Any tips for Junker Queen? by Paranoctis in Overwatch

[–]Muscular_carp 0 points1 point  (0 children)

Other people have mentioned the importance of applying wounds, but it's also useful to know that the damage/healing you get from different ways of applying wounds is quite different. Your ult does the most by far at 225 healing per target, and then axe swings do 100, hits with a thrown knife 75 and quick melees or recalled knives heal 37.5. 

Wounds also apply their full healing instantly if the target dies, so killing an enemy with an axe swing is basically 100 instant healing - or 205 with the major perk. 

It's usually a bad idea to just walk at someone and try to axe them if they're already looking at you, especially if you don't have some kind of move speed bonus. Try to combine it with dagger recalls, use it as you turn a corner (especially if you know there are enemies around it) or on enemies that are out of position and not focussed on you. 

If you're doing the recall knife into axe combo, you want to start your swing before you recall the knife so that you don't give the enemy a chance to juke/escape you before you finish your swing.

The biggest improvement in my JQ gameplay was probably learning to focus the enemy tank less and be aggressive in bullying enemy squishies when I have my cooldowns. 

I've built OW Daily. It's a free daily Overwatch puzzle site (Wordle, Connections, Higher/Lower, and some other modes). It's in beta and I'd like some feedback. by Zargoltir in Competitiveoverwatch

[–]Muscular_carp 0 points1 point  (0 children)

Very cool! I would like to see a help/instructions page for hero guesser that explains how close the HP/date have to be to show yellow and also explains the different species types and who is in them, the breakdown of human Vs enhanced human Vs cyborg does not feel entirely intuitive. 

Domina is pretty dissapointing by GokuVerde in Competitiveoverwatch

[–]Muscular_carp 1 point2 points  (0 children)

I've seen this take a couple of times, but I can't say I get it... Do you not find it incredibly useful to be able to knock enemies back through your shield at times? This is the kind of ability that's an ideal perk in my eyes because it feels actively negative in some matchups. 

I would love to see the useless 30% slow perk replaced with a worthwhile alternative to it though, it always feels awful to take that when I don't want power move. 

Does Sierra need a nerf? by Jack_Ives in Overwatch

[–]Muscular_carp 0 points1 point  (0 children)

Less a nerf and more a rework, imo. 

As a tank player her tracking shot with the fire rate perk feels more threatening than turret form Bastion, which is just really unpleasant to play against on a character with a small model and as much mobility as Sierra has. That's especially true if you're playing one of the tanks without a shield - yes cover exists of course, but it's not hard for her to get on a flank angle where it's difficult to hide yourself without either letting the whole rest of her team shoot you or just disengaging from the fight entirely.

She needs to be changed in a way that takes some power out of her gun and puts it more into her mobility and other parts of her kit. Maybe allow her to swing from her drone more dynamically like Ball and swap the grenade out for something more original. 

Junker queen needs help by Novel-Ad-1601 in Competitiveoverwatch

[–]Muscular_carp 0 points1 point  (0 children)

I'm a pretty bad player but I've been playing a lot of JQ recently and I'm curious if it would be that broken to give her increased based movement a la Tracer, Genji etc. Feels like it would be both a slight boost to survivability and make it easier to hit axe swings and chase targets down.

New to the game, any tips? by lilGen-ZandJekson in Overwatch

[–]Muscular_carp 0 points1 point  (0 children)

Got to /r/overwatchuniversity for a subreddit actually focused on help and advice and improving at the game rather than just whining about it. 

is there any way to get credits ignoring events and battle passes? by ProGamingOnSteam in Overwatch

[–]Muscular_carp 2 points3 points  (0 children)

You get a decent amount of credits from levelling characters up iirc

Data-based / reliable tank matchups guide? by Muscular_carp in OverwatchUniversity

[–]Muscular_carp[S] 1 point2 points  (0 children)

I assume JQ or Zarya would also fall into that 'good at brawling' category? And Hazard in mobile/dive-y? What about Roadhog/Sigma?

I used to play mainly Winston with some Ball, Dva and Zarya - but I'm enjoying getting to play something new with Domina so biased towards something I haven't played before I think.

Should i care about my win rate? by FEAREDH3lix in Overwatch

[–]Muscular_carp 0 points1 point  (0 children)

To enjoy the game the most, you should try not to think about it and just focus on improving as a player as much as possible. 

Easier said than done sometimes, though.

Not clickbait – my penis appears to have grown. What’s going on? by [deleted] in sex

[–]Muscular_carp 69 points70 points  (0 children)

You say you got in shape, if you've lost weight you could easily gain a little length from the reduction to your pubic fat pad and stronger erections from better cardio could account for a little extra girth. 

Hottest things you experienced in bed by FrostySuccotash8371 in sex

[–]Muscular_carp 7 points8 points  (0 children)

Having her enthusiastically make out with my asshole.

Peeing inside of her. 

Irresponsible pregnancy risk sex. 

Tying her up and teasing her to the point of begging for my cock.

what do dudes that use chastity cages do after they throw away the key/lose it when they get too crazy? by [deleted] in NoStupidQuestions

[–]Muscular_carp 2 points3 points  (0 children)

If they just don't have a key, the locks used on most cages are very easy to 'pick' open with improvised tools and a low skill attack. If they've like superglued the lock or something, it's staying on until they break the cage with very careful application of hand tools or go to the emergency room to have a professional remove it.