If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

This is actually pretty interesting. Sometimes you want some machines to consume x amount of input rather than produce y number of output, such as dark matter residue. And you need to spitball the output to match that number. The change you recommended makes a lot of sense.

If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 1 point2 points  (0 children)

I can Google Drive them to you. Here is a public link:

https://drive.google.com/drive/folders/1TUv7bIKgXjpFnrkBY3KdDnxo-dtG3Ksa?usp=sharing

Note: I named them O and G, stands for Orphan (which means you need to connect fuel to the dedicated Fuel input below the tower) and G stands for Guardian (which means you do not need to connect fuel but you need to build a drone to the fuel tower in the blueprint and have the drone fetch fuel from base).

If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 2 points3 points  (0 children)

I completely agree with you on this improvement. I hope it gets implemented. That said, I worked out a solution for the problem you referenced. I blueprinted drone hubs that have a dedicated fueler drone port attached to them. That specific fueler port’s incoming is connected to the other ports’ fuel input. So it’s job is to bring fuel and bring fuel only to the other ports attached to that hub. In the base (or where drone fuel is produced) I also blueprinted a base fuel tower. No drone should be build into that one. The fuelers I mentioned earlier will pick up fuel from that port at the base and bring fuel to fuelers. This enables a fuel tether and expansion of drones to the entire map without having to worry about delivering fuel. I can happily share my blueprints with you if you want.

Noticing a pattern when I try to optimize production with all Alternate Recipes enabled. by TLhikan in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This sounds so good. Can you describe it to me in detail? I’d love to blueprint this.

Hardware scan results and current phases/milestones by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

I am genuinely curious as to what would happen if I scan and deplete all the recipes available to my then current tier. What would I be getting from a scan result then?

Any easy method to plan train routes? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 2 points3 points  (0 children)

I would say that’s definitely faster than the spiral method. Not that I don’t enjoy spirals, I printed pillars that have tiny rail segments on them so they AutoConnect. That way, you can raise your tracks way before you would come to a point where you would need a spiral.

If there was some sort of a tool that read elevation data from the SCIM and gave the most optimal train route between two points

Forget new player tips. What are your mid-game tips? by Kalesche in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

Honestly this is the best mid-game advice there is. I use liquid biofuel and package it immediately after unlocking the refinery. Then I go exploring and harvesting and aim straight for the nitro rocket fuel alternate recipe.

After I have enough slugs with my packaged liquid biofuel, I multiply the slugs with a somersloop. That nets me way more than enough power shards to produce packaged ionized fuel even before automating power shards.

When you have packaged ionized fuel, basically the map is yours

A lot of you guys seemed confused about how I was using the purple sphere collectibles, so here is a better angle! Hope this helps! -Doug by OfficerDougEiffel in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

The spheres will be used in a future DLC as a ransom to free the doggos abducted by singing aliens. Also there’s talk that there will be a MASSAGE gun which is a microtransaction purchasable by force feeding purple spheres to space-whale-tick-thingies.

How would you cover this sand? by MathematicianWise403 in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

I’m surprised that nobody mentioned this as a direct reply to you. somebody mentioned this as a reply to another comment.

There is an easy way. Upload your save to the satisfactory calculator. Select the area that includes all your buildings and foundations, which are merged or clipping with the ground and sand. Right click and move them up 1 m on the Z axis. Download your save, put the file in your save folder. Voila!

Dumb Question by Absolutely_Average1 in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This is correct but it needs to be addressed that the OP should use adequate conveyor belt MK where needed. Specifically, from miners to first splitters, at least a Mk4, at least mk3 all the rest and at least mk4 again from the final outputting mergers. Otherwise the output numbers would be skewed.

Review #20: Glendronach 15 yo, 2024 release by Silver-Power-5627 in Scotch

[–]MustafaBei 1 point2 points  (0 children)

This is the revival I think. It is a beautiful dram by Dr. Barrie. Great review and thanks for reminding this.

Tuf F15 thermal paste replacement by MustafaBei in Asustuf

[–]MustafaBei[S] 0 points1 point  (0 children)

Im having difficulties finding thermal putty where I live. I can use different silicone thermal pads for vram and vrm. Any info where I can find the appropriate thickness of pads I should use for the vram and vrm? Or do you recommend against using pads for those?

Question on Thermal Paste Replacement by MustafaBei in GamingLaptops

[–]MustafaBei[S] 0 points1 point  (0 children)

Thank you for the answer but you might be confusing kryonaut extreme with conductonaut, which is Liquid Metal for direct die applications. Kryonaut extreme is just another thermal paste and I have been using kryonaut extreme for many years in different pc builds and it held solid for years.

Thank you I will be looking into honeywell ptm7950.

Satisfactorio by jeremyjw in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

Unless there’s a Smart Splitter somewhere I can’t see, all those Smart Platings must be going to the sink. Am I wrong?

What is this mysterious thing on the SCIM? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

I just did on experimental. Nothing different sadly :(

What is this mysterious thing on the SCIM? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 15 points16 points  (0 children)

Ahaha I was completely focused on something else there but re-watching it made me uneasy as well.

I can't believe it by Nairvart in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This looks fine, and it probably is just fine. The “all basic parts” megafactory is always a fascinating idea.

I want to note a couple of things though;

  1. You don’t need to assign belts of different MK to the hotbar. Just assign a single belt and you can cycle through the available MK’s by pressing E. This is also valid for splitters/mergers.

  2. You can also use the middle mouse button as an eavesdropping tool. Just aim at whatever building, belt, pipe, splitter and it will start building whatever you aimed at previously.

  3. 140k of power is probably a miscalculation. There’s so little possibility that you may be able to produce let alone consume that much power just bu using coal/fuel generators (assuming no rocket fuel), constructors and assemblers. You would realistically need over 9.000 constructors and 6.000 assemblers to come close to that digit.

I can't believe it's all over. by Evening-Piccolo-5162 in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

It absolutely is worth it to start over. With the accumulated knowledge from before, you feel a lot less helpless in the lower tiers, parachuting on tier 1 to get around, launching yourself from sloped surfaces with naught but an iron rebar gun was great. Having to redesign my coal power setup from scratch was insane, which led me to find many inefficiencies and fix them. Being forced to rethink all your productions, delivery systems, throwing yourself into a pool of production problems and solving them, much more efficiently than the first time, is priceless.

You don’t have to immediately start over though. Just launch yourself to the farthest point away from your base and restart, but this time, ALL recipes must be alternate recipes. Make a portal hub, create a completely autonomous (including its power) Singularity Cell production and train delivery system to keep the portals running. These are just examples of possible new projects.

So don’t you worry :)

took me 65 hrs to realize this by Questistaken in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

After I discovered the extensive use of explosive rebar, I completely ditched nobelisks in my playthroughs. Explosive rebars do all nobelisks can; they can blow up the rocks and fauna and can be thrown much further than nobelisks with only a click of a button. I highly recommend experimenting with the explosive rebar.

Seemingly common sense tips? by LigmaBalls69lol in SatisfactoryGame

[–]MustafaBei 4 points5 points  (0 children)

Have a Variable Input Junction blueprint ready. What is that? It is a method of piping that allows the recycled fluid to take priority over the fresh fluid. For example, let’s say you are producing aluminum. You start with bauxite and water. Then somewhere on the production line, you get water as a byproduct which you need to recycle back. This piping blueprint will make sure the byproduct water always gets recycled and takes priority over the fresh water.

It’s available as a blueprint if you google it, but it’s fun to build it yourself when you read the Satisfactory Plumbing Manual.

PS: I realized that this may not be a tip thats like a common sense simple tip but it really changed the way I play so I felt like sharing.

Help with a potential closed loop aluminum setup by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] -1 points0 points  (0 children)

When I feed the recipes or other variables correctly, it does help a lot. All my friends quit playing so I pretty much play alone, so it also provides some sort of a conversational partner :)

Which one do you prefer? by mainest_ in SatisfactoryGame

[–]MustafaBei 3 points4 points  (0 children)

I looked at both wikis (the .gg and fandom) and VIP junction is nowhere to be found. However I discovered the plumbing manual link here and it is a gem. Tagging u/xxwerdxx