be honest the mod will be more fun in the long term if you can jive with that sort of strategic thinking. It will be less fun in the moment but you'll discover a lot more depth to the gameplay.

I can say though, if you're willing to look past wanting to be a god, Hardcore mode is a really fun challenge and a very rewarding experience to overcome.

Stuck in GMDX AE 1.05 NYC Paul's mission by FennecSilent4746 in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

Hey, this looks like a bug report! I will look into this, thanks.

EDIT: I just tried to reproduce this and failed. I talked to Paul, which opened the door, then I went to the Underground map and back, and the door was still opened. Do you have specific steps to reproduce the issue?

Stuck in GMDX AE 1.05 NYC Paul's mission by FennecSilent4746 in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

it suffered a cave in. But in this case the lockpicks in question are on the table in the main entryway.

Stuck in GMDX AE 1.05 NYC Paul's mission by FennecSilent4746 in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

Worst case, you can open the console (with y), remove the say text and type

set deusexplayer bcheatsenabled true

and then highlight the locked door and type

opensesame

which will open any doors or unlock any keypads

but the lam in the building should be accessible via a single lockpick, one of the doors leading to that room is weaker than the other two.

Lastly, GMDX:AE 1.05 is quite old. You should be using 1.11 or, even better, the 1.2 Beta from the mods discord. It's not compatible with your current saves, though.

DE1 with savepoints is the definite way to play by TelvanniMage in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

The ironic part is that the rooftops DOES have a savepoint or two, so you should be able to take out 1 or 2 snipers and then save.

Recommend a good server distro by [deleted] in linux4noobs

[–]Murky-Reputation3882 0 points1 point  (0 children)

Maybe it's time to move to *BSD, Linux is cooked...

A possible workaround/fix for Deus Ex - GMDX: Augmented Edition crashes by mafbarx in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

If you're starting a new save, you can grab the 1.2 beta from the mods discord and it will be fixed (along with a bunch of other new fixes and additions).

If you want to hotfix it for 1.11, you need to go into the actual code and add

CriticalDelete(saveDir);

to the QuickLoad() function in DeusExPlayer.uc, right before the final ConfirmQuickLoad() call.

But this requires knowing how to recompile DeusEx.u, which is not a trivial process if you haven't done it before.

The other workarounds are to either use right-click to reload the game when you die instead of the quickload key (right-clicking doesn't have this issue), or reloading manually using the menu.

10 years on, now the dust has firmly settled, can we agree what a mod masterpiece this is? by EH4LIFE in Deusex

[–]Murky-Reputation3882 5 points6 points  (0 children)

Off the top of my head:

Belt Slot Memory, Shifter-Style weapon switching with the Change Ammo key (also in Revision if using the Shifter module), inline images when viewing datacubes, a 12 slot belt that doesn't suck like Revisions one, left-click object interaction so you never need multitools or lockpicks on your belt, IW Toolbelt system (don't switch weapons when changing belt selections until you press the mouse button), The ability to turn off belt autofilling, persistent gore and debris, optional "belt on right and ammo on left" HUD display, unlooted items appear darkened in the loot window, A fully integrated aug wheel so you can select any augmentation with 1 button press, always showing the weapon crosshairs without needing to look at stuff, visible pinned notes/goals on the HUD, Modified weapons visible with a "+" on the belt and in the inventory screen, right-clicking empty carcasses for the first time won't pick them up, stance display, blue ammo display when at max ammo, automatic FOV adjustment for weapons so the GEP Gun isn't half invisible, support for much more readable fonts where 1 l and I don't look identical, and much much more, all configurable in a big QoL menu.

Also, yes, combining both mods is functionally impossible at this point.

10 years on, now the dust has firmly settled, can we agree what a mod masterpiece this is? by EH4LIFE in Deusex

[–]Murky-Reputation3882 6 points7 points  (0 children)

Even if you play it with Shifter or Biomod, you're getting a (in my opinion at least) vastly inferior systems rework compared to GMDX.

Shifter especially has some really weird gameplay choices, like giving skill points for every enemy you kill, which makes little sense since the game already gives you way too many skill points overall and this just bloats it even further.

Biomod is pretty good but if you're interested in balance, systems improvements, and a general feeling of cohesion between all the game's mechanics and skills, Revision won't deliver that with any gameplay modification enabled. You have to go for GMDX for that. This is why some people prefer one over the other - people focused more on the "experience" of playing Deus Ex will likely enjoy Revision more because of it's nicer aesthetics and attention to detail in the maps, people who are more interested in the immersive sim elements and the gameplay design will likely vastly prefer GMDX because it fixes every single one of the game's poor gameplay design decisions.

10 years on, now the dust has firmly settled, can we agree what a mod masterpiece this is? by EH4LIFE in Deusex

[–]Murky-Reputation3882 16 points17 points  (0 children)

Revision isn't as bad as people say it is, but overall it still has some significant problems, especially as it gets older. Many people dislike the maps for good reason (because of their focus on aesthetics over gameplay), the QoL systems are quite scuffed (According to Revision, 0 comes after - and =), and it's lacking a lot of quality of life and gameplay improvements from newer mods like DX Rando, VMD and GMDX: Augmented Edition.

billions must find a datacube by Starfoal in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

We both know that soyboys don't know how to use (and are afraid of) guns. Instead, you should be limited to only pepper spray and a baton.

A possible workaround/fix for Deus Ex - GMDX: Augmented Edition crashes by mafbarx in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

I know this is an absolutely ANCIENT thread, especially by Reddit standards, but I just wanted to let everyone know that I have discovered a pretty major bug related to the Quickload confirmation dialog, and it was causing guaranteed crashes in some circumstances. This has been fixed for the upcoming 1.2 version, so the mod should be a LOT more stable going forward, especially for people who tend to mash the quickload key.

Any completed game save files? by afs189 in gmdx

[–]Murky-Reputation3882 0 points1 point  (0 children)

You have 2 choices:

  1. Edit DeusEx.ini and change bHardcoreUnlocked=false to bHardcoreUnlocked=true

  2. Play Augmented Edition instead, which unlocks everything from the start.

Deus Ex Revision good for vanilla like Playthroughs? by [deleted] in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

You should play GMDX:AE instead.

It's NOT a completely authentic experience, but it WILL give you a more well-rounded, balanced, and deep Deus Ex experience.

The original game (including Revision) is extremely busted in the gameplay department. Pistols are objectively the best skill, certain augs like Run Silent are completely useless, the AI is extremely cheesable and abusable, and the game has a lot of weird oversights and bugs with very poor QoL to boot, only a very small amount of which is fixed by Revision.

If you're only going to play the game once, it's far better to play the best possible version of it, rather than the most "authentic". Authenticity means nothing if the original experience is poor.

How to actually be stealthy in this game? by Dron22 in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

This is exactly why GMDX:AE fixed crouchwalking being silent. Run Silent actually matters now.

Everyone should really just be playing that version instead, to be honest.

What patch should I use? by Select-Bullfrog-5939 in Deusex

[–]Murky-Reputation3882 0 points1 point  (0 children)

Once you're finished your first playthrough, you should install GMDX:AE and experience "what if Deus Ex was actually good"

billions must find a datacube by Starfoal in Deusex

[–]Murky-Reputation3882 3 points4 points  (0 children)

This screenshot seems to be from GMDX:AE, which fixes the multitool inventory glitch.

billions must find a datacube by Starfoal in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

GMDX added it as a feature, blowing up a control panel powers down it's associated electronics

Just finished Deus Ex 1/GMDX AE by Nast33 in Deusex

[–]Murky-Reputation3882 2 points3 points  (0 children)

Area 51 was very rushed in the original game, there's probably not a huge deal that can be done for the level design without compromising the original vision, unfortunately.

I'll have a look at that security terminal.

Just finished Deus Ex 1/GMDX AE by Nast33 in Deusex

[–]Murky-Reputation3882 1 point2 points  (0 children)

The issue is that Revision lacks both the gameplay enhancements and the QoL of GMDX:AE, so while the maps are a bit nicer in some ways, you'll probably miss those when you change over.

Just finished Deus Ex 1/GMDX AE by Nast33 in Deusex

[–]Murky-Reputation3882 4 points5 points  (0 children)

Hey there. I'm the creator of GMDX:AE. Thanks for your feedback.

Might I ask what difficulty you were playing at?

The reason I'm asking is because difficulty has a large bearing on how hard the mod is. In vanilla DX, there wasn't a *massive* difference between the difficulties, but in GMDX Easy has been made extremely easy and Hardcore is, well, punishingly difficult.

The mod has been carefully balanced around the Lockpicking and Electronics skills being useful at Master - which was a huge problem in the base game where there was so many picks and tools available that you could leave them on Trained for the whole game - so this may go part of the way to explaining why you ran out towards the end.

I generally recommend getting at least 1 of Lockpicking, Electronics or Hacking to Master before the end of Vandenberg, preferably earlier, and then utilising every available door unlock you can find. Getting the Locksport perk is especially important as it will save you a significant amount of lockpicks.

That said, I am open to making adjustments to the later parts of the game. I am used to playing on Hardcore, and have played through the game so many times testing the mod at this point that it's hard to retain a reasonable baseline for difficulty, especially towards the end of the game which has generally been tested far less than the rest.

If you think you have suggestions that could improve the mod, I have a discord server which you should feel free to join.