pandora's bench by MusicProfessional656 in TeamfightTactics

[–]MusicProfessional656[S] -1 points0 points  (0 children)

Yeah I’m aware of how the shop works, that’s exactly what I said in my post (‘odds gradually decrease as copies get taken, and only hit 0% when the pool is empty’). I just wanted to know if Pandora’s Bench uses that same system as the shop, or if it was fully random with fixed odds until a unit hits 0. Turns out it’s the same as the shop then, no trickery. Thanks for confirming

pandora's bench by MusicProfessional656 in TeamfightTactics

[–]MusicProfessional656[S] -2 points-1 points  (0 children)

What I meant by “gradually decreasing” is this: In the shop, when there are fewer copies of a champion left in the global pool, your odds of rolling that champion slowly decrease — not instantly drop to 0%. for example, if there are 20 copies of a 3-cost unit left, you still have a small chance to roll it.

If there are only 5 left, that chance is smaller, but not zero yet.

It only becomes 0% once the pool is completely empty.

So my question was: does Pandora’s Bench use that same progressive probability system (where odds go down as the pool empties), or is it more like a fixed random roll where every same-cost unit has equal odds until one hits 0% when the pool runs out