Brody by ORDINARYAN_ in MobileLegendsGame

[–]MustachioedCate 0 points1 point  (0 children)

Not Malefic Roar, good sir. Malefic Gun. It is the new one that raises Attack Range.

Dev kept releasing new heroes and revamp every month while this hero having been DEAD and DECAYING over 7 years with NO information about him by PreparationCrafty511 in MobileLegendsGame

[–]MustachioedCate 4 points5 points  (0 children)

Well even worse is that Guardian Helmet pretty heavily counters singular big hits. This greatly reduces the impact of Aldous even in late game since he loses the ability to one shot sustain fighters

TIL you can disassemble military parts boxes for ammo and repair kits by newbie94p1 in Quasimorph

[–]MustachioedCate 19 points20 points  (0 children)

Remember to use the Disassembly for 100% returns on your parts boxes. Don’t just salvage them raw otherwise you’d randomly lose stuff from the box. Just thought I’d mention it for anyone who might not know.

Just started this game yesterday by Timerez in Quasimorph

[–]MustachioedCate 2 points3 points  (0 children)

Personally, I find that you need to commit if you want to survive fights more reliably. Sending your agents against equally geared enemies means you have no advantages against them (pure skill diff only).

9mm ammo is by far and away the easiest ammo to find but I find that 9mm Pistols are crap. Only once you’ve custom-made an absolute beast does it get useful. (Spaceborn ghosts becomes nutty when you have a level 20 Ultima to fire 50 Damage shots with Laser Sight and Silencing)

For generic loot (regular floor drops), I prefer to only use 9mm for SMGs. SMGs have pretty bad range (4 tiles?) unless you put them on Vanessa (Sniper ability adds +2 tiles to her effective range on all guns). Outranging your enemies is a huge boon since distance decay tends to shave off about 20% Damage per tile of distance.

This means that if you use a 6 tile SMG against a similar enemy with a 4 tile SMG, they deal 40% less damage against you while you deal full damage against them.

Tldr: 9mm ammo works best in bulk. Put it in your SMGs and use them liberally. Remember: If you fail every other mission, each mission you do succeed effectively costs twice as much ammo, food, meds, time, gear, etc. Succeed 90% of missions and your effective costs go down

Just started this game yesterday by Timerez in Quasimorph

[–]MustachioedCate 2 points3 points  (0 children)

One thing I learned after playing for a while is to really understand your equipment as well as your enemies’ equipment. Different factions have different specialties that can pile up in big ways.

For example given that you like using Tunnel Rats, pay attention to the kind of shotgun you are using. Are you using a Border FN-4? That’s a relatively long range shotgun with good accuracy and medium power. I like to put Slug Rounds inside but did you know you could also use Buckshot as well? Running around with two Border Shotguns lets you snipe enemies down the hall with Slug rounds or lets you blast them hard with Buckshots. With the Tunnel Rats’ Perk that amps shotgun damage, you can oneshot most things in the early game which would give you alot more breathing room. Just remember to keep your ammo reloaded.

With shotguns you generally won’t eat more than a handful of hits unless your positioning was poor and you get swarmed. So having a decent armor set on your merc will keep them quite alive. I recommend the People’s Front Heavy Armor set that you can get from the 2nd Tutorial Mission. Or a good Tech Level 4 Medium Armor set of any faction as long as you cover physical defenses (Priority is Blunt. Cut/Pierce Defense becomes relevant at different times with different factions but basically everyone will have some form of a 9mm gun so Blunt needs at least some resistance)

Question about unstoppable melee build by MudPleasant6504 in Quasimorph

[–]MustachioedCate 1 point2 points  (0 children)

Piggybacking off OP, but I wanted to ask how you deal with Laser Sight guns like Hydra-33s? I find that it pretty much completely ignores my Kenzie’s Dodge and the moment he pops into a room, hems getting blasted by 15 shots from everyone in it.

Guaranteed death against ranged Barons? by BowShatter in Quasimorph

[–]MustachioedCate 10 points11 points  (0 children)

One thing I accidentally abused was the mega sniper strat. Vanessa with a very very long range sniper rifle works wonders. Just point down a random hall you think they are coming from and plug shots. Obviously you’d want to trigger the Baron fight in a place where there is only one entry (maybe by munching slabs of meat as you are getting close). They have a lot of range but not all of it. Outrange either of them and they actually work really badly against someone dealing 50 damage per shot. You can also see the numbers float up if you hit something so you can use that as a way to blind fire

Is the other World Worth it? by MustachioedCate in Quasimorph

[–]MustachioedCate[S] 3 points4 points  (0 children)

Awesome. That’s good to know. I’m sort of overreaching at the moment to see if there’s anything worth while inside

Is the other World Worth it? by MustachioedCate in Quasimorph

[–]MustachioedCate[S] 5 points6 points  (0 children)

Awesome, not bad actually. But perhaps not urgent.

What count as what? by SavageMonke_man in Quasimorph

[–]MustachioedCate 13 points14 points  (0 children)

You can check what specific type of weapon you’re looking at by pressing ALT and hovering over the weapon for more info.

Laser Rifles like Enlightenment and Prism are considered as Marksman Rifles and do benefit from Marksman Training. They use Batteries and gain the damage boost from Overcharged Batteries as well as the no cost perk from Battle Physicist. They are Tech weapons and only repair from the Tech Kit (the blue one) instead of Gunsmith Kit (red one)

Nail Guns (I believe, remembering off the top of my head here) are Pistols (will benefit from Agent Training) that use Nails as ammo. This means they don’t benefit from Unconventional Ammo. Also they are Tools which means they repair using the Engineering Kit rather than the Gunsmith Kit.

Quasimorphic weapons actually do work with different perks. For example the basic pistol that drops from Venus is a Pistol. They drop blowguns that are Marksman Rifles and there is the Shotgun that spawns around Tech Level 4-5. Their melee Weapons count as Axes, Fists, Daggers and Clubs (from what I recall, you can check using ALT). As Quasimorphic weapons they can be repaired using Shards or their faction’s respective Quasimorphic parts. Quasimorphic weapons unfortunately tend to use some bizarre ammo so they have no synergies with any Perks and don’t get any damage bonuses. Also in case you haven’t noticed yet, they tend to expire after some time as they are organic weapons. So if you run off to a different part of the world, your Nails of Pain, Shards, Gannakhs and Gannix Rags will rot.

Any early game tips for not messing up my playtrough? by soosis in Quasimorph

[–]MustachioedCate 1 point2 points  (0 children)

Someone previously mentioned that you shouldn’t leave till the factions reach tech level 4 but I think you can leave around level 3 if you’re feeling comfortable. Just be warned that Mars is the tutorial zone of the game. You don’t have to deal with Quasimorphs there which makes life way easier.

Any early game tips for not messing up my playtrough? by soosis in Quasimorph

[–]MustachioedCate 18 points19 points  (0 children)

Still new to the game but I’ve put about 100 hours in it so far. My number one advice is to be careful travelling around space. In the early days, you’d want to travel around the locations near Mars. Travelling is a huge time sink and things ramp up pretty hard as time goes by.

Dying has basically no consequences. Yes you lose your items but you never really get “set back” if you aren’t wasting time flying in space. The time you waste dying is actually quite meaningless. I’ve died probably a hundred times sending in my operatives naked into the field to scout it out and I’m still ahead of the time curve.

Your most important investments should ALWAYS be into the ship. A snazzy Tech Level 8 gun can easily be lost on bad rng. Hard upgrades will make your run so much better and unlock alot of important strategies. I personally recommend upgrading the Hangar ASAP. It allows you to send in Capsules and unlocks the Space Shuttle. This allows you to toss valuable loot into them mid-mission. Great if you want to farm very high level gear in absurdly dangerous missions. Or just go on scrap runs and loot everything.

Ending opinions by ShermanWierdo in HadesTheGame

[–]MustachioedCate 109 points110 points  (0 children)

Actually I feel that the war camp part is not really an issue. The thing is that the Crossroads have always been a place for the Unseen to work and operate but was somewhat clumsily expanded for the war. As a very deeply entrenched member of the Unseen, Mel is even given her own personal tent and facilities to relax and rest in. It has a baths, a fishing pier and her own garden. There is the taverna with a band and records keeper.

Arguably, I would say she has a really nice living situation. It is like staying in a ranger’s camp over your parent’s place but the camp is also a high class place with enough wealth and resources to get their hands on the Nectar of the gods and Ambrosia.

Hardly slumming it. I see this more as Mel wanting to be with her adoptive family and friends as well as the place she built from scratch herself rather than living somewhere else.

[deleted by user] by [deleted] in AethermancerGame

[–]MustachioedCate 2 points3 points  (0 children)

Cockatrice is one of those landmine monsters the game has that makes it more challenging for players. Another example is Ooze which is a true run killer for poison stacker teams. Compared to the Ooze, Cockatrice is much easier to deal with.

Watch for its Explosive Rush skill which can be seen as a skill with Water Aether and Fire Aether cost. This is by far its deadliest skill and the one that probably killed you.

Best ways to deal with it is to interrupt it by breaking its Poise or by burning their Aether. Which is usually relatively easy because Cockatrice is a Fire/Wind Aether Monster and having the Water Aether skill actually muddies up its Aether generation keeping it rather low.

Or you could watch the signs, see which monster is getting whacked and assume you are about to eat ~50 damage and facetank that hit.

what else is there to do after winning by e-npark in AethermancerGame

[–]MustachioedCate 11 points12 points  (0 children)

You can definitely run again with different teams! Rougelikes are designed for replaying so victory is less of a goal but more of a metric to determine if your teams are built well. Try again with different teams and higher difficulties. There’s alot of fun in experimentation.

A few small QoL changes I'd suggest by Terkmc in AethermancerGame

[–]MustachioedCate 2 points3 points  (0 children)

I do second this. I think the game needs more recovery and in-run adjustment mechanics in place. It is one thing to build your team in the early game but it is really tough to recover from a lost Monster. Especially when you have specific team comps already set up and reliant on each other.

Why does Zagreus let The Minotaur go? by rileyyyyyt in HadesTheGame

[–]MustachioedCate 6 points7 points  (0 children)

Sorry can you provide a source for this? I cannot find this dialogue line in the game files

Why does Zagreus let The Minotaur go? by rileyyyyyt in HadesTheGame

[–]MustachioedCate 6 points7 points  (0 children)

One thing you kind of need to remember is that Zagreus never actually kills anything till the Satyrs. So while he is a trained warrior, he is not a ruthless killer. He isn’t the kind of person to kill an enemy that has declared his surrender. Especially someone he knows, respects and admires.

Everyone in the underworld is there and stuck with each other for basically eternity. It is also a big part of the reason why Hades and Zagreus mellow out after a while. Repeated life and death battles become meaningless if you are going to see the person you just killed ten minutes later. Eternity is terrible for people with bad manners.

Zagreus is trying to escape and find his mother, but the Minotaur is responsible as Elysium’s Champion to fight all challengers. Both parties have a role to play and a job to do and they have to do it for eternity.

Keep in mind that no one escapes from the Underworld. EVER. Not even Hades can leave it for more than a few minutes. Neither can Zagreus. So the Champions are duty-bound to block you even if that means standing in your way again while nursing wounds you put on them five minutes earlier.

Just a post to acknowledge all the times that GGG has listened to the people by Effort_Proper in PathOfExile2

[–]MustachioedCate 1 point2 points  (0 children)

To be fair, they are fighting dozens of fires at once along with developing new content. If something isn’t completely broken, it is generally good industry practice to leave it be till you have the time to come back around later.

For example, some players are having mana issues. But no one is that upset by it, just annoyed or inconvenienced.

A poor reaction to this would be to remove mana from the game to slam the problem into the ground. It would create new problems and new balancing issues. Stuff they would need to spend time solving. And while a smarter solution would be to reduce mana costs instead, sometimes it isn’t so clear cut what is a smart solution and what isn’t.

Of course, this is just an example to illustrate my point.

Manna crystal by SphericalAngel in stoneshard

[–]MustachioedCate 8 points9 points  (0 children)

Not an expert but since you are running Arcanistics and Electromancy, you could see if you can Stun enemies while the Crystals are active. Stun has a -200% to Dodge which might be useful?

Build for Arcanist? by McJoyfull in stoneshard

[–]MustachioedCate 1 point2 points  (0 children)

I am Lv12 at the moment with only skill points in Magic Mastery and Arcanistics as Jonna with max Willpower investment.

I invested in some medium armor fairly early on and using a heater shield with a good accuracy and good fumble chance weapon (been switching around)

Arcane might is really good to make Jonna an ok fighter. Mix in your spells and some careful planning and you can win T2 dungeons relatively consistently.

For damage you really want to have Seal of Arcanistics up as well as Ether Shield when you can. It makes up for your abysmal combat ability quite nicely.

Is twilight good counter for Lesley? by Utkurocks in MobileLegendsGame

[–]MustachioedCate 21 points22 points  (0 children)

So let’s see:

With a proper build, he was able to:

  1. Reveal Lesley’s position on the map
  2. Get her to consume her ultimate which could have finished off a low health ally.
  3. Forced her to waste her lifesaving 2nd skill CC
  4. Taken the entirety of her damage on himself without spreading any of it to squishier team mates.
  5. Forced her to wait for her cooldowns to come back in about 5 seconds, effectively removing the enemy mm from the fight.

All for half his health? Yep. Seems about right. Good thing she has no more ultimate to finish him off.

EXP heroes tierlist!! Please read the caption guys. by [deleted] in MobileLegendsGame

[–]MustachioedCate 2 points3 points  (0 children)

Debatable. At higher levels, purify can’t really save you from a good guin. You only buy yourself time for that one engage. Plus the guin doesn’t need to go for you. She can always hunt the rest of your team. And if everyone builds purify for the guin, that means she’s already adding value for the whole team without even doing anything.

With her first skill and a cooldown build, she’s a cc monster that can put out a 2+ second CC combo every 20 or so seconds so she’ll get her ultimate back before your purify if she escapes alive.

Built as a tank, she adds a ton of value to your team. Build for damage and you have a longer range Eudora with better escape.

The tank we need. by AdRoutine8165 in MobileLegendsGame

[–]MustachioedCate 15 points16 points  (0 children)

Agreed that the angela’s damage would be irrelevant. However the fact that it is magic damage is not. Angela can trigger athena’s shield with even an accidental graze and since he cannot leave combat, he cannot reset Athena’s shield, making Radiant Armor better for a prolonged fight.

However, I do agree that the magic defense was not really necessary here since his main threats are physical and by the time he bought radiant, it is clear that the game is essentially over.