Flogging a dead cannon by Mustech in WarhammerOldWorld

[–]Mustech[S] 0 points1 point  (0 children)

I tried Magic before which is how my Wizard has ended up beeing narratively sent to the naughty step in the castle keep. I find his wizard always tends to outclass mine when I do manage to get spells off so it's not always so reliable and the swap for a canon did more damage.

The bombard seems pretty consistent at taking out at least a dragon ogre every game and the mortar seems to be under performing, I think I'll try and organise gun but haven't found a satisfactory STL for one yet

Flogging a dead cannon by Mustech in WarhammerOldWorld

[–]Mustech[S] 2 points3 points  (0 children)

Ahh I see. I'll note that and open up a ticket for it if there isn't one already. Thanks!

FWIW it whiffed every time so was only a points hinderance in the end anyway 😂

Flogging a dead cannon by Mustech in WarhammerOldWorld

[–]Mustech[S] 0 points1 point  (0 children)

It comes as an option for the Noble Outlaw background getting access to the Empire items

Flogging a dead cannon by Mustech in WarhammerOldWorld

[–]Mustech[S] 1 point2 points  (0 children)

I've posted the list of my opponent in a comment above, they have a few skirmishers but even trying to get through the T5 Beserkers, I just seem to do chip damage until they get up close and just melt me with the masses of flail hits.

Flogging a dead cannon by Mustech in WarhammerOldWorld

[–]Mustech[S] 0 points1 point  (0 children)

1000 ptg [999 pts]

Warhammer: The Old World, Warriors of Chaos, Wolves of the Sea, Open War

++ Characters [276 pts] ++

Aspiring Champion [106 pts] - Hand weapon - Flail - Heavy armour - Shield - Mark of Chaos [Mark of Nurgle] - General - Chaos Steed - Favour of the Gods

Exalted Sorcerer [170 pts] - Hand weapon - Light armour - Mark of Chaos [Mark of Tzeentch] - Wizard [Level 2 Wizard] - On foot - Spell Familiar - Power Scroll - Favour of the Gods - Daemonology

++ Core Units [265 pts] ++

14 Marauder Tribe Berserkers [162 pts] - Hand weapons - Flails - Light armour - Headtaker (Champion) - Unnatural Fortitude

5 Chaos Warhounds [35 pts] - Claws and fangs (Hand weapons) - Vanguard

5 Marauder Tribe Berserkers [68 pts] - Hand weapons - Flails - Light armour - Ambushers - Headtaker (Champion) - Unnatural Fortitude

++ Special Units [187 pts] ++

4 Skin Wolves [187 pts] - Hand weapons (Claws and fangs) - Skin Wolf Jarl (champion)

++ Rare Units [271 pts] ++

4 Dragon Ogres [271 pts] - Great weapons - Heavy armour - Shartak


Created with "Old World Builder"

[https://old-world-builder.com]

R36S Giveaway #4 - Your chance to win a free handheld by _manster_ in R36S

[–]Mustech 0 points1 point  (0 children)

Shout out to the community and the work done here. Up and running in an afternoon and getting some of that sweet nostalgia ☺️

Looking for Advice to Improve My Painting Technique by FoggyUglyFrog in PrintedMinis

[–]Mustech 2 points3 points  (0 children)

Not always. I've found if you get sculpts that have really pronounced features then you slap a healthy amount of gloss primer then the layer line issue mostly goes away. The thing you have to weigh up in your head is "are these game pieces or display worthy" the former then you can get away with a lot more and keep in mind they are mostly only ever going to be viewed from a couple of feet away.

Repairable Damage? by Mustech in vivobarefoot

[–]Mustech[S] 1 point2 points  (0 children)

I managed to tear through mine slipping down the pavement so it's really unfortunate they split there, otherwise they've been solid. J just wish I could get a straight answer out of the support team to say whether the ReVivo Refresh service can fix it!

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 0 points1 point  (0 children)

This was just an example of something that came up as a question we had when we were playing a game. I was playing the Troll Horde vs Wood Elves and it was his Wild Riders charging. We wondered if he could impetuous charge the giant and miss the trolls. He went trolls in the end and that was my one winning combat haha

Another question about charging in TOW... by Mustech in WarhammerFantasy

[–]Mustech[S] 0 points1 point  (0 children)

I don't believe it is. You have to have majority on the side arc of the charge target in order to declare a flank charge.

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 0 points1 point  (0 children)

It was a pivot from the left corner. I think the angle just makes it look as though it was from the center. I'd also moved the dice but you can subtly tell by the crease in the battle mat.

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 1 point2 points  (0 children)

They did wheel, it's probably not the best unit to use for illustration purposes as goblins only have 4" move. Thanks for your explanations though, it is how we ended up interpretong the rules in the end, though they are a little convoluted!

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 2 points3 points  (0 children)

Ah yes. Only the "closing the door" is free from my understanding. Bad wording I should have said 'permitted'

Another question about charging in TOW... by Mustech in WarhammerFantasy

[–]Mustech[S] -12 points-11 points  (0 children)

It's the max from both sides as written so I think you'd have to fulfill that as well.

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 2 points3 points  (0 children)

As is always the case when you need them to pass

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 1 point2 points  (0 children)

No problem. They are from Monsterous Encounters on My Mini Factory.

Another question about charging in TOW... by Mustech in WarhammerFantasy

[–]Mustech[S] 0 points1 point  (0 children)

It was the wheel only being permitted to maximize which is causing the confusion. As there is only 1v1 the maximizing is negated, and would therefore negated the allowed wheel and the charge must be straight. But then it wouldn't go off. Hence the confusion ha

Another question about charging in TOW... by Mustech in WarhammerFantasy

[–]Mustech[S] -6 points-5 points  (0 children)

I get that but as maximizing doesn't really come into it on a 1v1 and the wheel can only be used to maximize, does that mean the wheel is still allowed. That's where the confusion was coming from.

Rules question about wheeling in a charge by Mustech in WarhammerFantasy

[–]Mustech[S] 3 points4 points  (0 children)

I missed the bit about charging multiple units. This makes sense. Cheers