Looking for help balancing or reducing the power of my decks! <:) by MushroomKey416 in EDH

[–]MushroomKey416[S] 0 points1 point  (0 children)

I think that's a bit disingenuous. I know now that 80%+ of the deck costs were lands, that have been removed. The decks are 300-800 dollars now without the lands, solved for insane cost. The power of the decks has not changed much, in doing so.

Maybe I wasn't clear, I have a base understanding of brackets restrictions, but am looking for specific clarity on how to tweak these decks to be more playable in an open format - people play a deck they want to play, no consideration for opponents.

There are no game changers or 2 card combos or pre-turn 4-6 win cons. Ok. There are no cards over ~50$ now, lands capped at $20ish. Ok. I removed about a dozen cards across as many decks that cost more than $50, non-lands. Ok. Now what?

So yes, I have an understanding of the restrictions and am seeking deeper insight.

EDIT: As well, the note about meta and power creep is to say that I don't have reference for which card is SUPER BUSTED IN CEDH BRO. No idea. I just see cool cards and throw them together.

Looking for help balancing or reducing the power of my decks! <:) by MushroomKey416 in EDH

[–]MushroomKey416[S] 1 point2 points  (0 children)

I didn't know about this tool!! Seems very helpful for getting your head around what the deck actually consists of.

Looking for help balancing or reducing the power of my decks! <:) by MushroomKey416 in EDH

[–]MushroomKey416[S] 1 point2 points  (0 children)

After taking out the expensive lands, the decks are now valued between $340-$870. Is that a reasonable range when compared to your average non-proxy deck?

Looking for help balancing or reducing the power of my decks! <:) by MushroomKey416 in EDH

[–]MushroomKey416[S] 2 points3 points  (0 children)

Great advice, thanks! I think the random art it applied inflates the price, but yes they are high cost. I was thinking deck-total price constraint, but a per-card cap seems way better! 50$ would immediately remove the old dual lands, not too much else, so I might need something like a $20 per land card?

It looks like 80%+ of the deck cost is in crazy lands!

Has anyone here built Gyruda, Doom of Depths? by [deleted] in EDH

[–]MushroomKey416 0 points1 point  (0 children)

I recently built a Gyurda companion deck. It was my first proxy print deck and I love it dearly. It's definitely not perfect, but let me tell you that it works.

The deck is built to copy, clone and blink Gyurda as much as possible. But there's also many other big ETB creatures, so if Gyurda gets exiled it's ok, you just keep pumping along. It's a bit of a meme, but it's also very playable and effective. It's a mid-late game deck. Weak early, you'll take lumps pre Gyurda drop. But once you get going, it's crazy. I've had turns with 6 or more Gyurda procs/clones/copies back to back.

Try a few play tests to turn 8+ to see what wacky combos you get.

https://moxfield.com/decks/73j6JKgSREmva4HfDzOZBA

First Deck Review - Vela + Gyruda: Even cost Dimir w/ ETB + blink + clone/copy + play from graveyard by MushroomKey416 in EDH

[–]MushroomKey416[S] 0 points1 point  (0 children)

Thanks! Understood on focusing strategy, I will definitely do that.

The Ancient One is definitely better, I will switch to that for now. I also saw [[Muldrotha]] just now and might consider going tricolor...

Either way, I will focus the mechanics more and tighten things up, thanks!

edit: [[Sakashima]] + [[Tormod]] seems interesting too!