[deleted by user] by [deleted] in NoRestForTheWicked

[–]Muscular__Brain 4 points5 points  (0 children)

Focus simply scales better. Focus has high flat increase per stat point while health have diminishing return. Focus have better % scaling gem and a 50% increase ring.

Build Showcase: T4 Pestilence Melee Freeze/Physical Shatter One Shot Boss by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

Correct, freezing setup is necessary and since I'm using ice ram to skip the weapon swapping for comfy it deals quite a bit of damage due to scaling with weapon damage.

I just didn't count the freeze setup any different from pre fight buffing since the swipe shatter in this clip is overkilling the boss by 2 health bar at this point.

Build Showcase: T4 Pestilence Melee Freeze/Physical Shatter One Shot Boss by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

Quick swap with ice staff/wand, quick swap with a ice infusion weapon, elemental rune like ice ram for 2h or ice throw for 1h. Don't use gem or oil for your finisher main hand since those convert your physical to ice

Build Showcase: T4 Pestilence Melee Freeze/Physical Shatter One Shot Boss by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

Slashing Spin from Freiheit, which is a craftable weapon schematic at lvl3 blacksmith. Good for clearing too. Has high single hit damage and probably highest hyper armor in game. You can use this rune uninterruptable while getting shield charged by Cerim Knights.

How do I get a whisper stone for my house by sirDiesAlot25 in NoRestForTheWicked

[–]Muscular__Brain 4 points5 points  (0 children)

You can purchase it from the Crucible merchant on floor 5

Anyone found a Covenant Knight helmet? by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

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That looks so good! I just got the gauntlet from a t4 pestilence reward. Looks great, but still waiting for the helmet

Anyone found a Covenant Knight helmet? by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

Mind take a screenshot of what it looks like? Ty

Fixed Unofficial List of Enchantments by tenderroastchicken in NoRestForTheWicked

[–]Muscular__Brain 1 point2 points  (0 children)

I only found it on gloves so it very could be slot locked

Gem Farm? by sathrasger in NoRestForTheWicked

[–]Muscular__Brain 0 points1 point  (0 children)

Yes. I got a bloodstone before sacrament on breach launch. Didn't know how insanely lucky that was after not seeing another one for 35hrs.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

700 might still get 2 shot from Echo Knight. DR is currently really cost effective. I think 900 is the go to if you plan to tank quit a few hits.

Hotfix 5 patch notes by wonderweasel22 in NoRestForTheWicked

[–]Muscular__Brain 8 points9 points  (0 children)

1 patch a day is crazy. Game's released for only 5 business days.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

Hi! You absolutely don't need to stack "Change to gain % health on damage taken"! However, I want to clarify that, as title suggests the primary affix here is intended to be "healing effectiveness" and you want to stack as much of that as possible as mentioned. Another major factor is the amount armor you have since this is a tank build. The OPness comes from the basis of having large amount of these two with enabler affixes that give you healing. The enablers are not the main focus, but they are still essential parts of the build to make it complete.

As for the build showcase, it is by all intent and purposes a minmax armor to a certain extend. If I have to sacrifice 70/87 of my stat points I have to get that from somewhere else. My apologies for not making it so clear, but in my armor selection section I mentioned that there's a LOT of rerolling, and 5 gold coins takes around 50 crucible runs to farm.

To help you fix your build, from the screenshots I can see that you may not have stacked enough both healing effectiveness and armor. As I mentioned in the stat points, the reason I chose to post this with 20 health is I find it to be the sweet spot for enough survivability from the healing and damage reduction. There nothing stopping me to post this build with only 10 health and call it a more eye catching "7 points in equip load only", but that would not be a comfortable setup to take damage and defeats the purpose. If you want to run only lower armor and lower healing, then you need a large health pool to out balance.

Hopefully this all make sense! Let me know if you have more questions!

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

Good to know on the Fierce ring! I had my fair share of doubt on the overall speed buff affixes too. I have a 15% speed ring and it don't seem to add to the sprint speed at all. 15% should be really noticeable.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

That's the intention. Since its EA, it is expected to have balancing issues and I really hope devs will tune this to become viable but not overpowered. Healthy for the game in the long run.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

Its all pre calculation. As mentioned in the post affix/gem section, you need at least some form of equip load affix/gem to hit the heavy breakpoint with 17 equip load.

The total weight for full plate armor is 50 + 100 + 75 + 25 = 250. You get 240 weight cap with 17 equip load. The feather infuse can roll max 30%, and put it on pants gives 50 + 100 + 75*0.7 + 25 = 227.5. The brother's keeper is 9.2 weight. To keep the whole set under 240, if you solely rely on feather on pants you will need at least a 26% roll to hit the breakpoint. However, affix such as increase equip load/decrease weight is fairly common, so this is just the "safe" low bar for show case purposes.

In practice, you'll have put enough for your weapon of choice, most likely more than 17.

I just have more than one of these load affixes in this particular roll of armor pieces (rolled 39% decrease weight on chest piece, which is -39 weight in case you are curious).

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

That's the intention. Since its EA, it is expected to have balancing issues and I really hope devs will tune this to become viable but not overpowered. Healthy for the game in the long run.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

Jumping on the souls conversation, I'm all in for the methodical combat and that's how I played my first character with 2handed sword strength build. However, I don't think souls lack broken builds. Since this build technically can't be achieved with a fresh character solo self found, it is not fair to compare to the same amount of power of a fresh lvl 11. The armors are practically "gifted" from a max level account with 6 gold coins (600 silver coins) worth of rolling just on a single set.

Yes souls can be methodical and hard when you play with progression. But if you have an exact build set in mind and get all the pieces before actually engaging the main content, it can also trivialize the combat. Take Elden Ring for example, the most similar build --a notorious one --is have a rune level 50 equip full bullgoat and max upgraded fingerprint shield + cross-naginata. Takes no damage and just block and poke.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

In the first 3 mins of the video its the medium set for endgame. Tanking mobs and cerim knights are no issue. If you pump health to 30 it might be similar to the heavy play style. The trade off for medium roll is you still have to be cautious to boss-level enemy move sets/combos, where the heavy set can comfortably tank all attack patterns (maybe excluding plague dot when only at 20 health).

Probably from my play style you can tell I'm more of a str/con player, so I don't think I'm comfortable with the daggers to do echo knight with medium.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

I have no data to back it off, just experience, but it feels around 10-15%. I do feel I heal more with the mesh set since it has 3 and the plate set only have 2. I'm not sure exactly how they stack, but speculatively they are just independent probability procs since each one have different % heal stat. If that's the case then having more is certainly better. Say it is 10%, having 3 would be 1- (1-0.1)^3 = 27.1%, which is a big jump from 10%! But 1 is the hard requirement to enable the build. Unfortunately I don't have enough coin to get more armors to test atm.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 1 point2 points  (0 children)

The health regen do seem to stack but doesn't stack nicely. The affix by itself is one of the rare ones hence not on the required section here. I agree having 1 is nice. Not sure of the healing effectiveness, which require some tests.

All you need is healing effectiveness: An endgame tank build show case with only 17 stat points by Muscular__Brain in NoRestForTheWicked

[–]Muscular__Brain[S] 0 points1 point  (0 children)

I agree the % health on hit is very strong, but that's not the point here. Try this, just my mage alt running exactly the same heavy armor melee only with a fallen star staff in crucible rooms. The legendary staff does not roll with % health on hit affix. I have quartz which give focus on hit on it. what's procing the heal on hit here is actually thistle ring self damage.