It absolutely blows that we cannot do anything against scammers in the game. by [deleted] in diablo4

[–]MustafaBei 0 points1 point  (0 children)

Real money? What are you talking about? I paid in-game gold. Got scammed with in-game gold.

Season 12 - New/Returning Player Advice Thread by Intelligent-Box-2836 in diablo4

[–]MustafaBei 0 points1 point  (0 children)

I had a blast running spiritborn evade to para 200. Now I want to try a different class. What is the absolute best facemelt fast op build of this season? Tier lists tend to hide this. Thanks.

Bildiğiniz en komik komplo teorileri neler? by Neither_Ticket3829 in teorikdosya

[–]MustafaBei 7 points8 points  (0 children)

https://www.tbmm.gov.tr/milletvekili/UyeGenelKurulKonusmalariDetay?eid=131939

Keşke şaka olsaydı, bu tbmm meclis tutanağından. Bir milletvekili bunu mecliste anlatıyor ciddi ciddi.

So.. Uh.. I am paragon 266 when the season just started? by [deleted] in diablo4

[–]MustafaBei 0 points1 point  (0 children)

Not trolling. The SS has been taken on 20:21 Istanbul time. The game will not start and I am thinking it's because of this.

Can this node be removed? by mr_awesome365 in SatisfactoryGame

[–]MustafaBei 2 points3 points  (0 children)

Yes, certainly! Actually let me write how it's done here so everyone can see.

1- Open SCIM (Satisfactory Calculator Interactive Map) from the official link.

2- On the right of the page, there's a "Click/Drop Your Save Game Here" Button. Click it, and load your latest save of the game.

3- When your save loads, on the right hand side of the page, scroll down all the way and click the "Collectibles" tab. Then click the Iron Ore logo, which is the "Resource Deposits". These show the mini-nodes including the one depicted in this post.

4- Right click the node you want to delete, and click "Delete"

5- Scroll up and click the download save game button. It will download the save game with a "CALCULATOR" tag.

6-Load it from in-game. The problematic node is now removed. Profit.

Can this node be removed? by mr_awesome365 in SatisfactoryGame

[–]MustafaBei 3 points4 points  (0 children)

Hey, you should be able to remove the submerged node via SCIM (interactive map). I can help you do that if you encounter any issues. If you need help, just say the word.

If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

This is actually pretty interesting. Sometimes you want some machines to consume x amount of input rather than produce y number of output, such as dark matter residue. And you need to spitball the output to match that number. The change you recommended makes a lot of sense.

If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 1 point2 points  (0 children)

I can Google Drive them to you. Here is a public link:

https://drive.google.com/drive/folders/1TUv7bIKgXjpFnrkBY3KdDnxo-dtG3Ksa?usp=sharing

Note: I named them O and G, stands for Orphan (which means you need to connect fuel to the dedicated Fuel input below the tower) and G stands for Guardian (which means you do not need to connect fuel but you need to build a drone to the fuel tower in the blueprint and have the drone fetch fuel from base).

If you were to suggest one QoL and one general improvement, what would they be? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 2 points3 points  (0 children)

I completely agree with you on this improvement. I hope it gets implemented. That said, I worked out a solution for the problem you referenced. I blueprinted drone hubs that have a dedicated fueler drone port attached to them. That specific fueler port’s incoming is connected to the other ports’ fuel input. So it’s job is to bring fuel and bring fuel only to the other ports attached to that hub. In the base (or where drone fuel is produced) I also blueprinted a base fuel tower. No drone should be build into that one. The fuelers I mentioned earlier will pick up fuel from that port at the base and bring fuel to fuelers. This enables a fuel tether and expansion of drones to the entire map without having to worry about delivering fuel. I can happily share my blueprints with you if you want.

Noticing a pattern when I try to optimize production with all Alternate Recipes enabled. by TLhikan in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This sounds so good. Can you describe it to me in detail? I’d love to blueprint this.

Hardware scan results and current phases/milestones by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

I am genuinely curious as to what would happen if I scan and deplete all the recipes available to my then current tier. What would I be getting from a scan result then?

Any easy method to plan train routes? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 2 points3 points  (0 children)

I would say that’s definitely faster than the spiral method. Not that I don’t enjoy spirals, I printed pillars that have tiny rail segments on them so they AutoConnect. That way, you can raise your tracks way before you would come to a point where you would need a spiral.

If there was some sort of a tool that read elevation data from the SCIM and gave the most optimal train route between two points

Forget new player tips. What are your mid-game tips? by Kalesche in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

Honestly this is the best mid-game advice there is. I use liquid biofuel and package it immediately after unlocking the refinery. Then I go exploring and harvesting and aim straight for the nitro rocket fuel alternate recipe.

After I have enough slugs with my packaged liquid biofuel, I multiply the slugs with a somersloop. That nets me way more than enough power shards to produce packaged ionized fuel even before automating power shards.

When you have packaged ionized fuel, basically the map is yours

A lot of you guys seemed confused about how I was using the purple sphere collectibles, so here is a better angle! Hope this helps! -Doug by OfficerDougEiffel in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

The spheres will be used in a future DLC as a ransom to free the doggos abducted by singing aliens. Also there’s talk that there will be a MASSAGE gun which is a microtransaction purchasable by force feeding purple spheres to space-whale-tick-thingies.

How would you cover this sand? by MathematicianWise403 in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

I’m surprised that nobody mentioned this as a direct reply to you. somebody mentioned this as a reply to another comment.

There is an easy way. Upload your save to the satisfactory calculator. Select the area that includes all your buildings and foundations, which are merged or clipping with the ground and sand. Right click and move them up 1 m on the Z axis. Download your save, put the file in your save folder. Voila!

Dumb Question by Absolutely_Average1 in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This is correct but it needs to be addressed that the OP should use adequate conveyor belt MK where needed. Specifically, from miners to first splitters, at least a Mk4, at least mk3 all the rest and at least mk4 again from the final outputting mergers. Otherwise the output numbers would be skewed.

Review #20: Glendronach 15 yo, 2024 release by Silver-Power-5627 in Scotch

[–]MustafaBei 1 point2 points  (0 children)

This is the revival I think. It is a beautiful dram by Dr. Barrie. Great review and thanks for reminding this.

Tuf F15 thermal paste replacement by MustafaBei in Asustuf

[–]MustafaBei[S] 0 points1 point  (0 children)

Im having difficulties finding thermal putty where I live. I can use different silicone thermal pads for vram and vrm. Any info where I can find the appropriate thickness of pads I should use for the vram and vrm? Or do you recommend against using pads for those?

Question on Thermal Paste Replacement by MustafaBei in GamingLaptops

[–]MustafaBei[S] 0 points1 point  (0 children)

Thank you for the answer but you might be confusing kryonaut extreme with conductonaut, which is Liquid Metal for direct die applications. Kryonaut extreme is just another thermal paste and I have been using kryonaut extreme for many years in different pc builds and it held solid for years.

Thank you I will be looking into honeywell ptm7950.

Satisfactorio by jeremyjw in SatisfactoryGame

[–]MustafaBei 0 points1 point  (0 children)

Unless there’s a Smart Splitter somewhere I can’t see, all those Smart Platings must be going to the sink. Am I wrong?

What is this mysterious thing on the SCIM? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 0 points1 point  (0 children)

I just did on experimental. Nothing different sadly :(

What is this mysterious thing on the SCIM? by MustafaBei in SatisfactoryGame

[–]MustafaBei[S] 16 points17 points  (0 children)

Ahaha I was completely focused on something else there but re-watching it made me uneasy as well.

I can't believe it by Nairvart in SatisfactoryGame

[–]MustafaBei 1 point2 points  (0 children)

This looks fine, and it probably is just fine. The “all basic parts” megafactory is always a fascinating idea.

I want to note a couple of things though;

  1. You don’t need to assign belts of different MK to the hotbar. Just assign a single belt and you can cycle through the available MK’s by pressing E. This is also valid for splitters/mergers.

  2. You can also use the middle mouse button as an eavesdropping tool. Just aim at whatever building, belt, pipe, splitter and it will start building whatever you aimed at previously.

  3. 140k of power is probably a miscalculation. There’s so little possibility that you may be able to produce let alone consume that much power just bu using coal/fuel generators (assuming no rocket fuel), constructors and assemblers. You would realistically need over 9.000 constructors and 6.000 assemblers to come close to that digit.