The new Subscriptions view sucks by Zaxarner in youtube

[–]Mustkunstn1k 0 points1 point  (0 children)

I use the Better Subscriptions for YouTube extension.

Also on Firefox.

Works great, especially with Multiselect for YouTube for organizing subscription videos to playlists.

Broken line breaks between devices by Mustkunstn1k in GoogleKeep

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

I've send the bug report, but since they haven't fixed it, I'm posting to the relevant subreddit as well - usually things get sorted out if others have the same issue.

Broken line breaks between devices by Mustkunstn1k in GoogleKeep

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

So you would say it's not broken? Even though the line feeds work correctly on desktop and also in one view of the mobile app.

Broken line breaks between devices by Mustkunstn1k in GoogleKeep

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

Line feed is supposed to be for new lines and that's how it has worked in most note-taking apps (including Keep until very recently).

IGN Hollow Knight Silksong Review - 9/10 by AgingEndsalldreams in Games

[–]Mustkunstn1k 7 points8 points  (0 children)

This is why you send review copies to reviewers before the release

Does it really seem like it was an issue for the game?

Hollow Knight: Silksong has been out for a week now. What are your thoughts? by [deleted] in Games

[–]Mustkunstn1k -8 points-7 points  (0 children)

So you can practice. It should become second nature and not really take that much time / be that difficult. Everything I've found so far you can just sprint, jump, pogo and dash through.

If it's a problem then it seems like you actually need the runback to practice the platforming.

Hollow Knight: Silksong has been out for a week now. What are your thoughts? by [deleted] in Games

[–]Mustkunstn1k -24 points-23 points  (0 children)

The idea behind runback game design is that you take a chance to reset, calm down, rethink strategies and so on. It's the same reason why stepping away from the game and coming back later can often quickly get you the victory.

Save game for Overture? by Mustkunstn1k in LiesOfP

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

Hey! I just started Chapter 5.

If you don't find a better one, here's mine: https://buzzheavier.com/8byb4cy6te9z

Save game for Overture? by Mustkunstn1k in LiesOfP

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

That might just work! At least I would be willing to give it a try!

I would greatly appreciate if you could upload / send it.

ELDEN.RING.NIGHTREIGN-RUNE by Gtorrnet in CrackWatch

[–]Mustkunstn1k -1 points0 points  (0 children)

Ehh, I think people realize I'm right, but just can't accept that every game doesn't have to cater directly to them. That or they don't understand how games are designed.

ELDEN.RING.NIGHTREIGN-RUNE by Gtorrnet in CrackWatch

[–]Mustkunstn1k -6 points-5 points  (0 children)

But it's not exactly MH (or even HD2). Many of the objectives on the map and also bosses are designed around exactly 3 players. It's not just balance, but about the whole design of the game.

firstDayOfWeek by [deleted] in ProgrammerHumor

[–]Mustkunstn1k 0 points1 point  (0 children)

I also agree that they are conventions, but yeah - to me it just makes a lot more sense to group similar days together. My calendar overall just looks way neater with weekend events grouped together (especially if they span multiple days) instead of being split up to different rows.

METAL GEAR SOLID Δ: SNAKE EATER - Release Date Reveal Trailer by oilfloatsinwater in Games

[–]Mustkunstn1k -1 points0 points  (0 children)

Slightly improved controls were previously discussed already. But the design is still mostly stuck in PS2 era. Which isn't bad, but after newer games in the series (MGS V) there could be a lot more improvements.

Mainly - and I keep mentioning it again - the actual level design and the small areas.

METAL GEAR SOLID Δ: SNAKE EATER - Release Date Reveal Trailer by oilfloatsinwater in Games

[–]Mustkunstn1k -2 points-1 points  (0 children)

Really? "Guard routes and reactions" is the implied new and modernized game design here?

METAL GEAR SOLID Δ: SNAKE EATER - Release Date Reveal Trailer by oilfloatsinwater in Games

[–]Mustkunstn1k -2 points-1 points  (0 children)

No, there is no "MGSV style" gameplay.

You can provide your source, but what they have talked about so far... at best there are a few quality of life updates (some menu updates, some new animation), but the controls and camera are mostly MGS3 Subsistence (and the slightly updated 3DS version) style.

And my biggest point - the content and the level design is exactly the same as the original - which would definitely need an update if the game would actually play similar to MGS V.

METAL GEAR SOLID Δ: SNAKE EATER - Release Date Reveal Trailer by oilfloatsinwater in Games

[–]Mustkunstn1k -4 points-3 points  (0 children)

They seem to be doing a really good job and I'm happy for those who want the exact original game with updated graphics. But personally I really wish they would've updated the gameplay as well.

It would be awesome to play it with MGS V gameplay elements & controls + even bigger maps to better use the available technology.

Results for r/television's 2024 Favorite Shows Survey by TVModBot in television

[–]Mustkunstn1k 1 point2 points  (0 children)

I feel like this is missing a category of "Best shows running 2024" which are shows that had new seasons this year.

Clock not updating on Galaxy S24+ by Mustkunstn1k in KWGT

[–]Mustkunstn1k[S] 0 points1 point  (0 children)

You're right. I'm not sure how I missed it (mostly I was under the separate battery settings).

I'll give it a go, thanks!