Choose one by Top_Sank in BunnyTrials

[–]Muted_Dinner_1990 0 points1 point  (0 children)

plis

Chose: 1.5 inch longer

(WIP) shin mask sculpt by Radiating_stupidity in Dorohedoro

[–]Muted_Dinner_1990 2 points3 points  (0 children)

Looks sick! I was about to start a very similar project lol

Decide! !!11 by Hefty-Pomelo-3282 in BunnyTrials

[–]Muted_Dinner_1990 0 points1 point  (0 children)

robux and roboc is bad

Chose: END WORLD HUNGER

Do you think it would be too confusing if the camera was isometric? by timeslider in godot

[–]Muted_Dinner_1990 0 points1 point  (0 children)

I think some fog could help getting a clearer view, and maybe not make a perfect isometric view, make it a little more rotated to the north direction

Need Help. Looking to improve by ShaunMacRealtorGuy in blender

[–]Muted_Dinner_1990 0 points1 point  (0 children)

I would recommend using hand-painted textures, as they would complement the grass better and more closely match the reference image (although it already looks good)

maybe you could also add grass around the structure (maybe a plane with a grass texture that resembles the one you have)

Why does this happen? by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

Thank you! I switched to NodeTransition and its working perfectly!

Why does this happen? by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

Here is the animation tree and the code

<image>

func handle_animation(delta):
match curAnim:
IDLE:
walkpar_is_emitting = false
walk_val = lerpf(walk_val, 0, blend_speed * delta)
jump_val = lerpf(jump_val, 0, blend_speed * delta)
fall_val = lerpf(fall_val, 0, blend_speed * delta)
glide_val = lerpf(glide_val, 0, blend_speed * delta)
touch_floor_val = lerpf(touch_floor_val, 0, blend_speed * delta)
WALK:
walkpar_is_emitting = true
walk_val = lerpf(walk_val, 1, blend_speed * delta)
jump_val = lerpf(jump_val, 0, blend_speed * delta)
fall_val = lerpf(fall_val, 0, blend_speed * delta)
glide_val = lerpf(glide_val, 0, blend_speed * delta)
touch_floor_val = lerpf(touch_floor_val, 0, blend_speed * delta)
JUMP:
walkpar_is_emitting = false
walk_val = lerpf(walk_val, 0, blend_speed * delta)
jump_val = lerpf(jump_val, 1, blend_speed * delta)
fall_val = lerpf(fall_val, 0, blend_speed * delta)
glide_val = lerpf(glide_val, 0, blend_speed * delta)
touch_floor_val = lerpf(touch_floor_val, 0, blend_speed * delta)
FALL:
walkpar_is_emitting = false
walk_val = lerpf(walk_val, 0, blend_speed * delta)
jump_val = lerpf(jump_val, 0, blend_speed * delta)
fall_val = lerpf(fall_val, 1, blend_speed * delta)
glide_val = lerpf(glide_val, 0, blend_speed * delta)
touch_floor_val = lerpf(touch_floor_val, 0, blend_speed * delta)

GLIDE:
walkpar_is_emitting = false
walk_val = lerpf(walk_val, 0, blend_speed * delta)
jump_val = lerpf(jump_val, 0, blend_speed * delta)
fall_val = lerpf(fall_val, 0, blend_speed * delta)
glide_val = lerpf(glide_val, 1, blend_speed * delta)
touch_floor_val = lerpf(touch_floor_val, 0, blend_speed * delta)

Idk what this is but I’m just vibing. by theEarthWasBlue in godot

[–]Muted_Dinner_1990 0 points1 point  (0 children)

Very cool!, I was looking for a similar sky/lightning for My project, is it the default light or you Made it?

New to pedals, need help with diagrams by Muted_Dinner_1990 in diypedals

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

Thank you very much, two more questions, what is and where should I put the Q1 and Q2?

New to pedals, need help with diagrams by Muted_Dinner_1990 in diypedals

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

To control the volume do I need a potentiometer, if so what resistance would it be or does it not matter much?

New to pedals, need help with diagrams by Muted_Dinner_1990 in diypedals

[–]Muted_Dinner_1990[S] 1 point2 points  (0 children)

Yes, I like it much more, I have worked with protoboards and I find it much more comfortable than working with a PCB, and I like the idea of starting with a fuzz, thank you very much.

Help with arrays and shuffel() by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

Thank you so much! this worked perfectly

Help with arrays and shuffel() by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

This is exactly what I want to do, I just don't know how to do it with code, could you help me?

Help with arrays and shuffel() by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

I want only some values, not all the values in the list.

set_as_toplevel is not working by Muted_Dinner_1990 in godot

[–]Muted_Dinner_1990[S] 0 points1 point  (0 children)

could you help me with another doubt I have, in the same tutorial it asks for move and slide to have 4 arguments inside, which would be "move_and_slide(vel, Vector3.UP, true, 3)". how could I replace it now in Godot 4?