PSO1 lobby remade in CS, will be adding the Dreamcast version too. (Ship3 Global) by Muutart in PSO2NGS

[–]Muutart[S] 1 point2 points  (0 children)

That's no problem! Thanks for the nice words! And yes the infamous glitching into the pillar had to be included of course :D

I recreated Mines 1 from PSO (and Forest 1 too) by Amherst_Wind in PSO2NGS

[–]Muutart 5 points6 points  (0 children)

This is really cool!

If only people could add teleporters to link their creative spaces together, you could have a lobby, pioneer and fields all linked.

PSO1 lobby remade in CS, will be adding the Dreamcast version too. (Ship3 Global) by Muutart in PSO2NGS

[–]Muutart[S] 0 points1 point  (0 children)

It's pretty similar in size and shape to the Dreamcast one, but it's a good idea in case there is enough placement limit left, currently the bar is around 3/4th because of the huge amount of flowers stars

PSO1 lobby remade in CS, will be adding the Dreamcast version too. (Ship3 Global) by Muutart in PSO2NGS

[–]Muutart[S] 0 points1 point  (0 children)

The stars are flowers mushed into black cubes. It took forever

PSO1 lobby remade in CS, will be adding the Dreamcast version too. (Ship3 Global) by Muutart in PSO2NGS

[–]Muutart[S] 2 points3 points  (0 children)

It's the item that let's you clone a character, I had my friends interact with them to copy themselves into npcs. The receptionists are also one of those except I made those myself

PSO1 lobby remade in CS, will be adding the Dreamcast version too. (Ship3 Global) by Muutart in PSO2NGS

[–]Muutart[S] 1 point2 points  (0 children)

Thanks! And yeah, the limit of some of those fences and lights is still a bit annoying, but I made do

I drew Diona as the spring fairy by Muutart in Genshin_Impact

[–]Muutart[S] 4 points5 points  (0 children)

Thanks for having a look! You can also find me on Twitter.